Proposal: Remove PB from the bash landing calculation

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Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Proposal: Remove PB from the bash landing calculation

Post by Rig » Thu Jul 04, 2024 5:48 pm

Asandra wrote:
Thu Jul 04, 2024 5:17 pm
Non rare combo is better than rare abs (barring heron long and the unique sword) in 1v1s it's not even close.

The fact that you're hitting abs -always- makes up for any small difference in dmg dice. Once it's low vs low you just hitflee or melee and dodge a bash.
This is a skewed viewpoint, and a problem that stems from the fact that we allow characters with 16+ wil that aren’t channelers. The fact that most non-rare combo weapons barring the almighty and legendary finely axe and saw tooth do combinations of 6d5/5d6/7d4/8d4 compared to 8d6/6d9/6d8/9d5 of abs rares and saying that they’re not good enough is criminally braindead. I can guarantee they also all have better bash/ob.

I can also guarantee that you won’t win a 1v1 vs a war mail with a brass hilted if you just stand there and melee the abser while he’s bashing you, lmao

Olajuwon
Posts: 12
Joined: Wed Jun 12, 2024 7:25 pm

Re: Proposal: Remove PB from the bash landing calculation

Post by Olajuwon » Thu Jul 04, 2024 6:49 pm

Someone kindly explain to this 20 year newb why 16+ wil matters for non channelers? I assumed that anything above 12 didn't matter. If there's something I'm missing I might feel much better about my 19 18 int 18 wil warrior I have hanging out

Naerin
Posts: 313
Joined: Sat May 23, 2015 12:29 pm

Re: Proposal: Remove PB from the bash landing calculation

Post by Naerin » Thu Jul 04, 2024 7:56 pm

Olajuwon wrote:
Thu Jul 04, 2024 6:49 pm
Someone kindly explain to this 20 year newb why 16+ wil matters for non channelers? I assumed that anything above 12 didn't matter. If there's something I'm missing I might feel much better about my 19 18 int 18 wil warrior I have hanging out
Fleelag reduction per tick: Two tiers, 12+ or below 12. So anything 12 or above is the same.
Fleelag accumulation: Uncapped, get less fleelag the higher your wil is.

So 16+ wil characters get very little fleelag in the first place while they're fleeing around, even though they lose it at the same rate as 12 wil chars.

Kryyg
Posts: 407
Joined: Mon Jul 03, 2017 9:52 am

Re: Proposal: Remove PB from the bash landing calculation

Post by Kryyg » Thu Jul 04, 2024 8:02 pm

Rig wrote:
Thu Jul 04, 2024 5:48 pm
Asandra wrote:
Thu Jul 04, 2024 5:17 pm
Non rare combo is better than rare abs (barring heron long and the unique sword) in 1v1s it's not even close.

The fact that you're hitting abs -always- makes up for any small difference in dmg dice. Once it's low vs low you just hitflee or melee and dodge a bash.
This is a skewed viewpoint, and a problem that stems from the fact that we allow characters with 16+ wil that aren’t channelers. The fact that most non-rare combo weapons barring the almighty and legendary finely axe and saw tooth do combinations of 6d5/5d6/7d4/8d4 compared to 8d6/6d9/6d8/9d5 of abs rares and saying that they’re not good enough is criminally braindead. I can guarantee they also all have better bash/ob.

I can also guarantee that you won’t win a 1v1 vs a war mail with a brass hilted if you just stand there and melee the abser while he’s bashing you, lmao
It’s your viewpoint that is skewed. You think it’s appropriate to compare an abser vs a combo char in a vacuum one room. That will never work for balance. Played experience matters. Stop being a noob. You know you would have an advantage as a brass hilted combo hunter fighting me as an abser. You would still die because you suck but in general doesn’t change the fact that you would have an advantage. 😇

Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Proposal: Remove PB from the bash landing calculation

Post by Rig » Thu Jul 04, 2024 10:08 pm

Kryyg wrote:
Thu Jul 04, 2024 8:02 pm
[quote=Rig post_id=157990 time=<a href="tel:1720129718">1720129718</a> user_id=1072]
[quote=Asandra post_id=157989 time=<a href="tel:1720127835">1720127835</a> user_id=3049]
Non rare combo is better than rare abs (barring heron long and the unique sword) in 1v1s it's not even close.

The fact that you're hitting abs -always- makes up for any small difference in dmg dice. Once it's low vs low you just hitflee or melee and dodge a bash.
This is a skewed viewpoint, and a problem that stems from the fact that we allow characters with 16+ wil that aren’t channelers. The fact that most non-rare combo weapons barring the almighty and legendary finely axe and saw tooth do combinations of 6d5/5d6/7d4/8d4 compared to 8d6/6d9/6d8/9d5 of abs rares and saying that they’re not good enough is criminally braindead. I can guarantee they also all have better bash/ob.

