The Battle for Toman Head Game Thread: Game Over, Seanchan Win!
Re: The Battle for Toman Head Game Thread: Day 7, Deadline Mon, Jan. 8, 12:00 pm
Alaina did not step forward to aid the town yesterday. She also did not vote for the darkfriend who was lynched and there has been a pattern lately of those who opt out to be darkfriends themselves. I vote we LYNCH ALAINA
Re: The Battle for Toman Head Game Thread: Day 7, Deadline Mon, Jan. 8, 12:00 pm
I have yet to seen this alleged Wisdom save a life in need of saving! What nefarious acts has she been performing instead? She's as useful as the Town Watch! LYNCH ALAINA
Re: The Battle for Toman Head Game Thread: Day 7, Deadline Mon, Jan. 8, 12:00 pm
"She turned me into a newt!"
__________________________________________________________________________________________
LYNCH ALAINA
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LYNCH ALAINA
Re: The Battle for Toman Head Game Thread: Day 7, Deadline Mon, Jan. 8, 12:00 pm
Joolis has been honest this whole game. I feel Alaina may be not who we think she is. Have to take a chance I suppose. lynch alaina
Re: The Battle for Toman Head Game Thread: Day 7, Deadline Mon, Jan. 8, 12:00 pm
The sun had not yet reached its highest point when an angry mob descended upon the town's Wisdom. Though she screamed and thrashed and pleaded with them, appealing to their shared history and her care of them over the years, her pleas fell on deaf ears. Tears streamed down her face as the noose was pulled taut around her neck.
Alaina the Wisdom (Town Protector) has been lynched.
Lynch Alaina: Joolis, Mariel, Arthor, Ashlee, Hasp
No Vote: Jael, Astolfo, Alaina
It is now Night 6. Deadline is set for Monday, January 8 at 3:30 pm.
Alaina the Wisdom (Town Protector) has been lynched.
Lynch Alaina: Joolis, Mariel, Arthor, Ashlee, Hasp
No Vote: Jael, Astolfo, Alaina
It is now Night 6. Deadline is set for Monday, January 8 at 3:30 pm.
Re: The Battle for Toman Head Game Thread: Night 7, Deadline Mon, Jan. 8, 3:30 pm
As morning dawns, the townspeople awake to a shock. The streets are filled with soldiers wearing insect-like helmets and strange animals, vicious looking beasts being controlled by handlers. Here and there, odd pairs of women stand together, connected by silvery chains.
The Mayor stands next to a tall man, his hands bound and his head bowed. The tall man turns to the crowd and says in a soft voice, though it carries nonetheless, "Your town has been claimed in the name of the Empress, may She live forever. You have sworn your oaths and are bound by them. There shall be no further bloodshed, unless you bring it upon yourselves. Go about your business. There is nothing more to be done here."
He shoved the Mayor towards a nearby soldier and said, "See that he is brought to my house. He is da'covale now and I would have him."
With that, Lord Turak strode off, a feeling of pleasure filling him as he gazed about his town.
Congratulations to the Seanchan! You have successfully eliminated all other factions. Further congratulations to Arthor, the Mad MC Bomb for surviving to the end of the game!
The Mayor stands next to a tall man, his hands bound and his head bowed. The tall man turns to the crowd and says in a soft voice, though it carries nonetheless, "Your town has been claimed in the name of the Empress, may She live forever. You have sworn your oaths and are bound by them. There shall be no further bloodshed, unless you bring it upon yourselves. Go about your business. There is nothing more to be done here."
He shoved the Mayor towards a nearby soldier and said, "See that he is brought to my house. He is da'covale now and I would have him."
With that, Lord Turak strode off, a feeling of pleasure filling him as he gazed about his town.
Congratulations to the Seanchan! You have successfully eliminated all other factions. Further congratulations to Arthor, the Mad MC Bomb for surviving to the end of the game!
Re: The Battle for Toman Head Game Thread: Game Over, Seanchan Win!
Roles:
Hasp - Interrogator: Town Investigator converted to Seanchan
You are the town's Interrogator. You may choose one person to investigate each night, with a chance to discover their faction, role, or both. You win when all other factions have been eliminated. (1-15: Failure 16-55: Faction, 56-95: Role, 96-100: Both)
Joolis - DW Guard: Seanchan Roleblocker
You are a Deathwatch Guard. You may choose one person to roleblock each night. You may not target the same person on consecutive nights. You win when all other factions have been eliminated. You know one other Seanchan, Lord Turak (Jael). (1-15: Failure)
Jaster - Seanchan Guard: Seanchan Protector
You are a Seanchan Guard. You may choose one person to protect each night. You may not target the same person on consecutive nights. You win when all other factions have been eliminated. You know one other Seanchan, Lord Turak (Jael). (1-15: Failure)
Alaina - Wisdom: Town Protector
You are the town Wisdom. You may choose one person to protect each night. You may not target the same person on consecutive nights. You win when all other factions have been eliminated. (1-15: Failure)
Arthor - Mad MC: Bomb
You are a mad male channeler. You are a bomb. If you die, the person who called for your lynch first during the day phase or attacked you during the night phase will also die. You win if you are the last one standing.
Darth - Gholam: Mafia Roleblocker
You are a gholam. You may choose one person to roleblock each night. You may not target the same person on consecutive nights. You may vote each night on a target to kill. Demandred will choose a member of your faction to perform the kill. If you are chosen, you will be unable to perform your night action. You win when all other factions have been eliminated. You know one of the Chosen, Damandred (Carlia). (1-15: Failure)
Chernobog - Darkfriend: Mafia Traitor
You are a Darkfriend. You know no other members of your faction. You may not be killed at night.Your faction will appear to be "town" to investigators. If you are recruited by the Chosen, you will lose these immunities. You may choose one person to track each night. You may not target the same player on consecutive nights. You win when all other factions are eliminated. (1-15: Failure)
Astolfo - Morat'raken: Seanchan Tracker
You are a morat'raken. You may choose one person each night to track. You may not target the same person on consecutive nights. You win when all other factions have been eliminated. You know one other Seanchan, Lord Turak (Jael). (1-15: Failure)
Rig - Thief Catcher: Town Tracker
You are the town's thief catcher. You may choose one person each night to track. You may not target the same person on consecutive nights. You win when all other factions have been eliminated. (1-15: Failure)
Carlia - Demodred: Mafia Godfather
You are Demandred. You are immune to investigation unless you perform a kill at night. You may vote each night on a target to kill. Your vote counts as two. In the event of a tie, your vote will supercede all others. You may assign a member of your faction to perform the kill. The chosen member will be unable to perform another action that night. You win when all other factions have been eliminated. The other members of your faction are: Darth and Damena. They know of you, but do not know each other. In addition, there is a Darkfriend amongst the town. They do not know any members if your faction. If you successfully find and recruit this person, you will gain access to their ability. You may choose one person each night to attempt to recruit. (1-15: Kill Failure, 16-20: recruit opposing faction, Recruit Darkfriend 100%)
Jael - Lord Turak: Seanchan Godfather
You are Lord Turak. You may avoid investigation twice during the game by performing the "avoid detection" action. You may choose a person to attempt to convert to your faction each night. You may only perform one of these actions each night. You win when all other factions have been eliminated or converted. The other members of your faction are: Joolis, Jaster, Astolfo, and Mariel. They know of you, but do not know each other. (1-15: Convert target/avoid detection failure)
Ashlee/Firimei - Townie (Firimei converted to Seanchan)
You are a member of the town. You win when all other factions have been eliminated.
