War system questions

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raal
Posts: 127
Joined: Mon Dec 21, 2015 1:58 pm

Re: War system questions

Post by raal » Thu Jul 26, 2018 4:40 pm

Makes more sense after your reply Elysia, thank you.

Here is another idea I was thinking of: Cap the number of warpoints that can be earned by the general scalp turn ins. Say, 30 per war or 300 points. This would up the value of PK scalps...

raal
Posts: 127
Joined: Mon Dec 21, 2015 1:58 pm

Re: War system questions

Post by raal » Thu Jul 26, 2018 4:42 pm

Actually, I guess there already is a cap based on time of repop (2hr repop would be 360 turn ins?)

Elysia
Posts: 8144
Joined: Sun Feb 15, 2015 1:29 pm

Re: War system questions

Post by Elysia » Fri Jul 27, 2018 1:56 am

raal wrote:Actually, I guess there already is a cap based on time of repop (2hr repop would be 360 turn ins?)
Yes, the repop time is on the long end for that reason and to ensure that having a group for 30 minutes won't automatically lead to 2 general hits. It takes sustained group activity to do these multiple times a day.

Yasmin
Posts: 192
Joined: Wed Feb 24, 2016 3:25 am

Re: War system questions

Post by Yasmin » Fri Jul 27, 2018 2:41 am

Sad part is that war system seems to benefit those that play at peak times or who can co-ordinate quickly when the others are asleep. For example Winged Guard been smashing Tear repeatedly while most of us Defenders can't play. When Defenders are actually online we kill the players and are certainly ahead on the player kills however the general hits far outweigh the player scalp points. Not really sure if that's an accurate indication of who is really winning the war when they're just farming a patty in a no mob while no one is online.

Also appears to be the theme with other wars. Just depends on who can get a group together most often while the others are asleep. Just not really a fair system in my view.

Pedro
Posts: 57
Joined: Mon Oct 24, 2016 8:18 pm

Re: War system questions

Post by Pedro » Fri Jul 27, 2018 8:27 am

Come out of your city sometime and we'll see who wins in the scalp count too. We dont have people feeding us scalps either. Also, usually in any war the people who have numbers and can coordinate quickly always have the advantage.

Reven
Posts: 58
Joined: Sat Jan 27, 2018 3:12 pm

Re: War system questions

Post by Reven » Fri Jul 27, 2018 8:58 am

Will be interesting to see the final count in these wars. I suspect that the disparity between scalps and general hits will be minimal. I.e. I doubt one side will win with generals but substantially lose on scalps, though perhaps general hits may be a little over valued currently. Or they may be just fine how they are, again will be interesting to see final scores.

Octavio
Posts: 391
Joined: Mon Mar 02, 2015 9:09 pm

Re: War system questions

Post by Octavio » Fri Jul 27, 2018 9:08 am

It's time to make the General rooms channeler friendly. The bulk of the Tower has basically been disallowed from participating in the war and the main Seanchan power has been rendered ineffective in those rooms. With the lower Seanchan numbers it is all but impossible for Sul'dam and damage to participate in the war.

Not allowing channelers keeps stacking the deck against them and excluding them from this part of the game.

Elysia
Posts: 8144
Joined: Sun Feb 15, 2015 1:29 pm

Re: War system questions

Post by Elysia » Fri Jul 27, 2018 9:11 am

Considering how powerful channelers are, no.

Taul
Posts: 67
Joined: Mon Apr 18, 2016 6:59 pm

Re: War system questions

Post by Taul » Fri Jul 27, 2018 9:12 am

Playing with channelers is like playing crazy 8's with your friends and one friend shows up with a hand full of Jokers. :shock:

Octavio
Posts: 391
Joined: Mon Mar 02, 2015 9:09 pm

Re: War system questions

Post by Octavio » Fri Jul 27, 2018 9:23 am

Elysia wrote:Considering how powerful channelers are, no.
Honestly why even have them in the game then if you are going to create such a huge addition to the game and then exclude them. Seanchan players have almost no chance of winning any war without their help because of our low numbers.

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