The War System is here.

A place for Immortals of the game to post changes in policy or other relevant announcements for the game.
Voices of the Wheel
Posts: 357
Joined: Sun Aug 09, 2015 3:40 pm

The War System is here.

Post by Voices of the Wheel » Wed Jul 11, 2018 4:26 pm

For too long, wars have meant nothing in the game. They would drag on forever and there was never a clear winner. Because of this, they became tedious and frequently caused people to play other characters.

"There is no instance of a nation benefitting from prolonged warfare."

This new warsystem attempts to be a solution.

Each city, minus Tar Valon, as they are supposed to be neutral and not wage war against men, has been outfitted with an identical warpatty. No matter the city, the warpatty consists of the exact same mobs, of the exact same levels, with the exact same eq. They are all situated behind a no-mob. This means that whether the patrol is in Amador, Tanchico, Caemlyn or Emond's Field, it will be equally hard to kill. The mobs do not set off call-mob and as said before, are situated behind a no-mob, meaning the city they are in only matters in terms of getting in and getting out. Using this setup prevents a whole ton of city rebalancing, that would never be equal as there is no way we could make Emond's Field and Tanchico as hard as some of the other cities.

It has been suggested all cityheads should be made equally strong, however, that would affect the fading system as the harder cities count as cityhits and the weaker cities like Maradon and Tanchico are just hits for a smaller amount of alt qps. This warpatty setup still requires a hit inside the enemy city, but levels things out as much as we can achieve.

The Rules of War:

Declaring War:
One side in the conflict will have to declare war in a post including "Declaration of War against NATION". This will ensure both imms, players on the opposing side, as well as your side are alerted.

In this post, you must include 5 terms/demands in case the opposition loses. I'm going to use Andor vs *oL as an example. Andor could demand:

-the removal and replacement of Pedron Niall
-the removal of Amador's city gates for a period of 6 months*
-replacing the *oL build-a-patty of Lugard Road with an Andoran one for a period of 6 months*
-a public posted apology of a Child or Hand Councillor
-making Niall kneel before Morgase in public

The opposing side will then have to post their 5 terms/demands within 10 days, RL.** Of course, if you aim high, the other clan might aim high too. This will be important because the losing side will have to cede 2/5 of the demands. It's your choice, aim high or aim low, but there might be consequences to your choice.

Demands for a player's declanning or severe docking are considered out of line, as that would impact player choice/influence too much.

*Changes that affect game balance/clan balance can be for a period of 6 months. If they were permanent, successive losses because any given clan is inactive/ people with OOC grudges gang up on one clan could essentially wipe them from the game, which is not intended.

**If a clan is so inactive that it can't post their terms/demands in 10 days, the terms/demands will default to a mirror of the terms/demands of the clan "who started it". E.g. in this case, that could mean removal of Caemlyn's gates and replacing an Andoran patrol with an *oL one.

Duration of War:
Any war will last for 21 days RL after the first Declaration of War has been posted. After those 21 days, immortals will do a tally of turn ins and declare a winner, or draw.

Objective:
-kill the enemy's general and bring home their banner victoriously, for 10 points.*
-kill the enemy's clan members and bring home their scalps, for 5 points.*

*It is absolutely imperative that you return to your own city and turn in your spoils of war to your general, otherwise they will not show up on the logs and may not count. You are advised to also keep track of these turn ins on forums, so your clan can gauge how the war is going. However, this is not compulsory.

The idea here is that one guy can declare a war, but he will have a flaming hard time winning it. In contrast, an active clan who can muster the people for hits in the enemy city can win more easily. This also means that darkfriends will probably have to be more manipulative and await their opportunity, instead of solo starting a war just to gain a few alt qps.

"Invincibility lies in the defence; the possibility of victory in the attack."

Gaining Quest Points:
If you kill the enemy's general, the participants will gain 2 qp, in a similar way as the extra smob qps.
If you kill the enemy's clan members, you will gain the normal amount of qps, e.g. 3-7.