Mariel - Seeker: Seanchan Investigator
You are the Seanchan Seeker. You may choose one person to investigate each night, with a chance to discover their faction, role, or both. You win when all other factions have been eliminated. You know one other Seanchan, Lord Turak (Jael). (1-15: Failure 16-55: Faction, 56-95: Role, 96-100: Both)
Aira - Captain of the Guard: Town Roleblocker (converted to mafia)
You are the town Captain of the Guard. You may choose one person to roleblock each night. You may not target the same person on consecutive nights. You win when all other factions have been eliminated. (1-15: Failure)
Damena - Trolloc Grunt
You are a trolloc grunt. You may vote each night on a target to kill. The Chosen will choose a member of your faction to perform the kill each night. If you are chosen, you may not perform any other actions that night. You win when all other factions have been eliminated. You know one other member of your faction, Demandred (Carlia).
Aishana - Angry Citizen: Town Vigilante
You are an angry citizen of the town. You may choose one person to kill each night, with a limit of five attempts. You win when all other factions have been eliminated. (1-15: Failure)
Objects: 1-15: Find an object.
Tattered letter: Rumor
Poison berries: Roleblock self
Battered breastplate: Chance to survive death one time. (1-25: Success)
Silver chain: Roleblock someone one time.
Battered Shield: Protect someone else one time.
Rusty Dagger: Chance to kill someone at night one time. (1-25: Success)
Cuendillar necklace: One-time protection.
Chipped spyglass: Chance to see someone at night one time. (1-25: Success)
Keg of ale: Prevent communication for 24 hours.
Locations:
Tavern: 1-10: Chance to hear a rumor.
Park: 1-10: Chance to see someone.
Training Grounds: 1-10: Chance to gain a one-time night action.
Hasp - Interrogator: Town Investigator converted to Seanchan
You are the town's Interrogator. You may choose one person to investigate each night, with a chance to discover their faction, role, or both. You win when all other factions have been eliminated. (1-15: Failure 16-55: Faction, 56-95: Role, 96-100: Both)
Joolis - DW Guard: Seanchan Roleblocker
You are a Deathwatch Guard. You may choose one person to roleblock each night. You may not target the same person on consecutive nights. You win when all other factions have been eliminated. You know one other Seanchan, Lord Turak (Jael). (1-15: Failure)
Jaster - Seanchan Guard: Seanchan Protector
You are a Seanchan Guard. You may choose one person to protect each night. You may not target the same person on consecutive nights. You win when all other factions have been eliminated. You know one other Seanchan, Lord Turak (Jael). (1-15: Failure)
Alaina - Wisdom: Town Protector
You are the town Wisdom. You may choose one person to protect each night. You may not target the same person on consecutive nights. You win when all other factions have been eliminated. (1-15: Failure)
Arthor - Mad MC: Bomb
You are a mad male channeler. You are a bomb. If you die, the person who called for your lynch first during the day phase or attacked you during the night phase will also die. You win if you are the last one standing.
Darth - Gholam: Mafia Roleblocker
You are a gholam. You may choose one person to roleblock each night. You may not target the same person on consecutive nights. You may vote each night on a target to kill. Demandred will choose a member of your faction to perform the kill. If you are chosen, you will be unable to perform your night action. You win when all other factions have been eliminated. You know one of the Chosen, Damandred (Carlia). (1-15: Failure)
Chernobog - Darkfriend: Mafia Traitor
You are a Darkfriend. You know no other members of your faction. You may not be killed at night.Your faction will appear to be "town" to investigators. If you are recruited by the Chosen, you will lose these immunities. You may choose one person to track each night. You may not target the same player on consecutive nights. You win when all other factions are eliminated. (1-15: Failure)
Astolfo - Morat'raken: Seanchan Tracker
You are a morat'raken. You may choose one person each night to track. You may not target the same person on consecutive nights. You win when all other factions have been eliminated. You know one other Seanchan, Lord Turak (Jael). (1-15: Failure)
Rig - Thief Catcher: Town Tracker
You are the town's thief catcher. You may choose one person each night to track. You may not target the same person on consecutive nights. You win when all other factions have been eliminated. (1-15: Failure)
Carlia - Demodred: Mafia Godfather
You are Demandred. You are immune to investigation unless you perform a kill at night. You may vote each night on a target to kill. Your vote counts as two. In the event of a tie, your vote will supercede all others. You may assign a member of your faction to perform the kill. The chosen member will be unable to perform another action that night. You win when all other factions have been eliminated. The other members of your faction are: Darth and Damena. They know of you, but do not know each other. In addition, there is a Darkfriend amongst the town. They do not know any members if your faction. If you successfully find and recruit this person, you will gain access to their ability. You may choose one person each night to attempt to recruit. (1-15: Kill Failure, 16-20: recruit opposing faction, Recruit Darkfriend 100%)
Jael - Lord Turak: Seanchan Godfather
You are Lord Turak. You may avoid investigation twice during the game by performing the "avoid detection" action. You may choose a person to attempt to convert to your faction each night. You may only perform one of these actions each night. You win when all other factions have been eliminated or converted. The other members of your faction are: Joolis, Jaster, Astolfo, and Mariel. They know of you, but do not know each other. (1-15: Convert target/avoid detection failure)
Ashlee/Firimei - Townie (Firimei converted to Seanchan)
You are a member of the town. You win when all other factions have been eliminated.
