News on the Peninsula
Posted: Wed Sep 23, 2020 10:58 pm
The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose above the Spine of the World. The wind was not the beginning. There are neither beginnings nor endings to the Wheel of Time. But it was a beginning.
The wind travelled south, softly through the Haddon Mirk and changing direction slightly to the south-east and settled gently into the Mayene Peninsula. The wind touched the hearts and minds of a brigand leader and his troopers, returning to a dilapidated shack to recover their previously abandoned loot from Zamara Khel. The wind blew gently across the shoals, affecting the ocean tide and the fugitives beyond. Finally, the wind roared through the caves hiding Zamara Khel, herself, exacting a change in the Wheel.
The Mayene Peninsula has seen some small updates:
The wind travelled south, softly through the Haddon Mirk and changing direction slightly to the south-east and settled gently into the Mayene Peninsula. The wind touched the hearts and minds of a brigand leader and his troopers, returning to a dilapidated shack to recover their previously abandoned loot from Zamara Khel. The wind blew gently across the shoals, affecting the ocean tide and the fugitives beyond. Finally, the wind roared through the caves hiding Zamara Khel, herself, exacting a change in the Wheel.
The Mayene Peninsula has seen some small updates:
- Zamara Khel has a chance of loading a little better than previously and escaping the cave is only slightly less risky.
- Bandeddoor is now accessible by key.
- The tide now rises and falls across the shoals more reliably.