A boost in defense.

... shadow raids, splendid kills, devastation, loot, plunder, pillage and mayhem, Chosen announcements... and any other announcements.
Elysia
Posts: 7908
Joined: Sun Feb 15, 2015 1:29 pm

A boost in defense.

Post by Elysia » Fri Aug 27, 2021 6:38 pm

As we prepare for a new offensive into the bountiful southlands, we must first gather our forces and strengthen our Keep.

To do so, a team of slaves has transported an ancient monolith, placing it near the Well.

Secondly, if you go foraging in the south, bring home the scalps of 'a soldier, Ogier stonemason, tinker or barmaid' and drop it at the Great Hall between the Northern and Southern Wings of the Great Hall. A group of trollocs will come and feast on the kill. These trollocs have been modified by Aginor to have a greater ability to damage those who would attack our Keep, but only under the leadership of one of us.

(TL;DR: fire weaves are now blocked 1n well to prevent Murandian standoffs. DS can kill a mob and drop the scalp at the specified location, which will summon a patty. That patty will (should, bugs notwithstanding, it's hard to test this without a group) do extra damage and have a surprise if there is a DS pc present.)

Elysia
Posts: 7908
Joined: Sun Feb 15, 2015 1:29 pm

Re: A boost in defense.

Post by Elysia » Mon Oct 18, 2021 6:47 am

With these changes to multi-bash and warding vs damage only being self-castable, the need for this patrol is no longer as pertinent and it will be removed.

viewtopic.php?f=3&p=130937&sid=6db0b21d ... 21#p130937

Post Reply