Mariel - Seeker: Seanchan Investigator
You are the Seanchan Seeker. You may choose one person to investigate each night, with a chance to discover their faction, role, or both. You win when all other factions have been eliminated. You know one other Seanchan, Lord Turak (Jael). (1-15: Failure 16-55: Faction, 56-95: Role, 96-100: Both)
Aira - Captain of the Guard: Town Roleblocker (converted to mafia)
You are the town Captain of the Guard. You may choose one person to roleblock each night. You may not target the same person on consecutive nights. You win when all other factions have been eliminated. (1-15: Failure)
Damena - Trolloc Grunt
You are a trolloc grunt. You may vote each night on a target to kill. The Chosen will choose a member of your faction to perform the kill each night. If you are chosen, you may not perform any other actions that night. You win when all other factions have been eliminated. You know one other member of your faction, Demandred (Carlia).
Aishana - Angry Citizen: Town Vigilante
You are an angry citizen of the town. You may choose one person to kill each night, with a limit of five attempts. You win when all other factions have been eliminated. (1-15: Failure)
Objects: 1-15: Find an object.
Tattered letter: Rumor
Poison berries: Roleblock self
Battered breastplate: Chance to survive death one time. (1-25: Success)
Silver chain: Roleblock someone one time.
Battered Shield: Protect someone else one time.
Rusty Dagger: Chance to kill someone at night one time. (1-25: Success)
Cuendillar necklace: One-time protection.
Chipped spyglass: Chance to see someone at night one time. (1-25: Success)
Keg of ale: Prevent communication for 24 hours.
Locations:
Tavern: 1-10: Chance to hear a rumor.
Park: 1-10: Chance to see someone.
Training Grounds: 1-10: Chance to gain a one-time night action.
Re: The Battle for Toman Head Game Thread: Game Over, Seanchan Win!
Night One:
Hasp:
"I will investigate aishana. Oddly enough ive had the same role in both i have ever played."
Investigation Roll 1-100: 42 = Faction
Object Roll 1-100: 100 = No object
You step out into the cool night and make your way to Aishana's house. For a while you watch the perimeter until finally, seeing nothing, you venture inside. You quickly search the premises, your movements skilled and efficient. Finding nothing suspicious, you slip back into the night before the owner of the house can discover you.
You have determined that Aishana is aligned with the Town.
Joolis:
"Aira seemed apathetic to the previous day's events, slightly shady behavior. I choose to ROLEBLOCK AIRA"
Roleblock Roll 1-100: 83 = Success
Object Roll 1-100: 47 = No object
As the sun sets, you quietly slip through the town, looking for Aira. Rounding a corner, you run right into a member of the town watch, knocking him to the ground. Without waiting to see how he will react, you quickly leave the scene. You head to Aira's house, where you send the rest of the evening ensuring she doesn't leave.
You have successfully roleblocked Aira.
Jaster
"Visit the town park and look for clues."
Park Roll 1-100: 46 = Nothing seen
Object Roll: 48 = No object
The night air is cool as it brushes your skin. You make your way through town towards the town park. As you step foot into the park, the scent of flowers reaches you and the fountain in the center fills the air with the gentle sound of running water. Even in darkness, the park exudes peace and calm.
A false peace, you think to yourself as you set about searching for clues. Though you search for hours, you see nothing. Finally, you give up.
Returning home, you set about making a cup of tea. The night has been long, and it's time to relax. As you reach for the jar of loose tea, you suddenly feel the bite of cold steel at your throat and a strong arm gripping your head, holding you firm. The blade digs into your flesh, and you can feel a thin line of blood dripping down your neck. The intruder whispers harshly, their breath hot in your ear, "Your lies have brought this upon you."
Panic floods you and your body tenses, but it is too late. The knife slashes your throat and blood begins to gush out. You slump to the floor, your hands desperately trying to stem the flow of blood. You twist up to look at the culprit, but your vision is fading. It's hard to breath. You gasp for breath, then everything goes black.
You have been killed.
Alaina
"I'd like to choose to protect Joolis tonight."
Protection Roll 1-100: 59 = Success
Object Roll 1-100: 26 = No object.
Shoving your small belt knife into your belt, you grimly set out into the night, a woman on a mission. It isn't long before you see Joolis. You shadow him, your hand never far from your belt knife. With the exception of a mishap with the town watch, no harm appears to come to him. As the sun rises, you relax and head for home.
You have successfully protected Joolis.
Arthor
"For my night move I would like to go to the countryside to pick berries and mushrooms."
Exploring Roll 1-100 (1-20 = find nothing, 21-40: find poison berry, 41-60: find poison mushroom, 61-100: find safe berries and mushrooms): 42 = poison mushroom.
Object Roll 1-100: 45 = No object.
You spend the night stumbling about in the dark foraging for berries and mushrooms. With a cry of delight, you find a mushroom! It seems to glow with a faint light. "Pretty," you murmur as you pop it into your mouth. You stumble around for a while longer, then head for home.
As you lay in your bed, you notice that a cold sweat has broken out all over your body. Your head is pounding and your stomach rumbles angrily. Groaning, you try to will yourself to sleep.
You have eaten a poison mushroom. You may not perform an action on Night Two.
Darth
Chernobog
"I'm a moron and thought it said PM, sorry!
Track Hasp tonight please!"
Tracking Roll 1-100: 51 = Success
Object Roll 1-100: 29 = No object
As darkness falls over the town, you slip out into the night, making your way to Hasp's house. You arrive just in time to see him leave, and follow him to Aishana's house. He slips inside, and you settle in to watch and wait. After a time, he leaves and returns home.
You return to your own home and decide to read a while before sleeping. Engrossed as you are, you fail to hear the door open. Suddenly, a large form charges at you! You are lifted high into the air and flung against the wall. Pain explodes in your body as you slide down the wall. Looking up, you see the trolloc standing over you, licking it's lips hungrily. You begin to scream.
You have successfully tracked Hasp. You have been killed.
Astolfo
"I'll follow Joolis tonight."
Tracking Roll 1-100: 80 = Success
Object Roll: 1-100: 94 = No object
The night air is cool on your skin as you watch Joolis' house for signs of activity. It isn't long before you see him slip out into the darkness. Following at a safe distance, you see him crash into a member of the town watch, knocking them down. You chuckle softly as he quickly darts away without even checking on the man.
Finally you find yourself at Aira's house, where you spend the rest of the night watching and waiting.
You have successfully tracked Joolis.[b/]
Rig:
"I choose to track Aishana!"
Track Roll 1-100: 88 = Success
Object Roll 1-100: 11 = Found an object
Object Number Roll 1-9: 8 = chipped spyglass
You huddle beside a stone building, watching Aishana's house carefully. She's still inside, for the time being. After a while, you catch movement out of the corner of your eye. Grinning, you follow her as she darts from shadow to shadow. She's good, but you're better. Following her is easy.
She leads you to Jaster's house, where she sits and watches for a time. You see Jaster enter the house and Aishana creep in behind him. After a short time, Aishana leaves alone. You follow her back to her house where she spends the rest of the night alone.
