Ideas for "Examine"

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
Post Reply
Sabrina
Posts: 1
Joined: Tue Sep 13, 2022 4:14 pm

Ideas for "Examine"

Post by Sabrina » Wed Sep 14, 2022 8:06 pm

*First time posting, so if this is the wrong place, please move to the appropriate forum*

First, let me say that I love the new 'examine' info. It's wonderful to be able to see the stats quickly and compare gear on the fly. I have downloaded the equipment spreadsheet, but I could tell that some of it was out of date. With the new examine, I've already updated a few items. But it's nice not to have to pull it up at all; just examine it in-game.
And with the new announcement to reduce ABS values, this is an invaluable feature to see the changes as they happen. Wonderful!!

But now that I know this is possible, I've got the itch for more info.

Currently we get this:

It is a dark, grim axe.
It is a two-handed axe.
OB: 85 | PB: 0 | DMG: 5d9
It has been honed and hardened by a Master Blacksmith.
It is in pristine condition.

Wouldn't it be nice if it showed how the stats (OB, DMG, ABS) are updated - both for the H/H and for the condition. Maybe something like...

It is a dark, grim axe. (blunt)
It is a two-handed axe.
OB: 80 | PB: 0 | DMG: 5d9
It has been honed by a Master Blacksmith. +XX DMG
It has been hardened by a Master Blacksmith. +5 OB
It is in pristine condition. (blunt) -YY DMG

Same for the armor; it'd be nice if the stats were updated based on their condition -- showing the reduction in ABS, for example.
A "dynamic examine!"

Just a thought. I know nothing about coding, so I don't know how hard any of this is.

Prykor
Posts: 109
Joined: Thu Jan 06, 2022 8:56 pm

Re: Ideas for "Examine"

Post by Prykor » Fri Sep 16, 2022 5:23 pm

I prefer the current or "as-is" state.

The additional pieces of information such as H&H status is also quite helpful, but generally more useful for the item to show it's CURRENT or maximum stats. Would be nice to see the current absorption of a piece next to the maximum that it can provide, maybe something like the current stats next to the maximum, for equipment that degrades (mainly the abs value, as I don't believe the other stats degrade).

something like, for example:
exa chain
------------
It is a tunic of finely-crafted chain.
DB: -1 | PB: -2 | Moves: -3 | Abs: 63.4 (65.0)
It is in good condition.


A few bugs to work out with it still, equipment that has something sheathed in it don't quite work with the new examine, and certain non-armor equipment are buggy with it (examine shows 0 db 0 pb 0mv and includes a non-zero abs value....but wearing the equipment shows otherwise). Fortunately, the latter issue only seems to apply to guard mob-gear that is 2nd or 3rd rate overall.

But more importantly, very happy for examine command to get updated like it did! Huge quality of life improvement!

Sarinda
Posts: 281
Joined: Wed Jan 12, 2022 3:10 pm

Re: Ideas for "Examine"

Post by Sarinda » Fri Sep 16, 2022 6:25 pm

It seems like wearable angreal do not have any stats when you examine them.

Xephiroth
Posts: 8
Joined: Wed Jun 15, 2016 8:43 am

Re: Ideas for "Examine"

Post by Xephiroth » Sat Sep 17, 2022 2:11 am

While I think its a neat tidy feature, I actually don't like the stats info and honed info via "examine". I think its nice to have mob interaction to get this info (e.g. go to blacksmith to find out if its H&H). I think the same should be for stats. Small things like this make the environment more immersive and interactive.

Vannor
Posts: 64
Joined: Tue Jul 27, 2021 10:05 pm

Re: Ideas for "Examine"

Post by Vannor » Sat Sep 17, 2022 4:10 am

Xephiroth wrote:
Sat Sep 17, 2022 2:11 am
While I think its a neat tidy feature, I actually don't like the stats info and honed info via "examine". I think its nice to have mob interaction to get this info (e.g. go to blacksmith to find out if its H&H). I think the same should be for stats. Small things like this make the environment more immersive and interactive.
Itesh! We found one!

jafra
Posts: 84
Joined: Wed Oct 06, 2021 6:25 pm

Re: Ideas for "Examine"

Post by jafra » Sun Sep 18, 2022 7:03 pm

Can we just have adael add sabrina's suggestions in his mudlet packages? seems like it should be doable. edit: might need to have the imm coders add (blunt) part on the mud side, not sure if that comes through when you examine it or not.

bleh on mob interaction, quality of life wins imho

Post Reply