Council/clan masters are free to add an extra set of council quests for the duration of the war, for up to 30 qps. E.g. in case of Andor vs *oL:
-Kill Morgase for 3 qps for each group member, doable without limitation.
-Kill Tallanvor for 2 qp, doable once.
-Kill the Baerlon gateguards for 1 qp, doable 3x.
-Kill the Whitebridge gateguards for 1 qp, doable 3x.

"A good commander is benevolent and unconcerned with fame."

Multiple Factions:
Suppose the Red Eagles join Andor in their war against the *oL. Each faction is separate, so no hitching free rides to demands by ganging up on one enemy.

E.g. *ol vs Andor and Red Eagles can result in *oL winning from Andor, but losing to Red Eagles. That would mean that Andor has to concede to some *oL demands, but *oL will have to concede to some Red Eagle demands.

This means that players can't get their alts involved without risking they lose something. E.g. if someone has a Red Eagle and a Lion Warden, they have to pick a side and playing the one will not ensure a win for the other.

"In the midst of chaos, there is also opportunity"

The Tally and Results:
After 21 days, the count ends and the immortals will tally each faction's results and post the results. This may include an IC post from the losing side's clanmob.

Winning/Losing:
Within 7 days of a winner being determined, the losing clan has to pick 2/5 of the opposing side's demands. If the clan fails to do so, 2/5 demands will be picked by imms and implemented at our earliest convenience.

The winner's clan will also get 100 qps to divide among those clanmembers who participated in the war.

"For them to perceive the advantage of defeating the enemy, they must also have their rewards."

(All quotes from Sun Tzu's the Art of War.)

Elysia
Posts: 7926
Joined: Sun Feb 15, 2015 1:29 pm

Re: The War System is here.

Post by Elysia » Fri Jul 13, 2018 3:24 pm

There's a weird bug that is making the generals not load their banners if their soldiers haven't been killed in the previous hit. Plenty of smobs that will repop just fine if some of their minions are left alive, so this is new to me. The goal is clearly to fix it, but in the meantime... kill it all.

Elysia
Posts: 7926
Joined: Sun Feb 15, 2015 1:29 pm

Re: The War System is here.

Post by Elysia » Sat Jul 14, 2018 9:54 pm

Two warnings about demands:

-we can't remove coded gates, as this causes coding bugs. We can, however, remove the gatekeeper mobs. That would make the gate act like a normal door.
-we can't alter the clan leader mobs listed in view clan. It might be a good idea if a change of leadership also has a 6 month duration, otherwise it just creates messes.

There's probably more nuances like this, so I'll try to collect them.

Elysia
Posts: 7926
Joined: Sun Feb 15, 2015 1:29 pm

Re: The War System is here.

Post by Elysia » Thu Jul 19, 2018 6:19 pm

Vampa had already posted this, but I will post it here so people who didn't read the 20 page thread will also be able to find it:

When the current wars under the system are over, we will have a one month moratorium on new wars, so that we may review the current setup and/or apply tweaks.

Elysia
Posts: 7926
Joined: Sun Feb 15, 2015 1:29 pm

Re: The War System is here.

Post by Elysia » Thu Jul 19, 2018 9:57 pm

I -may- have figured out a way to make the general assist if you are in your clan area. E.g. it would assist Eagles in the Manetheren War Room, and Lion Warden in the Caemlyn War Room, Children and Hand in Amador and clanned Seanchan in Falme.

This might all go haywire, but it's worth trying. If it fails miserably, I'll pull the mobol first thing tomorrow.

SAY RALLY at the general and he will assist you.

Note, I have only put this in for the clans that are currently warring, e.g. *ol, Lion Warden, Red Eagles and Seanchan clans. If it works, I will have to expand it and include the other clans.

Elysia
Posts: 7926
Joined: Sun Feb 15, 2015 1:29 pm

*oL vs Red Eagle war: the victors are...