As the sky begins to lighten towards dawn, you turn to head home. Suddenly you trip over something in the street. Curious, you bend down and pick up a small tube with a chipped lens at one end. Shrugging, you shove it into your pocket and return home.
You have successfully tracked Aishana. You have found the chipped eyeglass. You can use this item one time to gain a chance to see someone out at night. This item is not transferable.
Carlia:
"Damena will do the killing. I vote to kill chernobog. I will try to recruit jael"
Recruitment Roll 1-100: 39 = Failure
Object Roll 1-100: 12 = Found an object
Object Number Roll 1-9: 7 = Cuendillar Necklace
As the sun sets, a feeling of satisfaction fills you. The people's fear was palpable. Taking only a moment to enjoy the feeling, you set about your night's work. Channeling, you open a gate and step into Damena's house. She grovels before you as you give her your instructions. Content that she understands, you enter the gate, once more in your own house. Your next task will require a little more subtlety.
Weaving once more, you step into Tel'aran'rhiod and search for Jael's dreams. Though you use every technique you can think of, Jael resists you. Finally, you give up and step out of Tel'aran'rhiod. As you head to your bed to sleep, something catches your eye. A curious black and white chain, twisted in an odd fashion, is barely visible under a nearby chest. Picking it up, you glance it over briefly, then drop it on the chest and go to bed.
You have failed to recruit Jael. You have found the cuendillar necklace. This object will give you one night of protection. It has a one time use and cannot be transferred. Using this item does not use a night action.
Jael
"High One,
Your favour fills me with pride, and I know you will rest easy knowing the Corenne is in capable hands. My underlings dispatched, I would ask that our Seekers approach Firimei, and seek to bind her to our cause. I am sure she may be a worthy addition to our cause.
Glory to the Empress, may she live forever"
Conversion Roll 1-100: 50 = Success
Object Roll 1-100: 14 = Found object
Object Number Roll 1-9: 9 = Keg of Ale
You step out into the night and walk briskly to Firimei's house. You knock lightly at the door, and it opens. Firimei looks at you with a puzzled expression, but allows you to enter and offers you tea. You spend some time talking over tea, telling her of the Seanchan Empire and its glory. Finally you ask her to swear the oaths. She readily agrees, her mind filled with thoughts of glory and honor.
Satisfied with your night's work, you bid her goodnight and set out for home. As you turn a corner, you trip over something large. You look down to see a keg of ale. You consider for a moment, then still exhilarated by your success, you shrug and think "why not?"
Collecting the keg, you head for home when you proceed to get good and thoroughly sloshed.
You have successfully converted Firimei to your cause. She does not know your name, and it is up to you if you want to tell her or not. You may send her messages through me. You have found the keg of ale. You may not communicate with anyone until the end of Day 2. This includes PM's and the game thread and any other means of communicating about the game.
Ashlee
Firimei
Converted to SS.
The night had just fallen when you hear a knock at the door. A man stands before you, smiling gently. He tells you his name is Turak and asks if he might come in. Puzzled, you agree and offer him tea. You sit with him for quite some time, listening to his stories. Stories of glory and honor and power. Your heart begins to race. Thoughts of glory floated through your mind, glory you could never attain in this small town. When he asks you to swear the oaths, you do without hesitation. He smiles and tells you he will be in touch, then leaves you alone, thoughts filled with tales of glory.
You have been converted to Seanchan. You win when all other factions are eliminated. You know no members of this faction, but may receive communication from them through me.
Mariel
"My night activity is to investigate Carlia!"
Investigation Roll 1-100: 57 = Success
Target's immunity blocks result.
Object Roll 1-100: 37 = No object
After carefully scouting out Carlia's house for signs of activity and finding none, you slip inside and begin your search. Though you scour the house for anything suspicious, you find nothing. Finally you give up and head for home.
You have found nothing suspicious in Carlia's house.
Aira:
Night 1: block Astolfo
Sent: Wed Dec 27, 2017 1:47 pm
by Aira
"And I didn't even use dice!"
Roleblock Roll 1-100: 34 = Success
Joolis successfully roleblocked Aira = automatic fail.
Object Roll 1-100: 34 = No object
Sighing with exhaustion, you turn to the young soldier beside you. "Bring in Astolfo and hold him overnight."
The young man saluted sharply and exclaimed, " Yes Captain!"
You return the salute and then head for home for some well-deserved rest.
Later, a knock at the door rouses you from sleep. The same young man stands before you, his eyes downcast and fear on his face.
"I.. I tried to do as you commanded Captain, but just as I was about to apprehend the target, someone ran right into me! When I recovered, Astolfo was gone."
With an angry growl, you shut the door in the man's face.
You have been prevented from roleblocking Astolfo.
Damena:
Kill Roll 1-100: 35 = Success
Object Roll 1-100: 41 = No object
As the sun sets, you sit at home wondering what to do with yourself tonight. Before you can decide, a thin silver line slashes the air and rotates into a gateway. Demandred steps through and you fall to your face, groveling before him. He commands you to kill Chernobog and to make it painful and gruesome. To your surprise and pleasure, he tells you that you may eat the corpse if you wish. Then he is gone. As you get to your feet, you lick your lips. Stepping out into the night, you make your way to xxx's house and go inside. You see him sitting in a chair, reading. Lunging, you lift him high into the air and throw him across the room, slamming him into the wall. He stares up at you in a daze and you begin to laugh. He hasn't begun to scream yet, but he will.
You have successfully killed Chernobog
Aishana:
"Kill that jerk jaster"
Kill roll 1-100: 45 = Success
Object Roll 1-100: 3 = Found an object.
Object Number Roll 1-9: 4 = Silver Chain
A gentle breeze brushes your face, but you ignore it. Trained as a hunter since you were a child, your mind is clear and focused as you stalk your prey. You see him enter his home, and you follow, silently pulling the door closed behind you. He is standing in the kitchen, preparing a cup of tea when you slip up behind him and hold your knife to his throat. Pressing slightly so that a thin line of blood begins to flow down his neck, you whisper harshly, "Your lies have brought this upon you."
You feel him tense and without a second thought, you slash your knife across his throat. Blood gushes from the gaping wound, and Jaster slumps to the floor, his hands desperately trying to stem the flow. He stares up at you, his eyes wild as he gurgles his last breaths. Satisfied, you clean your knife and leave the house, careful to remain hidden in the shadows. As you turn a corner, something shiny catches your eye. Bending down, you pick up a silver chain. It is thin and delicate, but surprisingly strong. Shoving it into your pocket, you return home.
You have successfully killed Jaster. You have found the silver chain. You may use this item one time to roleblock someone. It has one use and cannot be transferred.
