Fostering an Accountable Community

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
Atienne
Posts: 406
Joined: Fri Oct 14, 2016 12:25 am

Re: Fostering an Accountable Community

Post by Atienne » Thu Jul 11, 2024 4:19 pm

isabel wrote:
Thu Jul 11, 2024 1:58 pm
How do you say backstab for kobal but no sheild parry for rogues

Fwiw wall guard is a great clan
And many clans already have silly level bonuses

Lancers should get 99 lances for free
And steel-shafted lances in FD weaponsmith. I had a whole argument with an imm about it and they were so hell bent on making us go to cairhien

Now there's something to cair-whine about

Probably because it is a one session per practice, so it isn't an amazing bonus considering rogues must spend three practice sessions each time they practice Shield Parry. On top of that, trollocs are practice starved, so if they were able to work on their shield with their clan practice, it would be a bit too overpowered.

With regards to the Wall Guard comment, I am not disparaging them. I just don't know what they do besides defend Far Madding, or if they were known for being exceptional at anything. While a member of the Saldaean Cavalry obviously knows how to handle his horse.

Also, that's funny. Why not load a steel lance in the weaponsmith? Big deal. Not gamebreaking at all. Giving you 99% lances for free would be kind of silly though.
Last edited by Atienne on Fri Jul 12, 2024 7:58 am, edited 1 time in total.

Yaerin
Posts: 85
Joined: Tue Aug 27, 2019 6:18 pm

Re: Fostering an Accountable Community

Post by Yaerin » Thu Jul 11, 2024 5:44 pm

For small-scale roleplay, I think it would be beneficial to reintroduce ranking quests. They encourage interaction, activity and, ideally, some creativity. It would also help slow down our speed-run version of the mud.

Stomper
Posts: 90
Joined: Thu Jan 14, 2016 12:18 pm

Re: Fostering an Accountable Community

Post by Stomper » Thu Jul 11, 2024 6:41 pm

I think anything that adds more wait time to the game is horrendous idea. This game is already a massive time sink. Part of the reason some people don’t play much if at all. That and I just think ranking quests sucked :lol:

Feneon
Posts: 1912
Joined: Sat Dec 19, 2015 5:02 pm

Re: Fostering an Accountable Community

Post by Feneon » Thu Jul 11, 2024 7:10 pm

Immortals won't add more administration under our belt related to ranking guides, ranking quests, or timers between ranks. This has been the choice of the clans for awhile. The clanning process is also up to clans as well. For new players, ranking quests and time waits are definitely more meaningful than for older players. But, a few clans that retain them, really pride themselves with what they can teach their new members.

Yaerin
Posts: 85
Joined: Tue Aug 27, 2019 6:18 pm

Re: Fostering an Accountable Community

Post by Yaerin » Thu Jul 11, 2024 7:34 pm

Stomper wrote:
Thu Jul 11, 2024 6:41 pm
I think anything that adds more wait time to the game is horrendous idea. This game is already a massive time sink. Part of the reason some people don’t play much if at all. That and I just think ranking quests sucked :lol:
Wait time and slowing things down are not the same. The point is prolonged activity and interaction. For instance, with moves not being a resource to manage right now, a lot of PK ends when it would otherwise continue because anyone can go inside at any point without any real cost. Likewise, scout reports and tracks are just not as valuable when there's such limited chance of catching up with someone on the move. Likewise, racing to master with 10 qp heads. And so on.

Thanks for clarification, Feneon.

Scrat
Posts: 125
Joined: Tue Aug 18, 2015 8:07 pm

Re: Fostering an Accountable Community

Post by Scrat » Fri Jul 12, 2024 7:48 pm

Feneon wrote:
Thu Jul 11, 2024 7:10 pm
Immortals won't add more administration under our belt related to ranking guides, ranking quests, or timers between ranks. This has been the choice of the clans for awhile. The clanning process is also up to clans as well. For new players, ranking quests and time waits are definitely more meaningful than for older players. But, a few clans that retain them, really pride themselves with what they can teach their new members.
Weren't clan enforced wait times at low ranks stripped away as an option at one point? I seem to recall that being the case when we had them in the Lancers.

