Lag

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
Thore
Posts: 307
Joined: Sun Mar 22, 2015 2:06 am

Re: Lag

Post by Thore » Fri Jan 14, 2022 1:15 pm

I get that reducing lag is good, and maybe I'm the only one, but this just feels bad. Loot laying around adds to the atmosphere, shows were people have been, etc. And miscellaneous junk gear on mobs makes the world feel more lifelike. Hopefully we can find a happy medium.

Feneon
Posts: 973
Joined: Sat Dec 19, 2015 5:02 pm

Re: Lag

Post by Feneon » Fri Jan 14, 2022 8:18 pm

Dukug wrote:
Fri Jan 14, 2022 10:41 am
Is there a way to have the Valley Bandits and Saldaean Cavalry mobs EQ disappear once a trolloc has dismembered the corpses?

Otherwise after 1 run the bandit valley area looks like this :

* R HP:Scratched DP:Bursting MV:Fresh > Road in the Hills
A faint road appears out of the grass, and begins it's way west. A small
clump of trees off to one side provides some shade during the warmer months,
and looks to provide refuge to some small animals. A small depression in
the hills is off to the east, and your vision of the south is blocked by a
dense thicket of unusually tall scrubs.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
A highly polished breastplate gleams in even the dimmest light. [6]
A bundle of chainmail lies on the ground. [6]
A heavy sword requiring two hands to wield lies in the dirt. [6]
A set of chainmail leggings lay upon the ground. [6]
A pair of sturdy metal half-gauntlets has been set here. [6]
A thin-soled pair of light leather boots stand side by side. [9]
A thin, decorative belt with an elaborate buckle is here. [9]
A stiletto is lying here on the ground. [9]
A full wooden shield rests on the ground here. [9]
A fine pair of silken gloves has been carefully set here. [9]
A light pair of leather coverings lies upon the ground. [9]
A pair of soft boots, laced to the knee, fade against the earth. [2]
A set of darkly shining chainmail leggings lies forgotten here. [2]
Light reflects brightly off a steel dagger that has been left here. [2]
A thick pair of leather work gloves has been tossed to the ground here. [2]
A pair of darkly oiled chainmail sleeves lies here, forgotten. [2]
A long tunic of shimmering green scales lies here. [2]
A stout helmet of boarskin reinforced with metal rods lies here. [2]
A set of chainmail sleeves lie upon the ground. [6]
A lantern has been left here. [6]
A pair of thin but sturdy metal boots stands here. [12]
A set of thin metal leggings is here. [6]
A soft leather pouch has been discarded here. [17]
A belt of tanned leather has been laid here. [6]
An evil-looking spiked club lies here on the ground. [6]
A mirrored lantern has been left here. [8]
A full metal shield has been carelessly left behind. [6]
A hard leather breastplate has been placed upon the ground. [6]
A shiny metal helmet lies to one side. [6]
A sailor's pair of leather trousers has been left here. [5]
A club lies here. [5]
A pair of hard leather half-gauntlets is on the ground here. [5]
A thick leather vest is here. [14]
A leather helmet has been dropped here. [5]
An elite trolloc stands ready to obey orders.
Mazoku the Grotesque Torturer is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
All rooms with bandits or veterans should clear the room after a reset, however, this means if you are hitting this while a reset occurs you will lose the corpse.

barb
Posts: 22
Joined: Fri Oct 16, 2020 4:41 pm

Re: Lag

Post by barb » Fri Jan 14, 2022 10:00 pm

Aureus wrote:
Fri Jan 14, 2022 12:34 pm
Asandra wrote:
Wed Jan 12, 2022 5:02 am
Can we have items that lay on the ground just crumble to dust after say 30 tics? This item will self-destruct in 30.... 29.... :D
Need to make some exception for quest or crafting items that load with a purpose and is probably coding - but sounds like a long-term solution.
This is already on my project backlog.

My view is asking players to clean up mob eq or otherwise not load it or load special mob eq are not very good solutions. What we'll do instead is when players drop eq on the ground or hide it, after some set period of time (maybe an hour, maybe two -- long enough that they weren't coming back for it later) we'll wipe the eq.
does this mean that every piece of equipment will have an associated timer counting down on it? Granted im not an expert on these things but it seems like it would take more processing to keep checking if it was ok to delete than you would have just leaving the item on the ground...

Detritus
Posts: 224
Joined: Thu Aug 06, 2020 8:22 am

Re: Lag

Post by Detritus » Fri Jan 14, 2022 10:43 pm

There's bunches of rooms that purge ground items on repops.

Non significant rooms like these unlikely to have pvp deaths wouldn't be an issue unless it executing the purging would have worse lag issues than items accumulating.

Only issue with that is purging corpses(which in general only matters in smob or pvp), doubt can flag them like a barrel and still have them decay.

Stomp
Posts: 61
Joined: Wed Sep 20, 2017 7:25 am

Re: Lag

Post by Stomp » Sat Jan 15, 2022 12:52 am

Detritus wrote:
Fri Jan 14, 2022 10:43 pm
There's bunches of rooms that purge ground items on repops.

Non significant rooms like these unlikely to have pvp deaths wouldn't be an issue unless it executing the purging would have worse lag issues than items accumulating.

Only issue with that is purging corpses(which in general only matters in smob or pvp), doubt can flag them like a barrel and still have them decay.
Thank you Jesus

Jaghut
Posts: 22
Joined: Sat Jul 29, 2017 6:58 pm

Re: Lag

Post by Jaghut » Sun Jan 16, 2022 1:02 am

Detritus wrote:
Fri Jan 14, 2022 10:43 pm
There's bunches of rooms that purge ground items on repops.

Non significant rooms like these unlikely to have pvp deaths wouldn't be an issue unless it executing the purging would have worse lag issues than items accumulating.

Only issue with that is purging corpses(which in general only matters in smob or pvp), doubt can flag them like a barrel and still have them decay.
just curious, which rooms are these? LS and DS that folks may know of.

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