Post by Elysia » Wed Aug 01, 2018 9:26 pm

I'm concluding this approximately two hours early, as the score is not a close call and those two hours will not make a difference. In future cases where both sides' scores are close together, I will hold off on announcements until the full 21 days have passed.

The Children of the Light are the victor in the war against the Red Eagles, winning with 605 points vs 260. See the exact tally below.

The Red Eagles have to communicate the two terms they will accept to the Children within 7 days RL, as well as to imms if the terms they accept include game changes that players cannot do.


Red Eagles:

Achillies gives you the severed head of Kinjo the Human slain in Amadicia
Achillies gives you the severed head of Zerious the Human slain in Amadicia
Achillies gives you the severed head of Zerious the Human slain in Murandy
Avail gives you the severed head of Meridius the Human slain in Two Rivers
Pe gives you the severed head of Gralin the Human slain in Seandar--------------5

Pe gives you the severed head of Kalm the Human slain in Seandar
Rentris gives you the severed head of Luxas the Human slain in Two Rivers
Rentris gives you the severed head of Raal the Human slain in Amadicia
Rhys gives you the severed head of Akim the Human slain in Amadicia
Rhys gives you the severed head of Gralin the Human slain in Amadicia-----------5

Rhys gives you the severed head of Gralin the Human slain in Two Rivers
Rhys gives you the severed head of Hasp the Human slain in Two Rivers
Rhys gives you the severed head of Icarium the Human slain in Amadicia
Rhys gives you the severed head of Kalm the Human slain in Amadicia
Rhys gives you the severed head of Kiryl the Human slain in Amadicia------------5

Rhys gives you the severed head of Kiryl the Human slain in Murandy
Rhys gives you the severed head of Kryzen the Human slain in Andor
Rhys gives you the severed head of Lazuris the Human slain in Two Rivers
Rhys gives you the severed head of Lazuris the Human slain in Two Rivers
Rhys gives you the severed head of Levinas the Human slain in Two Rivers--------5

Rhys gives you the severed head of Luxas the Human slain in Andor
Rhys gives you the severed head of Merrick the Human slain in Amadicia
Rhys gives you the severed head of Merrick the Human slain in Andor
Rhys gives you the severed head of Mudrada the Human slain in Amadicia
Rhys gives you the severed head of Reven the Human slain in Andor---------------5

Rhys gives you the severed head of Reven the Human slain in Two Rivers
Rhys gives you the severed head of Viellain the Human slain in the Mountains of Mist
Rhys gives you the severed head of Zhao the Human slain in Two Rivers-----------3

Total: 28 pk scalps, worth 5 points = 140 points.

Amador general loaded naked, Rhys turned in general scalp. Elysia is making it count.
Avail gives you a banner bearing a golden sunburst on a field of white
Avail gives you a banner bearing a golden sunburst on a field of white
Rentris gives you a banner bearing a golden sunburst on a field of white
Rentris gives you a banner bearing a golden sunburst on a field of white--------5

Rentris gives you a banner bearing a golden sunburst on a field of white
Rhys gives you a banner bearing a golden sunburst on a field of white
Rhys gives you a banner bearing a golden sunburst on a field of white
Rhys gives you a banner bearing a golden sunburst on a field of white
Rhys gives you a banner bearing a golden sunburst on a field of white-----------5

Rhys gives you a banner bearing a golden sunburst on a field of white
Rhys gives you a banner bearing a golden sunburst on a field of white-----------2

Total: 12 banners, worth 10 points = 120 points.

Total: 140 + 120 = 260 points.

