Without mobol/imm/code intervention you can sorta kinda achieve something like this on client side by making a script that simply collects information from narrates. Though, the obvious limitation is you are required to be online to broadcast a feed.
[friend] narrates "on [enemy] [optional location]"
Generally you can just set up triggers to collect information from just polling for commonly used pk terms to figure out who is fighting who:
"charged", "stabbed", "bashed", "passed", "past", "hit", "target", "dism", "bloody", "going n|s|e|w", "crit", "beat", "batt", "low", "rip", "in"
But you'd have to filter [enemy] to make sure it isn't a chokepoint/location, but a player name.
And then any mentionings of [enemy] will need to refresh a countdown to which will drop [enemy] out of a timeout queue. Similiarily, seeing "rip [enemy]" will drop them out of queue and add a flag "xxx(,xxx2,xxx3,etc) has/have slain [name]"
Then you can take this data, serialize it and push it to a server for all others to publicly see.
pk api/stream
Re: pk api/stream
how do we do that.. that sounds cool!
think we can incorporate java or something interesting into an app? I'm in school for this sort of thing so figured it'd be a fun project.

Re: pk api/stream
Yep. This type of thing isn't particularly difficult outside of the language parsing stuff. One approach may be to just have a stream of narrates and then you come in afterwards and tag each message with what it is describing and see if you can AI it a bit...
Re: pk api/stream
Curing many genetic diseases isn't hard outside of the gene analysis stuff.mythras wrote:Yep. This type of thing isn't particularly difficult outside of the language parsing stuff.

Re: pk api/stream
Not an expert, but I think the analysis part is actually relatively easy, it's the delivery and uptake that's always been tricky. Enter CRISPR. https://en.wikipedia.org/wiki/CRISPR /pedantic