**On Night One, I made a grave error. Chernobog was protected by night kill immunity, and I let his own faction kill him off, resulting in a severe disadvantage to that faction. To offset this mistake, I have offered Carlia a one-time recruitment action with high probability of success (1-10 = Failure). The recruited will inherit Chernobog's tracking ability.
Hasp:
"I will investigate aishana. Oddly enough ive had the same role in both i have ever played."
Investigation Roll 1-100: 42 = Faction
Object Roll 1-100: 100 = No object
You step out into the cool night and make your way to Aishana's house. For a while you watch the perimeter until finally, seeing nothing, you venture inside. You quickly search the premises, your movements skilled and efficient. Finding nothing suspicious, you slip back into the night before the owner of the house can discover you.
You have determined that Aishana is aligned with the Town.
Joolis:
"Aira seemed apathetic to the previous day's events, slightly shady behavior. I choose to ROLEBLOCK AIRA"
Roleblock Roll 1-100: 83 = Success
Object Roll 1-100: 47 = No object
As the sun sets, you quietly slip through the town, looking for Aira. Rounding a corner, you run right into a member of the town watch, knocking him to the ground. Without waiting to see how he will react, you quickly leave the scene. You head to Aira's house, where you send the rest of the evening ensuring she doesn't leave.
You have successfully roleblocked Aira.
Jaster
"Visit the town park and look for clues."
Park Roll 1-100: 46 = Nothing seen
Object Roll: 48 = No object
The night air is cool as it brushes your skin. You make your way through town towards the town park. As you step foot into the park, the scent of flowers reaches you and the fountain in the center fills the air with the gentle sound of running water. Even in darkness, the park exudes peace and calm.
A false peace, you think to yourself as you set about searching for clues. Though you search for hours, you see nothing. Finally, you give up.
Returning home, you set about making a cup of tea. The night has been long, and it's time to relax. As you reach for the jar of loose tea, you suddenly feel the bite of cold steel at your throat and a strong arm gripping your head, holding you firm. The blade digs into your flesh, and you can feel a thin line of blood dripping down your neck. The intruder whispers harshly, their breath hot in your ear, "Your lies have brought this upon you."
Panic floods you and your body tenses, but it is too late. The knife slashes your throat and blood begins to gush out. You slump to the floor, your hands desperately trying to stem the flow of blood. You twist up to look at the culprit, but your vision is fading. It's hard to breath. You gasp for breath, then everything goes black.
You have been killed.
Alaina
"I'd like to choose to protect Joolis tonight."
Protection Roll 1-100: 59 = Success
Object Roll 1-100: 26 = No object.
Shoving your small belt knife into your belt, you grimly set out into the night, a woman on a mission. It isn't long before you see Joolis. You shadow him, your hand never far from your belt knife. With the exception of a mishap with the town watch, no harm appears to come to him. As the sun rises, you relax and head for home.
You have successfully protected Joolis.
Arthor
"For my night move I would like to go to the countryside to pick berries and mushrooms."
Exploring Roll 1-100 (1-20 = find nothing, 21-40: find poison berry, 41-60: find poison mushroom, 61-100: find safe berries and mushrooms): 42 = poison mushroom.
Object Roll 1-100: 45 = No object.
You spend the night stumbling about in the dark foraging for berries and mushrooms. With a cry of delight, you find a mushroom! It seems to glow with a faint light. "Pretty," you murmur as you pop it into your mouth. You stumble around for a while longer, then head for home.
As you lay in your bed, you notice that a cold sweat has broken out all over your body. Your head is pounding and your stomach rumbles angrily. Groaning, you try to will yourself to sleep.
You have eaten a poison mushroom. You may not perform an action on Night Two.
Darth
Chernobog
"I'm a moron and thought it said PM, sorry!
Track Hasp tonight please!"
Tracking Roll 1-100: 51 = Success
Object Roll 1-100: 29 = No object
As darkness falls over the town, you slip out into the night, making your way to Hasp's house. You arrive just in time to see him leave, and follow him to Aishana's house. He slips inside, and you settle in to watch and wait. After a time, he leaves and returns home.
You return to your own home and decide to read a while before sleeping. Engrossed as you are, you fail to hear the door open. Suddenly, a large form charges at you! You are lifted high into the air and flung against the wall. Pain explodes in your body as you slide down the wall. Looking up, you see the trolloc standing over you, licking it's lips hungrily. You begin to scream.
You have successfully tracked Hasp. You have been killed.
Astolfo
"I'll follow Joolis tonight."
Tracking Roll 1-100: 80 = Success
Object Roll: 1-100: 94 = No object
The night air is cool on your skin as you watch Joolis' house for signs of activity. It isn't long before you see him slip out into the darkness. Following at a safe distance, you see him crash into a member of the town watch, knocking them down. You chuckle softly as he quickly darts away without even checking on the man.
Finally you find yourself at Aira's house, where you spend the rest of the night watching and waiting.
You have successfully tracked Joolis.[b/]
Rig:
"I choose to track Aishana!"
Track Roll 1-100: 88 = Success
Object Roll 1-100: 11 = Found an object
Object Number Roll 1-9: 8 = chipped spyglass
You huddle beside a stone building, watching Aishana's house carefully. She's still inside, for the time being. After a while, you catch movement out of the corner of your eye. Grinning, you follow her as she darts from shadow to shadow. She's good, but you're better. Following her is easy.
She leads you to Jaster's house, where she sits and watches for a time. You see Jaster enter the house and Aishana creep in behind him. After a short time, Aishana leaves alone. You follow her back to her house where she spends the rest of the night alone.
As the sky begins to lighten towards dawn, you turn to head home. Suddenly you trip over something in the street. Curious, you bend down and pick up a small tube with a chipped lens at one end. Shrugging, you shove it into your pocket and return home.
You have successfully tracked Aishana. You have found the chipped eyeglass. You can use this item one time to gain a chance to see someone out at night. This item is not transferable.
Carlia:
"Damena will do the killing. I vote to kill chernobog. I will try to recruit jael"
Recruitment Roll 1-100: 39 = Failure
Object Roll 1-100: 12 = Found an object
Object Number Roll 1-9: 7 = Cuendillar Necklace
As the sun sets, a feeling of satisfaction fills you. The people's fear was palpable. Taking only a moment to enjoy the feeling, you set about your night's work. Channeling, you open a gate and step into Damena's house. She grovels before you as you give her your instructions. Content that she understands, you enter the gate, once more in your own house. Your next task will require a little more subtlety.
