A northern treaty

... great tales of bravery, treaty announcements, marriages, events, statements of intent, stories, poems, song, rhyme, essays.... and any other announcements.
Sayiim
Posts: 23
Joined: Sat May 10, 2025 8:38 am

A northern treaty

Post by Sayiim » Sat Mar 21, 2026 11:27 am

It is true. Sometimes I fight in Fal Dara. Even though my headquarters is all the way south of Emond's Field.

I am particularly nimble using coaches, and I have a pretty decent coach ticket budget.

But what I really like is when the Tower channelers will gift me with strength and armor, when we are all hanging around Fal Dara.

We may disagree politically, and I do not venture into Tar Valon, but every bit of advantage counts when fighting up north.

Signed,
Sayiim of the Dragonsworn

Hitting a patrol:

Beneath a Cliff's Ledge
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
not
l
You start paying increased attention to your surroundings.

* R HP:Healthy MV:Strong > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
whe
A darkfriend trooper now follows a darkfriend leader.
A darkfriend trooper now follows a darkfriend leader.
A darkfriend trooper is now a member of a darkfriend leader's group.
A darkfriend trooper is now a member of a darkfriend leader's group.
A darkfriend leader tries to slash you, but you deflect the blow.
Players in your Zone
--------------------
Sayiim - Beneath a Cliff's Ledge

* R HP:Healthy MV:Strong - a darkfriend leader: Scratched >
l
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.

mw
f
* R HP:Healthy MV:Strong - a darkfriend leader: Scratched >
You try to strike a darkfriend leader, but he parries successfully.
A darkfriend trooper joins a darkfriend leader's fight!
A darkfriend trooper joins a darkfriend leader's fight!
A darkfriend leader tries to slash you, but you parry successfully.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.

* R HP:Healthy MV:Strong - a darkfriend leader: Scratched >
You panic and attempt to flee!


You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
tgt darkfriend
Target set to: darkfriend
mw
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.

* R HP:Healthy MV:Strong >
e
v
CHARGE h.darkfriend
Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

* R HP:Healthy MV:Strong >
You struggle to line up your charge...


-=
+*
*
A darkfriend leader tries to slash you, but you deflect the blow.

+
=
Oops. Your lame efforts cause you to miss.

* R HP:Healthy MV:Strong - a darkfriend leader: Scratched >

A darkfriend trooper tries to slash you, but you deflect the blow.
A darkfriend trooper joins a darkfriend leader's fight!
A darkfriend leader slashes your body.

* R HP:Scratched MV:Strong - a darkfriend leader: Scratched >
f

A darkfriend trooper tries to slash you, but you parry successfully.
A darkfriend trooper tries to slash you, but you parry successfully.
A darkfriend leader tries to slash you, but you parry successfully.

* R HP:Scratched MV:Strong - a darkfriend leader: Scratched >
You panic and attempt to flee!


A darkfriend trooper tries to slash you, but you parry successfully.
A darkfriend trooper tries to slash you, but you deflect the blow.
You strike a darkfriend leader's right arm into bloody fragments!
A darkfriend leader slashes your body very hard.
You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

mb
* R HP:Scratched MV:Strong >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

n
* R HP:Scratched MV:Strong >
v
CHARGE h.darkfriend
Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

* R HP:Scratched MV:Strong >
You struggle to line up your charge...


-=
+
*
A darkfriend leader tries to slash you, but you parry successfully.
A darkfriend leader tries to slash you, but you deflect the blow.
A darkfriend trooper joins a darkfriend leader's fight!
A darkfriend trooper joins a darkfriend leader's fight!
Your heartbeat calms down more as you feel less panicked.

*+
=-

You can't charge a fighting person, you might hit the wrong target!

mw
* R HP:Scratched MV:Full - a darkfriend leader: Scratched >
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.

* R HP:Scratched MV:Full - a darkfriend leader: Scratched >
You panic and attempt to flee!


A darkfriend trooper tries to slash you, but you deflect the blow.
A darkfriend trooper tries to slash you, but you parry successfully.
You strike a darkfriend leader's body into bloody fragments!
A darkfriend leader slashes your right leg.
You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full >
mb
e
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

v
CHARGE h.darkfriend
* R HP:Scratched MV:Full > Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

* R HP:Scratched MV:Full >
You struggle to line up your charge...


