icarium wrote:I find this post pretty interesting as I agree with both sides of the argument. I have seen (and no voted) certain people due to them being toxic to the overall environment, but have also felt unfairly kept out of other clans. I have seen old characters that haven't played for years magically log on and no vote candidates. I have heard absurd reasons of " he rode a draft in pk" as the main reason of no voting as well.
To be fair, there's also plenty of the reverse--old characters coming out of the woodwork to vote in candidates to clans who are totally undeserving, at odds with others in the clan, sketchy, toxic, and selfish, or straight up bad.
Many of the limitations of the MUD are limitations stemming from the source material. In Jordan's world, it's just better to be a Gaidin than the captain of the local militia, or one of the Chosen rather than a trolloc. That's fine for a series of books, but for game balance it's never good if particular classes, clans, and bonuses are clearly better than the majority of others. It's good to have something to work for in a game, but it's not good if certain endpoints are better than others. In an ideal world, every clan would have particular bonuses that made it attractive and competitive to play. If that happened, there would be way less need for players to monitor who has access to what bonuses--but that's where we're at. Introducing clan bonuses was a step in the right direction for solving this problem.
Part of me agrees with you that many judgments for PK clans have to do with fighting against the person, and that there are limitations to what you can know based on that knowledge. On the other hand, when it comes to bonuses I think it's reasonable to ask, would I want to fight this person if they had access to X bonus? Bonuses tend to exacerbate the playstyle someone already has rather than qualitatively changing it. If someone plays conservatively as a trolloc master, they're going to be conservative on their remort also. But for me, how someone is to fight against is typically secondary to whether or not I can trust them when I'm fighting with them.