Weaving once more, you step into Tel'aran'rhiod and search for Jael's dreams. Though you use every technique you can think of, Jael resists you. Finally, you give up and step out of Tel'aran'rhiod. As you head to your bed to sleep, something catches your eye. A curious black and white chain, twisted in an odd fashion, is barely visible under a nearby chest. Picking it up, you glance it over briefly, then drop it on the chest and go to bed.
You have failed to recruit Jael. You have found the cuendillar necklace. This object will give you one night of protection. It has a one time use and cannot be transferred. Using this item does not use a night action.
Jael
"High One,
Your favour fills me with pride, and I know you will rest easy knowing the Corenne is in capable hands. My underlings dispatched, I would ask that our Seekers approach Firimei, and seek to bind her to our cause. I am sure she may be a worthy addition to our cause.
Glory to the Empress, may she live forever"
Conversion Roll 1-100: 50 = Success
Object Roll 1-100: 14 = Found object
Object Number Roll 1-9: 9 = Keg of Ale
You step out into the night and walk briskly to Firimei's house. You knock lightly at the door, and it opens. Firimei looks at you with a puzzled expression, but allows you to enter and offers you tea. You spend some time talking over tea, telling her of the Seanchan Empire and its glory. Finally you ask her to swear the oaths. She readily agrees, her mind filled with thoughts of glory and honor.
Satisfied with your night's work, you bid her goodnight and set out for home. As you turn a corner, you trip over something large. You look down to see a keg of ale. You consider for a moment, then still exhilarated by your success, you shrug and think "why not?"
Collecting the keg, you head for home when you proceed to get good and thoroughly sloshed.
You have successfully converted Firimei to your cause. She does not know your name, and it is up to you if you want to tell her or not. You may send her messages through me. You have found the keg of ale. You may not communicate with anyone until the end of Day 2. This includes PM's and the game thread and any other means of communicating about the game.
Ashlee
Firimei
Converted to SS.
The night had just fallen when you hear a knock at the door. A man stands before you, smiling gently. He tells you his name is Turak and asks if he might come in. Puzzled, you agree and offer him tea. You sit with him for quite some time, listening to his stories. Stories of glory and honor and power. Your heart begins to race. Thoughts of glory floated through your mind, glory you could never attain in this small town. When he asks you to swear the oaths, you do without hesitation. He smiles and tells you he will be in touch, then leaves you alone, thoughts filled with tales of glory.
You have been converted to Seanchan. You win when all other factions are eliminated. You know no members of this faction, but may receive communication from them through me.
Mariel
"My night activity is to investigate Carlia!"
Investigation Roll 1-100: 57 = Success
Target's immunity blocks result.
Object Roll 1-100: 37 = No object
After carefully scouting out Carlia's house for signs of activity and finding none, you slip inside and begin your search. Though you scour the house for anything suspicious, you find nothing. Finally you give up and head for home.
You have found nothing suspicious in Carlia's house.
Aira:
Night 1: block Astolfo
Sent: Wed Dec 27, 2017 1:47 pm
by Aira
"And I didn't even use dice!"
Roleblock Roll 1-100: 34 = Success
Joolis successfully roleblocked Aira = automatic fail.
Object Roll 1-100: 34 = No object
Sighing with exhaustion, you turn to the young soldier beside you. "Bring in Astolfo and hold him overnight."
The young man saluted sharply and exclaimed, " Yes Captain!"
You return the salute and then head for home for some well-deserved rest.
Later, a knock at the door rouses you from sleep. The same young man stands before you, his eyes downcast and fear on his face.
"I.. I tried to do as you commanded Captain, but just as I was about to apprehend the target, someone ran right into me! When I recovered, Astolfo was gone."
With an angry growl, you shut the door in the man's face.
You have been prevented from roleblocking Astolfo.
Damena:
Kill Roll 1-100: 35 = Success
Object Roll 1-100: 41 = No object
As the sun sets, you sit at home wondering what to do with yourself tonight. Before you can decide, a thin silver line slashes the air and rotates into a gateway. Demandred steps through and you fall to your face, groveling before him. He commands you to kill Chernobog and to make it painful and gruesome. To your surprise and pleasure, he tells you that you may eat the corpse if you wish. Then he is gone. As you get to your feet, you lick your lips. Stepping out into the night, you make your way to xxx's house and go inside. You see him sitting in a chair, reading. Lunging, you lift him high into the air and throw him across the room, slamming him into the wall. He stares up at you in a daze and you begin to laugh. He hasn't begun to scream yet, but he will.
You have successfully killed Chernobog
Aishana:
"Kill that jerk jaster"
Kill roll 1-100: 45 = Success
Object Roll 1-100: 3 = Found an object.
Object Number Roll 1-9: 4 = Silver Chain
A gentle breeze brushes your face, but you ignore it. Trained as a hunter since you were a child, your mind is clear and focused as you stalk your prey. You see him enter his home, and you follow, silently pulling the door closed behind you. He is standing in the kitchen, preparing a cup of tea when you slip up behind him and hold your knife to his throat. Pressing slightly so that a thin line of blood begins to flow down his neck, you whisper harshly, "Your lies have brought this upon you."
You feel him tense and without a second thought, you slash your knife across his throat. Blood gushes from the gaping wound, and Jaster slumps to the floor, his hands desperately trying to stem the flow. He stares up at you, his eyes wild as he gurgles his last breaths. Satisfied, you clean your knife and leave the house, careful to remain hidden in the shadows. As you turn a corner, something shiny catches your eye. Bending down, you pick up a silver chain. It is thin and delicate, but surprisingly strong. Shoving it into your pocket, you return home.
You have successfully killed Jaster. You have found the silver chain. You may use this item one time to roleblock someone. It has one use and cannot be transferred.
**On Night One, I made a grave error. Chernobog was protected by night kill immunity, and I let his own faction kill him off, resulting in a severe disadvantage to that faction. To offset this mistake, I have offered Carlia a one-time recruitment action with high probability of success (1-10 = Failure). The recruited will inherit Chernobog's tracking ability.
Re: The Battle for Toman Head Game Thread: Game Over, Seanchan Win!
Night 2:
Hasp
"Investigate rig i shall"
Investigate Roll 1-100: 58 = Role
Object Roll 1-100: 15 = Object Found
Object Number Roll 1-9: 6 = Rusty dagger
The night is quiet as you make your way to Rig's house. Finding it empty, you slip inside and begin your search. The house is unkempt, surfaces cluttered with various objects and tools, a pile of clothing in one corner. Sifting through the mess, you come across correspondence enlisting the services of a tracker. You continue your search until satisfied there's nothing left to find, then head back home. As you slip through the darkened streets, a dull glint catches your eye in the moonlight. Bending down, you find a rusty dagger has been tossed aside. You take it and shove it behind your belt before returning to your home.