-=
+*
*+
=
Chaaaaarrrge!! a darkfriend trooper bleeds profusely as you skewer him with a shocklance!
A darkfriend trooper is dead! R.I.P.
Sigh... nothing better to do, eh?
Your blood freezes as you hear a darkfriend trooper's death cry.
A darkfriend trooper stops following a darkfriend leader.

* R HP:Scratched MV:Full >
s
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full >
n
v
CHARGE h.darkfriend
Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
The corpse of a darkfriend trooper is lying here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A darkfriend trooper stands here.
A darkfriend leader stands here.

* R HP:Scratched MV:Full >
You struggle to line up your charge...


-=
+*
*+
=
Chaaaaarrrge!! a darkfriend trooper bleeds profusely as you skewer him with a shocklance!
A darkfriend trooper is dead! R.I.P.
Sigh... nothing better to do, eh?
Your blood freezes as you hear a darkfriend trooper's death cry.
A darkfriend trooper stops following a darkfriend leader.

* R HP:Scratched MV:Full >
s
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full >
n
v
CHARGE h.darkfriend
Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
The corpse of a darkfriend trooper is lying here. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A darkfriend leader stands here.

* R HP:Scratched MV:Full >
You struggle to line up your charge...


-=
+*
*+
=
Chaaaaarrrge!! a darkfriend leader bleeds profusely as you skewer him with a shocklance!

* R HP:Scratched MV:Strong - a darkfriend leader: Critical >
mb

A darkfriend leader tries to slash you, but you deflect the blow.

* R HP:Scratched MV:Strong - a darkfriend leader: Critical >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Scratched MV:Strong - a darkfriend leader: Critical >

A darkfriend leader tries to slash you, but you parry successfully.
You strike a darkfriend leader's body into bloody fragments!
A darkfriend leader is dead! R.I.P.
Yet again! Seems like a rerun...
Your blood freezes as you hear a darkfriend leader's death cry.

* R HP:Scratched MV:Strong >
scal
You lean over and cut the bloody scalp from the corpse of a darkfriend leader.

* R HP:Scratched MV:Strong >
hid scalp
You hide the death scalp of a darkfriend leader slain in the Blasted Lands.

* R HP:Scratched MV:Strong >
not
l
You stop paying increased attention to your surroundings.

* R HP:Scratched MV:Strong > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
The corpse of a darkfriend leader is lying here.
The corpse of a darkfriend trooper is lying here. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong >
not
l
You start paying increased attention to your surroundings.

* R HP:Scratched MV:Strong > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
The corpse of a darkfriend leader is lying here.
The corpse of a darkfriend trooper is lying here. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
You notice the death scalp of a darkfriend leader slain in the Blasted Lands is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong >
eq
You are using:
<used as light> a mirrored lantern
<worn on head> a gold-chased morion with an engraved silver comb
<worn on body> a tunic of finely-crafted chain
<worn about body> a weathered red coat bearing a golden dragon
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<wielded two-handed> a shocklance
<worn about waist> a bronze belt of odd design
<worn on belt> a soft leather pouch
<worn on belt> a dagger of gleaming steel
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of gleaming metal boots

* R HP:Scratched MV:Strong >
l in corpse
corpse (here) :
a long, heavy knife
a pair of thin metal boots
a pair of thin metal leggings
a soft leather pouch
a wide leather belt
a two-fisted flamberge
a pair of metal half-gauntlets
a metal helmet

* R HP:Scratched MV:Strong >

A Dragonsworn recruit now follows a Dragonsworn veteran.
A Dragonsworn recruit now follows a Dragonsworn veteran.
A Dragonsworn recruit is now a member of a Dragonsworn veteran's group.
A Dragonsworn recruit is now a member of a Dragonsworn veteran's group.

* R HP:Scratched MV:Strong >
exa dagger
It is a dagger of gleaming steel.
It weighs 1.0 pounds.
It is a short blade.
Offensive bonus: 75, Parrying bonus: 8, Damage: 3d5.
It is in pristine condition.

* R HP:Scratched MV:Strong >
g knife corpse
You get a long, heavy knife from the corpse of a darkfriend leader.