Children of the Light:

Hasp gives you the severed head of Isktamost the Human slain in Amadicia
Hasp gives you the severed head of Lea the Human slain in the Mountains of Mist
Hasp gives you the severed head of Rhys the Human slain in Andor
Hasp gives you the severed head of Rhys the Human slain in the Mountains of Mist
Kinjo gives you the severed head of Terinor the Human slain in Tear-----------------5

Kiryl gives you the severed head of Avail the Human slain in Two Rivers
Kiryl gives you the severed head of Rhys the Human slain in Ghealdan
Kryzen gives you the severed head of Joolis the Human slain in Two Rivers
Meridius gives you the severed head of Achillies the Human slain in Amadicia
Merrick gives you the severed head of Achillies the Human slain in Andor-----------------5

Merrick gives you the severed head of Avail the Human slain in Amadicia
Merrick gives you the severed head of Bubba the Human slain in Andor
Raal gives you the severed head of Achillies the Human slain in Two Rivers
Raal gives you the severed head of Avail the Human slain in Amadicia
Reven gives you the severed head of Cardiel the Human slain in Amadicia-----------------5

Reven gives you the severed head of Joolis the Human slain in Two Rivers
Reven gives you the severed head of Lea the Human slain in Two Rivers
Reven gives you the severed head of Rentris the Human slain in Two Rivers
Reven gives you the severed head of Rhys the Human slain in Two Rivers
Viellain gives you the severed head of Cardiel the Human slain in Seandar-----------------5

Viellain gives you the severed head of Jearom the Human slain in Amadicia
Viellain gives you the severed head of Pe the Human slain in the Mountains of Mist
Viellain gives you the severed head of Rhys the Human slain in the Mountains of Mist-----------------3

Total: 23 pk scalps, worth 5 points = 115 points.

Akaon gives you a banner bearing a red eagle on a field of white
Akim gives you a banner bearing a red eagle on a field of white
Akim gives you a banner bearing a red eagle on a field of white
Anor gives you a banner bearing a red eagle on a field of white
Anor gives you a banner bearing a red eagle on a field of white-----------5

Anor gives you a banner bearing a red eagle on a field of white
Anor gives you a banner bearing a red eagle on a field of white
Anor gives you a banner bearing a red eagle on a field of white
Anor gives you a banner bearing a red eagle on a field of white
Anor gives you a banner bearing a red eagle on a field of white-----------5

Anor gives you a banner bearing a red eagle on a field of white
Anor gives you a banner bearing a red eagle on a field of white
Anor gives you a banner bearing a red eagle on a field of white
Anor gives you a banner bearing a red eagle on a field of white
Anor gives you a banner bearing a red eagle on a field of white-----------5

Anor gives you a banner bearing a red eagle on a field of white
Anor gives you a banner bearing a red eagle on a field of white
Daal gives you a banner bearing a red eagle on a field of white
Daal gives you a banner bearing a red eagle on a field of white
Deien gives you a banner bearing a red eagle on a field of white-----------5

Faradraeth gives you a banner bearing a red eagle on a field of white
Gralin gives you a banner bearing a red eagle on a field of white
Hasp gives you a banner bearing a red eagle on a field of white
Kalm gives you a banner bearing a red eagle on a field of white
Kalm gives you a banner bearing a red eagle on a field of white-----------5

Kalm gives you a banner bearing a red eagle on a field of white
Kalm gives you a banner bearing a red eagle on a field of white
Kinjo gives you a banner bearing a red eagle on a field of white
Kinjo gives you a banner bearing a red eagle on a field of white
Kryzen gives you a banner bearing a red eagle on a field of white-----------5

Lazuris gives you a banner bearing a red eagle on a field of white
Levinas gives you a banner bearing a red eagle on a field of white
Meridius gives you a banner bearing a red eagle on a field of white
Merrick gives you a banner bearing a red eagle on a field of white
Merrick gives you a banner bearing a red eagle on a field of white-----------5

Merrick gives you a banner bearing a red eagle on a field of white
Merrick gives you a banner bearing a red eagle on a field of white
Merrick gives you a banner bearing a red eagle on a field of white
Merrick gives you a banner bearing a red eagle on a field of white
Merrick gives you a banner bearing a red eagle on a field of white-----------5