You weren't home long before you hear a knock at the door. Confused, you open to door. A man stands before you. He tells you his name is Turak, and asks if he might come in for a chat. Wary, but intrigued, you agree and open the door to let him in. You spend a pleasant evening listening to the man talk about an Empress and his homeland. You find yourself fascinated and when he asks you to swear some oaths, you readily agree. As dawn's light touches the horizon, the man departs, leaving you alone with your thoughts.
You have determined that Rig is a tracker. You have found the Rusty Dagger. You may use this item one time to perform a kill action at night. This item is not transferable. You have been converted to Seanchan. You win when all other factions have been eliminated. You know no other members of this faction. You may contact Lord Turak by sending me a message. He may contact you the same way if he chooses.
Joolis
"The loss of brother Jaster weighs heavy upon my mind, I do not trust this Aishana. ROLEBLOCK AISHANA"
Roleblock Roll 1-100: 5 = Failure
Object Roll 1-100 = 59 = No object
You step out into the night, grim determination set on your face. You head first to Aishana's house, but find it empty. Prowling the streets for hours, you search but you cannot find her. Finally, as dawn touches the horizon, you give up and head for home.
You have failed to roleblock Aishana.
Alaina
Arthor
"I have no night move because of the mushrooms, sleeping."
You spend a restless night sleeping off the effects of the poison mushroom. When morning comes, you find that the fever has broken and you feel much better.
Darth
"I shall visit the training ground."
Training Ground Roll 1-100: 2 = Success
Actions:
Roleblock
Protect
Track
Kill
Investigate
Action Roll 1-5: 5 = Investigate
Object Roll 1-100: 74 = No object
A cool breeze brushes your face as you head towards the training grounds. Consisting of a wide open field dotted with various stations, you head to the nearest one. Each station houses items to help train a different skill. You spend the night training your powers of observation and deduction. By morning, you feel as though you could tell a man's abilities or alignment with only a few clues. Pleased with yourself, you return home.
You have gained a one-time ability to investigate. This ability gives you the chance to discover a players role, faction, or both. You may choose to use this ability at any time, once, in lieu of any other action.
Astolfo
Rig
"Item!"
Chipped Spyglass Roll 1-100: 13 = Success
Player Number Roll 1-15: 2 = Joolis
Aira's successful roleblock prevents him from seeing anything.
Object Roll 1-100: 6 = Object Found
Object Number Roll 1-9: 5 = Battered shield
Balancing your new-found treasure on the palm of your hand, you slip out into the night. You creep through darkened streets, peering around corners and into windows. Suddenly, you run into a man of the town watch. He blocks your way and begins to question you. You spend some time talking to him until finally, as light begins to touch the horizon, he lets you go and you start for home. As you round a corner, you trip over something large and fall flat on your face. Cursing, you turn to see what tripped you up. A battered shield lays on the ground at your feet. Snatching it up, you head home. As you begin to settle in for some rest, you hear a noise behind you. Turning, you see a large shape lunging at you. As you feel teeth plunge into your neck, you begin to scream, then everything goes black.
You have failed to use your spyglass. You may not use your spyglass again. You have discovered the Battered Shield. You may use this item one time to protect somebody else. You may not use it on yourself. This item is not transferable. You have been killed.
Carlia
"Damena will do the killing. I vote for killing rig. I want to try to convert Mariel."
Conversion Roll 1-100: 34 = Failure
Object Roll 1-100: 77 = No object
Once again, as night descends, you open a gateway to Damena's house. After giving her instructions, you return home and step into Tel'aran'rhiod. Easily, you find Mariel's dreams. Once again, you use every trick you can think of, but Mariel resists you. Angrily, you step out of Tel'aran'rhiod to discover it is nearly dawn.
You have failed to recruit Mariel.
Jael - No Vote
"High One,The Corenne moves ever forward, and I serve faithfully for the Glory of the Empress. Tonight I would try to convert Hasp to our cause"
Conversion Roll 1-100: 45 = Success
Object Roll 1-100: 65 = No object
You slip into the night, a smile on your face. Last night's success has made you confident.
You knock at Hasp's door, and when he opens it, a confused look on his face, you smile and ask if you can come in. He agrees, and opens the door wider to let you in. You spend a comfortable evening speaking of the Empress, may She live forever, and the Empire. When you ask him to speak the Oaths, he readily agrees. As you step back out into the night, a grin crosses your face. Easy.
You have successfully converted Hasp to your cause. He does not know your name. You may contact him directly, or send messages through me.
Ashlee - No Vote
Firimei - No Vote
Mariel
"investigate damena"
Investigate Roll 1-100: 28 = Faction
Object Roll 1-100: 30 = No object
You slip quietly through the night towards Damena's house. Checking first to see if anyone is around and finding no one, you slip inside. Immediately your nose is filled with a putrid smell. The air is dank and dingy. Wrinkling your nose in disgust, you begin to poke through the mess. Amongst other horrors, you find missives from darkfriends referring to the Great Lord. Shivering, you leave the house, grateful to be back out in the fresh air, and head home.
You have determined that Damena is a member of the Mafia faction.
Aira
"Throw him in the (b)Rig!"
Roleblock Roll 1-100: 44 = Success
Object Roll 1-100: 40 = No object
As darkness falls, you turn to the young town watchman, a different one than the previously night, thank the Light.
"Find Rig and question him. Bring him in if you have to, but don't let him go anywhere tonight."
The man nods and departs, and you head for home. When morning comes, a knock at the door reveals the town watchman. He informs you that he detained Rig, but learned nothing of value.
You have successfully roleblocked Rig.
Damena
Kill Roll 1-100: 38 = Success
You prowl the dark streets, looking for Rig. Once again Demandred has given you orders, and a little treat as well. You will feast again tonight.
As dawn approaches, you find Rig in his home. Snarling, you lunge at him, plunging your teeth into his neck. He begins to scream, but only for a moment. You feast until you've had your fill, then return home.
You have successfully killed Rig.
Aishana
"Kill Carlia"
Kill Roll 1-100: 9 = Failure
Object Roll 1-100: 62 = No object
You slip out into the darkness and begin your hunt for Carlia. Though you prowl the streets for hours, you cannot find her. Finally, as dawn approaches, you give up and return home.
You have failed to kill Carlia. You now have three attempts remaining.