* R HP:Scratched MV:Strong >
exa knife
It is a long, heavy knife.
It weighs 0.3 pounds.
It is a short blade.
Offensive bonus: 72, Parrying bonus: 2, Damage: 2d7.
It is in pristine condition.

* R HP:Scratched MV:Strong >
rem dagger
You stop using a dagger of gleaming steel.

* R HP:Scratched MV:Strong >
wea knife
i
You put a long, heavy knife on your belt.

* R HP:Scratched MV:Strong > You are carrying:
a dagger of gleaming steel
a water skin
thirteen copper pennys
a large number of gold crowns (28)

l
* R HP:Scratched MV:Strong >
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
The corpse of a darkfriend leader is lying here.
The corpse of a darkfriend trooper is lying here. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
You notice the death scalp of a darkfriend leader slain in the Blasted Lands is hidden here.
A fresh recruit has sworn himself to the Dragon here.
A fresh recruit has sworn himself to the Dragon here.
A Dragonsworn veteran gives orders here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong >
sc
You have 390(402) hit and 138(154) movement points.
You have scored 111843911 experience points and 120 quest points.
You need 6656089 exp to level and 30 qp to rank.
You have amassed 42 Turn points to date.
You have played 7 days and 4 hours (real time).
This ranks you as Sayiim the Dedicated [Dragonsworn 4] (Level 51).
You are standing.

* R HP:Scratched MV:Strong >
stat
You are a 50 year old male human hunter.
Your height is 5 feet, 3 inches, and you weigh 124.0 lbs.
You are carrying 3.9 lbs and wearing 37.4 lbs, peanuts.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:19 Con:19.
Offensive bonus: 193, Dodging bonus: 73, Parrying bonus: 130
Your mood is: Brave. You will flee below: 120 Hit Points
You are wanted by: Tar Valon
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Scratched MV:Strong >
mn
l
[change mood normal]
Mood changed to: Normal
Wimpy reset to: 160 hit points.

* R HP:Scratched MV:Strong > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
The corpse of a darkfriend leader is lying here.
The corpse of a darkfriend trooper is lying here. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
You notice the death scalp of a darkfriend leader slain in the Blasted Lands is hidden here.
A fresh recruit has sworn himself to the Dragon here.
A fresh recruit has sworn himself to the Dragon here.
A Dragonsworn veteran gives orders here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Scratched MV:Strong >
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

not
* R HP:Scratched MV:Strong >
w
You stop paying increased attention to your surroundings.

w
* R HP:Scratched MV:Strong >
A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Scratched MV:Fresh > A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Fresh >
A Road by the Ravine
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Fresh >
n
n
A Road by the Ravine
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Scratched MV:Fresh > A Makeshift Bridge
[ obvious exits: N E S ]
A soft leather pouch has been discarded here. [14]
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Scratched MV:Fresh > A Makeshift Bridge
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Fresh > A Road by the Ravine
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

e
* R HP:Scratched MV:Fresh >
n
A Winding Road
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Fresh > A Winding Road
[ obvious exits: E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.

e
* R HP:Scratched MV:Fresh >
e
A Winding Road
[ obvious exits: E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Scratched MV:Fresh > Before a Split in the Road
[ obvious exits: N S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Fresh >
Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Scratched MV:Fresh >
e
In a Dark Forest
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Scratched MV:Fresh > In a Thick Forest
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Scratched MV:Fresh > By the Road
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Scratched MV:Fresh > Edge of the Forest
[ obvious exits: N W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Fresh >
n
n
Bend in the Road
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A dirty rock lies here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Scratched MV:Fresh > Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Fresh > Road to Tarwin's Gap
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

whe
* R HP:Scratched MV:Fresh >
Players in your Zone
--------------------
Sayiim - Road to Tarwin's Gap

* R HP:Scratched MV:Fresh >
tgt fade
Target set to: fade
s
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
s
* R HP:Scratched MV:Fresh >
Bend in the Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
A dirty rock lies here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
s
* R HP:Scratched MV:Fresh > Edge of the Forest
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.

* R HP:Scratched MV:Fresh > Alas, you cannot go that way...

* R HP:Scratched MV:Fresh > Alas, you cannot go that way...

mb
* R HP:Scratched MV:Fresh >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

w
* R HP:Scratched MV:Fresh >
v
CHARGE h.fade
By the Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Scratched MV:Fresh >
You line up your charge...