Merrick gives you a banner bearing a red eagle on a field of white
Mudrada gives you a banner bearing a red eagle on a field of white
Mudrada gives you a banner bearing a red eagle on a field of white
Mudrada gives you a banner bearing a red eagle on a field of white
Mudrada gives you a banner bearing a red eagle on a field of white-----------5

Reven gives you a banner bearing a red eagle on a field of white
Reven gives you a banner bearing a red eagle on a field of white
Reven gives you a banner bearing a red eagle on a field of white
Reven gives you a banner bearing a red eagle on a field of white--------------4

Total: 49 banners, worth 10 points = 490 points.

Total: 115 + 490 points = 605 points.

Elysia
Posts: 7926
Joined: Sun Feb 15, 2015 1:29 pm

Re: *oL vs Red Eagle war: the victors are...

Post by Elysia » Wed Aug 01, 2018 9:45 pm

I can tell you one thing is going to be changed: the way this thing records turn ins. It took me 30 minutes of manually sifting through all turn ins. While I can't separate say, *oL vs Red Eagles and *oL vs Andor, I can at least separate banners and scalps.

EDIT: my bad, somehow when I copied the 140ish entries of the combined wars on the *oL end, it only pasted 1/3 of those into my Excel sheet, leading to a count that was off. The count has since been fixed.

2nd EDIT: this is why I suggested to keep a tally on the player end too. I'd like to claim I never make errors, but I would be full of it. This is a good way to have a 2nd pair of eyes!

Elysia
Posts: 7926
Joined: Sun Feb 15, 2015 1:29 pm

Re: The War System is here.

Post by Elysia » Thu Aug 02, 2018 8:32 am

As a heads up, since you as players will likely notice the difference with the tallies of the Andor, Mayene and Seanchan wars, I have changed the back end of how the generals record things. That means the tallies of the ongoing wars will look messier, using the old format as displayed in the thread listing the results of the *oL vs Red Eagles war, as well as the new format below.

a banner bearing a white and black circle split by a sinuous line by Elysia
a banner bearing three crescent moons on a field of red and gold by Elysia

the trophy of Elytest the Human slain in the Wilderness - war scalp by Elysia

The adjusted format should make it heaps easier to copy/paste/sort into Excel. Hopefully that will make the tallying on our end easier and more reliable.

Also, I just noticed those are the Tairen and Dragonsworn banners. Coincedence or Foretelling!?

Elysia
Posts: 7926
Joined: Sun Feb 15, 2015 1:29 pm

Re: The War System is here.

Post by Elysia » Fri Aug 03, 2018 8:21 am

The war patties will now issue the local warrant, if said city has a warrant system. E.g. it pretty much covers all cities, except Tanchico, Jehannah and Lugard.

Elysia
Posts: 7926
Joined: Sun Feb 15, 2015 1:29 pm

*oL vs Andor war: the victors are...

Post by Elysia » Sat Aug 04, 2018 4:58 pm

The Children of the Light are the victor in the war against Andor, winning with 290 points vs 115. See the exact tally below.

The Lion Warden have to communicate the two terms they will accept to the Children within 7 days RL, as well as to imms if the terms they accept include game changes that players cannot do.

Let me know if you feel the tally is off, I'll check and adjust the exact tally in this post.

Adael gives you a banner bearing a golden sunburst on a field of white
Adael gives you a banner bearing a golden sunburst on a field of white
Adael gives you a banner bearing a golden sunburst on a field of white
Kaan gives you a banner bearing a golden sunburst on a field of white

4 banners x10= 40 points

Adael gives you the severed head of Hasp the Human slain in Andor
Adael gives you the severed head of Kiryl the Human slain in Tear
Adael gives you the severed head of Kryzen the Human slain in Andor
Adael gives you the severed head of Kryzen the Human slain in Andor
Chyga gives you the severed head of Hasp the Human slain in Murandy <---- 5