Hasp
"Investigate rig i shall"
Investigate Roll 1-100: 58 = Role
Object Roll 1-100: 15 = Object Found
Object Number Roll 1-9: 6 = Rusty dagger
The night is quiet as you make your way to Rig's house. Finding it empty, you slip inside and begin your search. The house is unkempt, surfaces cluttered with various objects and tools, a pile of clothing in one corner. Sifting through the mess, you come across correspondence enlisting the services of a tracker. You continue your search until satisfied there's nothing left to find, then head back home. As you slip through the darkened streets, a dull glint catches your eye in the moonlight. Bending down, you find a rusty dagger has been tossed aside. You take it and shove it behind your belt before returning to your home.
You weren't home long before you hear a knock at the door. Confused, you open to door. A man stands before you. He tells you his name is Turak, and asks if he might come in for a chat. Wary, but intrigued, you agree and open the door to let him in. You spend a pleasant evening listening to the man talk about an Empress and his homeland. You find yourself fascinated and when he asks you to swear some oaths, you readily agree. As dawn's light touches the horizon, the man departs, leaving you alone with your thoughts.
You have determined that Rig is a tracker. You have found the Rusty Dagger. You may use this item one time to perform a kill action at night. This item is not transferable. You have been converted to Seanchan. You win when all other factions have been eliminated. You know no other members of this faction. You may contact Lord Turak by sending me a message. He may contact you the same way if he chooses.
Joolis
"The loss of brother Jaster weighs heavy upon my mind, I do not trust this Aishana. ROLEBLOCK AISHANA"
Roleblock Roll 1-100: 5 = Failure
Object Roll 1-100 = 59 = No object
You step out into the night, grim determination set on your face. You head first to Aishana's house, but find it empty. Prowling the streets for hours, you search but you cannot find her. Finally, as dawn touches the horizon, you give up and head for home.
You have failed to roleblock Aishana.
Alaina
Arthor
"I have no night move because of the mushrooms, sleeping."
You spend a restless night sleeping off the effects of the poison mushroom. When morning comes, you find that the fever has broken and you feel much better.
Darth
"I shall visit the training ground."
Training Ground Roll 1-100: 2 = Success
Actions:
Roleblock
Protect
Track
Kill
Investigate
Action Roll 1-5: 5 = Investigate
Object Roll 1-100: 74 = No object
A cool breeze brushes your face as you head towards the training grounds. Consisting of a wide open field dotted with various stations, you head to the nearest one. Each station houses items to help train a different skill. You spend the night training your powers of observation and deduction. By morning, you feel as though you could tell a man's abilities or alignment with only a few clues. Pleased with yourself, you return home.
You have gained a one-time ability to investigate. This ability gives you the chance to discover a players role, faction, or both. You may choose to use this ability at any time, once, in lieu of any other action.
Astolfo
Rig
"Item!"
Chipped Spyglass Roll 1-100: 13 = Success
Player Number Roll 1-15: 2 = Joolis
Aira's successful roleblock prevents him from seeing anything.
Object Roll 1-100: 6 = Object Found
Object Number Roll 1-9: 5 = Battered shield
Balancing your new-found treasure on the palm of your hand, you slip out into the night. You creep through darkened streets, peering around corners and into windows. Suddenly, you run into a man of the town watch. He blocks your way and begins to question you. You spend some time talking to him until finally, as light begins to touch the horizon, he lets you go and you start for home. As you round a corner, you trip over something large and fall flat on your face. Cursing, you turn to see what tripped you up. A battered shield lays on the ground at your feet. Snatching it up, you head home. As you begin to settle in for some rest, you hear a noise behind you. Turning, you see a large shape lunging at you. As you feel teeth plunge into your neck, you begin to scream, then everything goes black.
You have failed to use your spyglass. You may not use your spyglass again. You have discovered the Battered Shield. You may use this item one time to protect somebody else. You may not use it on yourself. This item is not transferable. You have been killed.
Carlia
"Damena will do the killing. I vote for killing rig. I want to try to convert Mariel."
Conversion Roll 1-100: 34 = Failure
Object Roll 1-100: 77 = No object
Once again, as night descends, you open a gateway to Damena's house. After giving her instructions, you return home and step into Tel'aran'rhiod. Easily, you find Mariel's dreams. Once again, you use every trick you can think of, but Mariel resists you. Angrily, you step out of Tel'aran'rhiod to discover it is nearly dawn.
You have failed to recruit Mariel.
Jael - No Vote
"High One,The Corenne moves ever forward, and I serve faithfully for the Glory of the Empress. Tonight I would try to convert Hasp to our cause"
Conversion Roll 1-100: 45 = Success
Object Roll 1-100: 65 = No object
You slip into the night, a smile on your face. Last night's success has made you confident.
You knock at Hasp's door, and when he opens it, a confused look on his face, you smile and ask if you can come in. He agrees, and opens the door wider to let you in. You spend a comfortable evening speaking of the Empress, may She live forever, and the Empire. When you ask him to speak the Oaths, he readily agrees. As you step back out into the night, a grin crosses your face. Easy.
You have successfully converted Hasp to your cause. He does not know your name. You may contact him directly, or send messages through me.
Ashlee - No Vote
Firimei - No Vote
Mariel
"investigate damena"
Investigate Roll 1-100: 28 = Faction
Object Roll 1-100: 30 = No object
You slip quietly through the night towards Damena's house. Checking first to see if anyone is around and finding no one, you slip inside. Immediately your nose is filled with a putrid smell. The air is dank and dingy. Wrinkling your nose in disgust, you begin to poke through the mess. Amongst other horrors, you find missives from darkfriends referring to the Great Lord. Shivering, you leave the house, grateful to be back out in the fresh air, and head home.
You have determined that Damena is a member of the Mafia faction.
Aira
"Throw him in the (b)Rig!"
Roleblock Roll 1-100: 44 = Success
Object Roll 1-100: 40 = No object
As darkness falls, you turn to the young town watchman, a different one than the previously night, thank the Light.
"Find Rig and question him. Bring him in if you have to, but don't let him go anywhere tonight."
The man nods and departs, and you head for home. When morning comes, a knock at the door reveals the town watchman. He informs you that he detained Rig, but learned nothing of value.
You have successfully roleblocked Rig.
Damena
Kill Roll 1-100: 38 = Success
You prowl the dark streets, looking for Rig. Once again Demandred has given you orders, and a little treat as well. You will feast again tonight.
As dawn approaches, you find Rig in his home. Snarling, you lunge at him, plunging your teeth into his neck. He begins to scream, but only for a moment. You feast until you've had your fill, then return home.
You have successfully killed Rig.
Aishana
"Kill Carlia"
Kill Roll 1-100: 9 = Failure
Object Roll 1-100: 62 = No object
You slip out into the darkness and begin your hunt for Carlia. Though you prowl the streets for hours, you cannot find her. Finally, as dawn approaches, you give up and return home.
You have failed to kill Carlia. You now have three attempts remaining.