-=
+*
*
Chaaaaarrrge!! a myrddraal bleeds profusely as you skewer him with a shocklance!

* R HP:Scratched MV:Full - a myrddraal: Wounded >

A myrddraal tries to slash you, but you deflect the blow.
A Kno'mon trolloc joins a myrddraal's fight!
A Kno'mon trolloc joins a myrddraal's fight!

mw
* R HP:Scratched MV:Full - a myrddraal: Wounded >
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.

* R HP:Scratched MV:Full - a myrddraal: Wounded >
You panic and attempt to flee!


You flee head over heels.
Edge of the Forest
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.

* R HP:Scratched MV:Full >
mb
w
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

v
CHARGE h.fade
* R HP:Scratched MV:Full >
By the Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Scratched MV:Full >
You struggle to line up your charge...


-=
+*
*+
Chaaaaarrrge!! a myrddraal bleeds profusely as you skewer him with a shocklance!

* R HP:Scratched MV:Full - a myrddraal: Critical >
mb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Scratched MV:Full - a myrddraal: Critical >
A myrddraal tries to slash you, but you parry successfully.
A Kno'mon trolloc joins a myrddraal's fight!
A Kno'mon trolloc joins a myrddraal's fight!
A myrddraal hisses 'A noteworthy opponent, Sayiim. There may be use for you...'
A myrddraal steps back into the shadows.
A Kno'mon trolloc stops following a myrddraal.
A Kno'mon trolloc stops following a myrddraal.

* R HP:Scratched MV:Full >
e
Edge of the Forest
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.

* R HP:Scratched MV:Full >
mb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Scratched MV:Full >
tgt kno
Target set to: kno
w
v
CHARGE h.kno
By the Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.

* R HP:Scratched MV:Full >
You struggle to line up your charge...


-=
+*
*+
Chaaaaarrrge!! a Kno'mon trolloc bleeds profusely as you skewer him with a shocklance!

* R HP:Scratched MV:Full - a Kno'mon trolloc: Battered >

A Kno'mon trolloc joins a Kno'mon trolloc's fight!

* R HP:Scratched MV:Full - a Kno'mon trolloc: Battered >
mw
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.

* R HP:Scratched MV:Full - a Kno'mon trolloc: Battered >
A Kno'mon trolloc tries to cleave you, but you deflect the blow.
A Kno'mon trolloc tries to cleave you, but you deflect the blow.
You try to strike a Kno'mon trolloc, but he parries successfully.

* R HP:Scratched MV:Full - a Kno'mon trolloc: Battered >
mn
b
[change mood normal]
Mood changed to: Normal
Wimpy reset to: 160 hit points.

* R HP:Scratched MV:Full - a Kno'mon trolloc: Battered >
[BASH ]


A Kno'mon trolloc cleaves your body.
A Kno'mon trolloc cleaves your head.

-
=+
*
*+
=-
-
=
A Kno'mon trolloc cleaves your right hand.
A Kno'mon trolloc tries to cleave you, but you deflect the blow.
You try to strike a Kno'mon trolloc, but he parries successfully.
As a Kno'mon trolloc avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Full - a Kno'mon trolloc: Battered >
mw
f
mb
A Kno'mon trolloc cleaves your body.
A Kno'mon trolloc cleaves your left leg hard.
You strike a Kno'mon trolloc's right arm into bloody fragments!
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.

* R HP:Hurt MV:Full - a Kno'mon trolloc: Battered > You panic and attempt to
flee!

You flee head over heels.
Edge of the Forest
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Hurt MV:Full >
w
v
CHARGE h.kno
By the Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.

v
CHARGE h.kno
* R HP:Hurt MV:Full >
You struggle to line up your charge...


Cancelled.
You struggle to line up your charge...


-=
+*
*+
=
Chaaaaarrrge!! a Kno'mon trolloc bleeds profusely as you skewer him with a shocklance!
A Kno'mon trolloc is dead! R.I.P.
Blood never gets boring, does it?
Your blood freezes as you hear a Kno'mon trolloc's death cry.

* R HP:Hurt MV:Full >
e
Edge of the Forest
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.

* R HP:Hurt MV:Full >
w
v
CHARGE h.kno
The first light of dawn illuminates Tarwin's Gap.
By the Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a Kno'mon trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.