Chyga gives you the severed head of Merrick the Human slain in Two Rivers
Chyga gives you the severed head of Raal the Human slain in Ghealdan
Iblis gives you the severed head of Raal the Human slain in Amadicia
Kaan gives you the severed head of Faradraeth the Human slain in Seandar
Kaan gives you the severed head of Kiryl the Human slain in Andor <------ 5

Kaan gives you the severed head of Mudrada the Human slain in Murandy
Kaan gives you the severed head of Mudrada the Human slain in the Hills of Kintara
Kaan gives you the severed head of Raal the Human slain in Seandar
Kaan gives you the severed head of Zerious the Human slain in Andor
Valken gives you the severed head of Mudrada the Human slain in Tar Valon <---- 5

15 scalps x5= 75 points

Total: 40+75= 115 points



Akim gives you a banner bearing a rampant white lion on a field of white
Anor gives you a banner bearing a rampant white lion on a field of white
Anor gives you a banner bearing a rampant white lion on a field of white
Anor gives you a banner bearing a rampant white lion on a field of white
Anor gives you a banner bearing a rampant white lion on a field of white <---- 5

Anor gives you a banner bearing a rampant white lion on a field of white
Anor gives you a banner bearing a rampant white lion on a field of white
Faradraeth gives you a banner bearing a rampant white lion on a field of white
Merrick gives you a banner bearing a rampant white lion on a field of white
Merrick gives you a banner bearing a rampant white lion on a field of white <---- 5

Merrick gives you a banner bearing a rampant white lion on a field of white
Merrick gives you a banner bearing a rampant white lion on a field of white
Merrick gives you a banner bearing a rampant white lion on a field of white
Merrick gives you a banner bearing a rampant white lion on a field of white
Merrick gives you a banner bearing a rampant white lion on a field of white <---- 5

15 banners x 10 = 150 points


Akim gives you the severed head of Adael the Human slain in Andor
Anor gives you the severed head of Kaan the Human slain in Andor
Anor gives you the severed head of Mezo the Human slain in Two Rivers
Bartean gives you the severed head of Kaan the Human slain in Amadicia
Deien gives you the severed head of Kaan the Human slain in Two Rivers <---- 5

Hasp gives you the severed head of Kaan the Human slain in Two Rivers
Hasp gives you the severed head of Mezo the Human slain in Amadicia
Kalm gives you the severed head of Kaan the Human slain in Andor
Kiryl gives you the severed head of Kaan the Human slain in Andor
Kiryl gives you the severed head of Kaan the Human slain in Two Rivers <---- 5

Kryzen gives you the severed head of Adael the Human slain in Andor
Kryzen gives you the severed head of Kaan the Human slain in Andor
Kryzen gives you the severed head of Kaan the Human slain in Murandy
Kryzen gives you the severed head of Kaan the Human slain in Murandy
Kryzen gives you the severed head of Kaan the Human slain in the Caralain Grass <---- 5

Kryzen gives you the severed head of Mezo the Human slain in Murandy
Merrick gives you the severed head of Iblis the Human slain in Two Rivers
Merrick gives you the severed head of Kaan the Human slain in Andor
Merrick gives you the severed head of Kaan the Human slain in Seandar
Merrick gives you the severed head of Kaan the Human slain in Two Rivers <---- 5

Merrick gives you the severed head of Mezo the Human slain in Amadicia
Mudrada gives you the severed head of Kaan the Human slain in Andor
Mudrada gives you the severed head of Kaan the Human slain in Andor
Mudrada gives you the severed head of Kaan the Human slain in Andor
Reven gives you the severed head of Adael the Human slain in Tar Valon <---- 5

Reven gives you the severed head of Kaan the Human slain in Amadicia
Viellain gives you the severed head of Adael the Human slain in Andor
Viellain gives you the severed head of Kaan the Human slain in Murandy

28 scalps x 5 = 140 points

Total: 150 + 140 = 290 points

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