Unique Policy

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
Rig
Posts: 2226
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Unique Policy

Post by Rig » Thu May 26, 2022 4:17 pm

4 is a good number. Is that the total at all times?

Here’s a set of random questions I have:

Will the 4 that are loading into game change based on turn in/decay? I’m assuming that the 4 will consist of either lamans/ksword/hatchet/hearthstone/partisan/voulge(although this is worse than dst, pls do not load this). Maybe a couple others I’m missing. Anyway, so for example, let’s say it’s lamans/ksword/hatchet/heartstone. Ksword decays, and gets turned in/breaks. Will the idea be to just reload ksword specifically or would it possibly change to jade partisan/voulge/whatever?

Will the loads be somewhat balanced against groups/abuse that make the spirit of the load pointless to anyone else? I don’t even want to bother contending against warder groups/mass amounts of troll thieves in shitty zones.

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: Unique Policy

Post by Detritus » Fri May 27, 2022 3:43 pm

Another option is also to flag uniques no-rent and destroyed on rent/reboots like some keys and items in game.

Imms can then load all sorts of fun things that aren't going to have long term impacts.

Weir
Posts: 623
Joined: Sun Mar 22, 2015 12:44 am

Re: Unique Policy

Post by Weir » Sat May 28, 2022 9:49 pm

Never been a fan of no-rent uniques myself.

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Unique Policy

Post by Razhak » Sun May 29, 2022 11:10 am

To many people proposing such complicated rules. I think the proposed rules are simple and straightforward.

The least complicated the rules are, the better.

Lets go!

plando
Posts: 119
Joined: Mon Sep 21, 2020 9:42 am

Re: Unique Policy

Post by plando » Wed Jun 01, 2022 2:52 pm

you should be rewarded for doing cool stuff while using a unique! I concur! it's unique!

plando
Posts: 119
Joined: Mon Sep 21, 2020 9:42 am

Re: Unique Policy

Post by plando » Wed Jun 01, 2022 2:52 pm

Detritus wrote:
Fri May 27, 2022 3:43 pm
Another option is also to flag uniques no-rent and destroyed on rent/reboots like some keys and items in game.

Imms can then load all sorts of fun things that aren't going to have long term impacts.
+1 to this also

Thore
Posts: 378
Joined: Sun Mar 22, 2015 2:06 am

Re: Unique Policy

Post by Thore » Wed Jun 01, 2022 4:47 pm

Nah, Weir's got the right of it. No rents are awful.

Naerin
Posts: 310
Joined: Sat May 23, 2015 12:29 pm

Re: Unique Policy

Post by Naerin » Wed Jun 01, 2022 5:16 pm

Yeah, we tried the no-rent thing for a while. It ended up devaluing uniques to the point that no one really wanted them.

iria
Posts: 504
Joined: Mon Aug 24, 2015 5:35 pm

Re: Unique Policy

Post by iria » Wed Jun 01, 2022 6:22 pm

wasn't there also some abuse if you logged on <15 min after reboot it didn't actually eat the unique, so you got to keep it without going through the hoops of getting it? dimly seem to recall someone carrying heartstone spear through reboots.

Naerin
Posts: 310
Joined: Sat May 23, 2015 12:29 pm

Re: Unique Policy

Post by Naerin » Wed Jun 01, 2022 6:26 pm

Yeah, it's a general thing with noquit items - if you log on within the first ~30 min after boot, you keep them.

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