* R HP:Hurt MV:Fresh >
You line up your charge...


-=
+*
*
Oops. Your lame efforts cause you to miss.

* R HP:Hurt MV:Full - a Kno'mon trolloc: Healthy >
b

A Kno'mon trolloc tickles your body with his cleave.

* R HP:Hurt MV:Full - a Kno'mon trolloc: Healthy >

A Kno'mon trolloc tries to cleave you, but you deflect the blow.

* R HP:Hurt MV:Full - a Kno'mon trolloc: Healthy >
[BASH ]


-=
+*
A Kno'mon trolloc cleaves your right leg.

*+
=-
-
=
As a Kno'mon trolloc avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Full >
b

A Kno'mon trolloc barely cleaves your body.

* R HP:Hurt MV:Full - a Kno'mon trolloc: Healthy >
[BASH ]


-=
+
A Kno'mon trolloc cleaves your left leg.

*
*+
=-
-
=
As a Kno'mon trolloc avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Full - a Kno'mon trolloc: Healthy >
stat

A Kno'mon trolloc cleaves your body.

* R HP:Hurt MV:Full - a Kno'mon trolloc: Healthy >
You are a 50 year old male human hunter.
Your height is 5 feet, 3 inches, and you weigh 124.0 lbs.
You are carrying 3.9 lbs and wearing 37.4 lbs, peanuts.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:19 Con:19.
Offensive bonus: 193, Dodging bonus: 73, Parrying bonus: 130
Your mood is: Brave. You will flee below: 120 Hit Points
You are wanted by: Tar Valon
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Hurt MV:Full - a Kno'mon trolloc: Healthy >
b

You strike a Kno'mon trolloc's right leg into bloody fragments!
A Kno'mon trolloc cleaves your left leg.

* R HP:Hurt MV:Full - a Kno'mon trolloc: Scratched >
[BASH ]


-=
+*
*+
=-
A Kno'mon trolloc barely cleaves your left leg.


-=
Your bash at a Kno'mon trolloc sends him sprawling!

* R HP:Hurt MV:Full - a Kno'mon trolloc: Scratched >
mn
l
[change mood normal]
Mood changed to: Normal
Wimpy reset to: 160 hit points.

* R HP:Hurt MV:Full - a Kno'mon trolloc: Scratched >
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a Kno'mon trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc is sitting here

* R HP:Hurt MV:Full - a Kno'mon trolloc: Scratched >

You strike a Kno'mon trolloc's body hard.

* R HP:Hurt MV:Full - a Kno'mon trolloc: Hurt >
stat
You are a 50 year old male human hunter.
Your height is 5 feet, 3 inches, and you weigh 124.0 lbs.
You are carrying 3.9 lbs and wearing 37.4 lbs, peanuts.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:19 Con:19.
Offensive bonus: 185, Dodging bonus: 73, Parrying bonus: 146
Your mood is: Normal. You will flee below: 160 Hit Points
You are wanted by: Tar Valon
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Hurt MV:Full - a Kno'mon trolloc: Hurt >

You strike a Kno'mon trolloc's right leg into bloody fragments!

b
* R HP:Hurt MV:Full - a Kno'mon trolloc: Hurt >
[BASH ]


-=
+*
*+
=
A Kno'mon trolloc tries to cleave you, but you parry successfully.

-
-
=
As a Kno'mon trolloc avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Full - a Kno'mon trolloc: Hurt >
eq
b

A Kno'mon trolloc tries to cleave you, but you deflect the blow.

* R HP:Hurt MV:Full - a Kno'mon trolloc: Hurt >
You are using:
<used as light> a mirrored lantern
<worn on head> a gold-chased morion with an engraved silver comb
<worn on body> a tunic of finely-crafted chain
<worn about body> a weathered red coat bearing a golden dragon
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<wielded two-handed> a shocklance
<worn about waist> a bronze belt of odd design
<worn on belt> a soft leather pouch
<worn on belt> a long, heavy knife
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of gleaming metal boots

* R HP:Hurt MV:Full - a Kno'mon trolloc: Hurt >
[BASH ]


-=
+*
*
A Kno'mon trolloc cleaves your body.

+
=-
-
=
Your bash at a Kno'mon trolloc sends him sprawling!

