Sorvitor's heron is pristine instead of quite used and he died

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
langois
Posts: 210
Joined: Wed Feb 18, 2015 2:53 pm

Re: Sorvitor's heron is pristine instead of quite used and he died

Post by langois » Fri May 03, 2024 4:14 pm

reil wrote:
Wed May 01, 2024 1:45 pm
Counterpoint: a seanchan main got better than you and then carried you to fade during the heat death of the game, so really, sucks to suck.
Good job driving everyone off so you can be the best player on a game no one plays anymore

reil
Posts: 186
Joined: Sat Apr 23, 2016 3:27 pm

Re: Sorvitor's heron is pristine instead of quite used and he died

Post by reil » Fri May 03, 2024 4:38 pm

Some fish look bigger in small ponds. Others look like they get carried to fade by seanchan mains.

Besides, we all know my 1:1:10 plan will eventually save WoTMUD. It's what plants crave. Collude with your Imm buds to give us what we truly need.

Harun
Posts: 173
Joined: Wed Sep 02, 2015 9:45 pm

Re: Sorvitor's heron is pristine instead of quite used and he died

Post by Harun » Fri May 03, 2024 8:23 pm

I don't feel like one botched siding job should create this much animosity. Lock please.

Kryyg
Posts: 351
Joined: Mon Jul 03, 2017 9:52 am

Re: Sorvitor's heron is pristine instead of quite used and he died

Post by Kryyg » Fri May 03, 2024 8:39 pm

Fantastic!

The circle jerk is complete.

jeb
Posts: 50
Joined: Wed Dec 28, 2022 3:35 pm

Re: Sorvitor's heron is pristine instead of quite used and he died

Post by jeb » Sat May 04, 2024 2:59 pm

Lolol



Center Square
The Center Square serves as a hub for the rest of the city. All sections of
the city can be reached by the square, from which roads leave in all
directions. The gates of the city can also be reached going north, east,
and west. The square is as much for socializing as it is to allow movement
along trade routes to and from Andor, and many people pass through here
each day. A banner stands here showing the layout of the city. You can
watch people leave and enter the gates from here.
[ obvious exits: N E S W ]
Zone: Lugard
North: An old woman smiles kindly.
A glowing portal hovers here forming a gateway to another place.
Some elaborate figurines spew fresh water into a broad basin here.
The Lugard town crier stands here, spreading the news.

* S HP:Healthy MV:Tiring >
l in portal
That is not a container.

* S HP:Healthy MV:Tiring >
l gate
You can barely make out Crossing The Erinin River.

* S HP:Healthy MV:Tiring >
enter gate
5
where
You step through the gateway.
Crossing The Erinin River
Long vines stretch from bank to bank of the Erinin River. The forest canopy
stretches over the river itself, casting deep shadows upon the murky waters.
Even darker shadows stir occasionally beneath the rivers surface. The air is
thick with flies and mosquitos, creating an almost unnatural fog.
[ obvious exits: E W ]
Zone: The Tear Road
A glowing portal hovers here forming a gateway to another place.
Lady Tolza the Honored Sister is standing here.

h
* S HP:Healthy MV:Tiring >
Players in your Zone
--------------------
Suern - Crossing The Erinin River
Cesar - A Winding Path
Tolza - Crossing The Erinin River

* S HP:Healthy MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
44
backstab h.tolza
You silently approach your victim...


-
=
You flap and paddle about to stay afloat, but sucks in lots of water.
Ouch! It appears someone saw your sneak attack.

* S HP:Hurt MV:Winded >
take canoe
You don't see a canoe here.

* S HP:Hurt MV:Winded >
enter gate
As you approach the gateway, it collapses in on itself.
A glowing portal fades from existence.
(tic_timer): Starting tic timer.

* S HP:Hurt MV:Winded >
l
Crossing The Erinin River
Long vines stretch from bank to bank of the Erinin River. The forest canopy
stretches over the river itself, casting deep shadows upon the murky waters.
Even darker shadows stir occasionally beneath the rivers surface. The air is
thick with flies and mosquitos, creating an almost unnatural fog.
[ obvious exits: E W ]
Zone: The Tear Road
Lady Tolza the Honored Sister is standing here.

* S HP:Hurt MV:Winded >
take
Get what?

* S HP:Hurt MV:Winded >
steal canoe tol
You flap and paddle uncontrollably to stay afloat, sucking in a lot of water.
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.


For some starting equipment, TELL GUARDIAN KIT

For some starting tips, LOOK TIPS


It is strongly recommended that new players look at our website at
wotmud.info, and our forums at forums.wotmud.info, before starting out, for
the rules, maps, advice, and more.
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
You cough up a mouthful of water.
Maybe you should get on your feet first?

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