Feneon
Posts: 1912
Joined: Sat Dec 19, 2015 5:02 pm

Re: Fostering an Accountable Community

Post by Feneon » Sat Jul 13, 2024 2:09 am

Yes, we don't police that because of the time tracking commitment. Might be fun to have ranked quests that incorporate aspects of PK or specific targets, but I don't know. Up to each clan.

krul
Posts: 333
Joined: Tue Feb 24, 2015 5:21 pm

Re: Fostering an Accountable Community

Post by krul » Sun Jul 14, 2024 10:19 am

Seeing this thread title made me laugh, though I thought it would be about something else.

As someone who both enjoys/cares about roleplay a lot and also would blur the lines (back when I played), I can tell you why I did it. I felt fortunate every time I got through a play session without being on the receiving end of some measure of toxicity, meanness, petty grievance, elitism, etc. Towards the end, I really just avoided interacting with anyone I didn't know and have good rapport with, because every other person was likely to do something unpleasant at a moment's notice.

After being on the receiving end of so much crap from other players, when it came to roleplay interactions between my Tairen and a channeler, I never wanted even to mildly roleplay something antagonistic because I didn't want to risk making that person's day worse. And I didn't have energy myself to even simulate that sort of roleplay. I just wanted some peace.

I also had long since lost any real belief in the system in which I was playing, so the idea of breaking roleplay to group with a channeler for pk didn't upset me as much as it would have if I was part of a supportive community that was always in the process of creating something together.

For anyone like me, you could put any number of rules and restrictions in place and I wouldn't care any more than previously, because they completely miss the motivation for my behavior and the point of my experience.

(As a final note about smobbing specifically, you can say it's bad roleplay for channelers and Tairens to smob together, but channelers are the most powerful characters in the game and avoiding them completely requires so much dedication and appetite for inconvenience. This feels even worse as someone who has never derived any enjoyment from smobbing in their life.)

Prykor
Posts: 192
Joined: Thu Jan 06, 2022 8:56 pm

Re: Fostering an Accountable Community

Post by Prykor » Mon Jul 15, 2024 1:36 am

krul wrote:
Sun Jul 14, 2024 10:19 am
(As a final note about smobbing specifically, you can say it's bad roleplay for channelers and Tairens to smob together, but channelers are the most powerful characters in the game and avoiding them completely requires so much dedication and appetite for inconvenience. This feels even worse as someone who has never derived any enjoyment from smobbing in their life.)
Don't forget the one-sidedness of it.
Tower channels swear the oaths, yet those restrictions only apply to interactions with player characters (The Baerlon incident was a rare exception)... but it never seem to apply when it's inconvenient to them.

yet CoL/Dsworn/etc. get the full brunt of the restrictions at all times.

Lyla
Posts: 13
Joined: Wed Apr 10, 2024 8:45 pm

Re: Fostering an Accountable Community

Post by Lyla » Mon Jul 15, 2024 10:16 am

Atienne wrote:
Thu Jul 11, 2024 4:19 pm

With regards to the Wall Guard comment, I am not disparaging them. I just don't know what they do besides defend Far Madding, or if they were known for being exceptional at anything. While a member of the Saldaean Cavalry obviously knows how to handle his horse.
Disarm with clubs instead of fblades? :D
Prykor wrote:
Mon Jul 15, 2024 1:36 am

Don't forget the one-sidedness of it.
Tower channels swear the oaths, yet those restrictions only apply to interactions with player characters (The Baerlon incident was a rare exception)... but it never seem to apply when it's inconvenient to them.
I've seen a few instances where Tower characters remind each other of this, i.e., no weaving against non-aggro human mobs. You can kill a frightened young thief with your stick, but can't channel against him, because that would break the third oath, etc.

Perfect example of what this thread is about. A group of Tower characters Blinding non-aggro mobs to farm loot is terrible roleplay, and would probably justify an imm response (which nobody wants, so don't make them do it).

A Tairen in a group with a channeler is a good opportunity to see what makes both characters tick. Imagine asking a Tairen noble to dismount so you can lead/refresh their bloodstock. On the one hand, no one touches their horse, and especially not with the One Power. On the other hand, how embarrassing would it be to watch their prized stallion fall behind a gray palfrey?

Blanket rules like "this character isn't allowed to group with this character" are boring imo, because they prevent that kind of roleplay. Way more interesting to see a Defender, a Companion, and an Accepted walk into a bar.

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