* R HP:Hurt MV:Full - a Kno'mon trolloc: Hurt >
not
l
You start paying increased attention to your surroundings.

* R HP:Hurt MV:Full - a Kno'mon trolloc: Hurt >
You strike a Kno'mon trolloc's head into bloody fragments!
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a Kno'mon trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc is sitting here

* R HP:Hurt MV:Full - a Kno'mon trolloc: Hurt >

You strike a Kno'mon trolloc's body extremely hard.

* R HP:Hurt MV:Full - a Kno'mon trolloc: Hurt >
b
[BASH ]


-=
+*

A Kno'mon trolloc tries to cleave you, but you deflect the blow.

*
+=
-
-=
As a Kno'mon trolloc avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Full - a Kno'mon trolloc: Wounded >
b

A Kno'mon trolloc barely cleaves your body.

* R HP:Hurt MV:Full - a Kno'mon trolloc: Wounded >
[BASH ]


-=
+*
A Kno'mon trolloc tries to cleave you, but you deflect the blow.

*+
=-
-
=
As a Kno'mon trolloc avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Full >
b

A Kno'mon trolloc tries to cleave you, but you parry successfully.

* R HP:Hurt MV:Full - a Kno'mon trolloc: Wounded >
[BASH ]


-=
+
A Kno'mon trolloc tries to cleave you, but you deflect the blow.
The day has begun.

*
*+
=-
-
=
As a Kno'mon trolloc avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Fresh - a Kno'mon trolloc: Hurt >

A Kno'mon trolloc tries to cleave you, but you parry successfully.

b
* R HP:Hurt MV:Fresh - a Kno'mon trolloc: Hurt >
[BASH ]


-=
A Kno'mon trolloc tries to cleave you, but you deflect the blow.

+
*
*+
=-
-
=
Your bash at a Kno'mon trolloc sends him sprawling!

* R HP:Hurt MV:Fresh - a Kno'mon trolloc: Hurt >

You strike a Kno'mon trolloc's head extremely hard.

* R HP:Hurt MV:Fresh - a Kno'mon trolloc: Hurt >
l
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a Kno'mon trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc is sitting here

* R HP:Hurt MV:Fresh - a Kno'mon trolloc: Hurt >

You strike a Kno'mon trolloc's left foot into bloody fragments!

* R HP:Hurt MV:Fresh - a Kno'mon trolloc: Wounded >
f
PANIC! You couldn't escape!

* R HP:Hurt MV:Fresh - a Kno'mon trolloc: Wounded >
f
You panic and attempt to flee!


You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full >
s
v
CHARGE h.kno
By the Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
The corpse of a Kno'mon trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.

* R HP:Hurt MV:Full >
You struggle to line up your charge...


-=
+*
*+
=
Chaaaaarrrge!! a Kno'mon trolloc bleeds profusely as you skewer him with a shocklance!

* R HP:Hurt MV:Full - a Kno'mon trolloc: Beaten >
b

A Kno'mon trolloc cleaves your right leg.

* R HP:Hurt MV:Full - a Kno'mon trolloc: Beaten > [BASH ]


-=
+*
*+
=-

A Kno'mon trolloc cleaves your body hard.

-
=
Your bash at a Kno'mon trolloc sends him sprawling!

* R HP:Hurt MV:Full - a Kno'mon trolloc: Beaten >
l
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
The corpse of a Kno'mon trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc is sitting here

* R HP:Hurt MV:Full - a Kno'mon trolloc: Beaten >

You strike a Kno'mon trolloc's right leg into bloody fragments!

* R HP:Hurt MV:Full - a Kno'mon trolloc: Beaten >

You strike a Kno'mon trolloc's right leg extremely hard.

* R HP:Hurt MV:Full - a Kno'mon trolloc: Beaten >
b
[BASH ]


-=
+*
*
A Kno'mon trolloc tries to cleave you, but you deflect the blow.

+
=-
-
=
Your bash at a Kno'mon trolloc sends him sprawling!

* R HP:Hurt MV:Full - a Kno'mon trolloc: Beaten >

You strike a Kno'mon trolloc's body extremely hard.

* R HP:Hurt MV:Full - a Kno'mon trolloc: Beaten >
l
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
The corpse of a Kno'mon trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc is sitting here

* R HP:Hurt MV:Full - a Kno'mon trolloc: Beaten >

You strike a Kno'mon trolloc's right arm into bloody fragments!