I can also guarantee that you won’t win a 1v1 vs a war mail with a brass hilted if you just stand there and melee the abser while he’s bashing you, lmao
[/quote]

It’s your viewpoint that is skewed. You think it’s appropriate to compare an abser vs a combo char in a vacuum one room. That will never work for balance. Played experience matters. Stop being a noob. You know you would have an advantage as a brass hilted combo hunter fighting me as an abser. You would still die because you suck but in general doesn’t change the fact that you would have an advantage. 😇
[/quote]

I’m responding to the view that’s been posted a few times now re: 1v1 vacuums. If we were comparing top players like me or Scrat (scrat and I have had a ton of 1v1’s across alts and all kinds of set ups) then you’d know that it doesn’t really matter what the firetruck we’re using because we’ll smoke each other one way or another.

mush
Posts: 34
Joined: Thu Apr 13, 2023 4:45 pm

Re: Proposal: Remove PB from the bash landing calculation

Post by mush » Thu Jul 04, 2024 10:57 pm

Rig wrote:
Thu Jul 04, 2024 10:08 pm
we’ll smoke each other one way or another.
🥵

Asandra
Posts: 806
Joined: Mon May 13, 2019 11:30 am

Re: Proposal: Remove PB from the bash landing calculation

Post by Asandra » Fri Jul 05, 2024 2:06 am

1v1s aren't all about sitting in a vacuum and why it can still go both ways is because there's dice rolls and mobs to even things out.
Also 1v1s are not what the game should be balanced around, it's just a way to look at part of the balance.

I guess the point is, barring channelers and rogues, combo (specifically combo weapons) is just the winning answer in all situations currently.

Adael
Posts: 1097
Joined: Sun Mar 22, 2015 12:34 am

Re: Proposal: Remove PB from the bash landing calculation

Post by Adael » Fri Jul 05, 2024 8:09 am

Naerin wrote:
Thu Jul 04, 2024 7:56 pm
Olajuwon wrote:
Thu Jul 04, 2024 6:49 pm
Someone kindly explain to this 20 year newb why 16+ wil matters for non channelers? I assumed that anything above 12 didn't matter. If there's something I'm missing I might feel much better about my 19 18 int 18 wil warrior I have hanging out
Fleelag reduction per tick: Two tiers, 12+ or below 12. So anything 12 or above is the same.
Fleelag accumulation: Uncapped, get less fleelag the higher your wil is.

So 16+ wil characters get very little fleelag in the first place while they're fleeing around, even though they lose it at the same rate as 12 wil chars.
I believe there’s still a tier in reduction for wil less than 8, so actually 3 tiers. <8, 8-11, 12+. So low wil trolls do suffer more than trolls with 9+ wil

Kryyg
Posts: 407
Joined: Mon Jul 03, 2017 9:52 am

Re: Proposal: Remove PB from the bash landing calculation

Post by Kryyg » Fri Jul 05, 2024 9:10 am

Rig wrote:
Thu Jul 04, 2024 10:08 pm
Kryyg wrote:
Thu Jul 04, 2024 8:02 pm
[quote=Rig post_id=157990 time=<a href="tel:1720129718">1720129718</a> user_id=1072]
[quote=Asandra post_id=157989 time=<a href="tel:1720127835">1720127835</a> user_id=3049]
Non rare combo is better than rare abs (barring heron long and the unique sword) in 1v1s it's not even close.

The fact that you're hitting abs -always- makes up for any small difference in dmg dice. Once it's low vs low you just hitflee or melee and dodge a bash.
This is a skewed viewpoint, and a problem that stems from the fact that we allow characters with 16+ wil that aren’t channelers. The fact that most non-rare combo weapons barring the almighty and legendary finely axe and saw tooth do combinations of 6d5/5d6/7d4/8d4 compared to 8d6/6d9/6d8/9d5 of abs rares and saying that they’re not good enough is criminally braindead. I can guarantee they also all have better bash/ob.

I can also guarantee that you won’t win a 1v1 vs a war mail with a brass hilted if you just stand there and melee the abser while he’s bashing you, lmao
It’s your viewpoint that is skewed. You think it’s appropriate to compare an abser vs a combo char in a vacuum one room. That will never work for balance. Played experience matters. Stop being a noob. You know you would have an advantage as a brass hilted combo hunter fighting me as an abser. You would still die because you suck but in general doesn’t change the fact that you would have an advantage. 😇
[/quote]

I’m responding to the view that’s been posted a few times now re: 1v1 vacuums. If we were comparing top players like me or Scrat (scrat and I have had a ton of 1v1’s across alts and all kinds of set ups) then you’d know that it doesn’t really matter what the firetruck we’re using because we’ll smoke each other one way or another.
[/quote]

Rig and Scrat sitting in a tree. S-M-O-K-I-N-G. That was a TMI post Rig.

isabel
Posts: 1776
Joined: Wed Aug 31, 2016 5:19 am

Re: Proposal: Remove PB from the bash landing calculation

Post by isabel » Fri Jul 05, 2024 12:21 pm

1) where you play from and your overall connection quality

2) your actual experience in the game (10 years vs 10 months)

3) your willingness to take risks vs let the other player suicide (90% of everything that happens)

These are the real imbalances
and they are unsolvable.

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