* R HP:Hurt MV:Full - a Kno'mon trolloc: Critical >
mb
l
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Hurt MV:Full - a Kno'mon trolloc: Critical >
A Kno'mon trolloc tries to cleave you, but you deflect the blow.
You strike a Kno'mon trolloc's body extremely hard.
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
The corpse of a Kno'mon trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc is here, fighting YOU!

* R HP:Hurt MV:Full - a Kno'mon trolloc: Critical >

A Kno'mon trolloc cleaves your body hard.
You strike a Kno'mon trolloc's left foot into bloody fragments!
A Kno'mon trolloc is dead! R.I.P.
Blood never gets boring, does it?
Your blood freezes as you hear a Kno'mon trolloc's death cry.

* R HP:Hurt MV:Full >
l
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
The corpse of a Kno'mon trolloc is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full >
l in corpse
corpse (here) :
a pair of thin metal boots
a pair of thin metal leggings
a grim trolloc clan badge
a plain weapons belt
a splayed-back battleaxe
a pair of metal half-gauntlets
a thin mail shirt
a metal helmet

* R HP:Hurt MV:Full >
not
You stop paying increased attention to your surroundings.

* R HP:Hurt MV:Full >
w
w
In a Thick Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Hurt MV:Full > In a Dark Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full >
s
w
w
Before a Split in the Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full > A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Hurt MV:Full > A Winding Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.
A Shienaran scout blends into the surroundings here.

s
* R HP:Hurt MV:Full > A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full > Before a Cliff's Wall
[ obvious exits: N W ]
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.

w
* R HP:Hurt MV:Full >
s
A Makeshift Bridge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Hurt MV:Full > A Makeshift Bridge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
A soft leather pouch has been discarded here. [14]
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Hurt MV:Full > A Road by the Ravine
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full > A Road by the Ravine
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full >
e
e
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Hurt MV:Full > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Hurt MV:Full > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full > Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
The corpse of a darkfriend leader is lying here.
The corpse of a darkfriend trooper is lying here. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A fresh recruit has sworn himself to the Dragon here.
A fresh recruit has sworn himself to the Dragon here.
A Dragonsworn veteran gives orders here.

* R HP:Hurt MV:Full >
s
s
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Hurt MV:Full > Rugged Terrain
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Hurt MV:Full > The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Hurt MV:Full > The Dusty Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Hurt MV:Full >
The Dusty Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Fresh > The Dusty Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Fresh >
w
w
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Hurt MV:Fresh > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Hurt MV:Fresh > Shadowing a Road
[ obvious exits: N W ]
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Hurt MV:Fresh >
A Winding Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Hurt MV:Fresh > A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Hurt MV:Fresh > Amongst the Rubble
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Hurt MV:Fresh > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

s
* R HP:Hurt MV:Fresh >
Amongst the Rubble
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Fresh > A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Hurt MV:Fresh >
w
A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
w
* R HP:Hurt MV:Fresh > A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Hurt MV:Fresh > A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Hurt MV:Full > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full > A Pine Forest
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Hurt MV:Full > A Pine Forest
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Hurt MV:Full >
w
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Hurt MV:Full > The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Hurt MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.

* R HP:Hurt MV:Full > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full >
w
w
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Hurt MV:Full >
w
s
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full > Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man of the woods strides by quietly.

cal
s
* R HP:Hurt MV:Full >
You don't see a closed gate.

* R HP:Hurt MV:Full >
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Hurt MV:Full >
r
You sit down and rest your tired bones.

* R HP:Hurt MV:Full >
l in rack
rack (here) :
a soft leather pouch
a bronze headed war axe
a brightly-colored sash
a crested helm
a pair of oiled chainmail sleeves
a burnished metal breastplate
a pair of thick metal boots
a pair of ebony-steel plate greaves
a pair of heavy metal gauntlets

* R HP:Hurt MV:Full >

A city lamplighter has arrived from the west.

* R HP:Hurt MV:Full >

A city lamplighter extinguishes a streetlamp.
A city lamplighter leaves east.

* R HP:Hurt MV:Full >

The clouds disappear.

* R HP:Hurt MV:Fresh >

You are thirsty.

* R HP:Healthy MV:Fresh >

... time to grab a beer?