Base Equipment Changes

A place for Immortals of the game to post changes in policy or other relevant announcements for the game.
Giramael
Posts: 505
Joined: Fri Jul 17, 2015 7:50 am

Re: Base Equipment Changes

Post by Giramael » Wed Mar 28, 2018 10:24 am

Steel Warhammer (rare) damage upped and weight changed from 14.5 to 15.5. (Very comparable to wicked axe now overall)
Csword weight dropped by .5 (18.5 to 18)
Mallet weight dropped by .5 (17.5 to 17)

Giramael
Posts: 505
Joined: Fri Jul 17, 2015 7:50 am

Re: Base Equipment Changes

Post by Giramael » Wed Mar 28, 2018 12:07 pm

Some adjusted weapons in Flails class:

a bronze chain scourge - ob +3, weight up to 15 lbs (was 13.5)
the ancient battle flail of Manetheren - ob +5, pb +9, damage up slightly
a dark, barbed flail - ob + 8, pb +9, weight up to 12 lbs (was 6.4)
a two-handed binnol - pb + 5, weight up to 17 lbs (was 16.5)

Feneon
Posts: 1747
Joined: Sat Dec 19, 2015 5:02 pm

Re: Base Equipment Changes

Post by Feneon » Wed Aug 31, 2022 12:38 am

per discord:

DT lance slightly improved both OB and weight-wise

Aureus lowered the base Murgoz abs set's durability by 1/6, to offset the stronger abs vs base abs, since high abs is so strongly favored right now. This means it will require a little more mending and will degrade a little faster than the "base" full-abs set

Feneon
Posts: 1747
Joined: Sat Dec 19, 2015 5:02 pm

Re: Base Equipment Changes

Post by Feneon » Mon Oct 03, 2022 4:33 pm

We'd like to see more diversity in setups, but we aren't trying to go back to everyone only in combo.

However, we'd also like murgoz to create an offensive bonus on top of the survival bonus. Some of the changes below are aimed at making murgoz better offensively and base abseq worse offensively by adjusting the bash bonus that can be accessed through parry.

These changes should drive at making very competitive combo be contingent upon access to gold equipment pieces which are relatively rare.

This should feel better, but it won't hit the old fade combo kits of 78% or higher. We'll watch this and adjust accordingly--do not expect these to go untouched if they edge out every other setup.

Roughly speaking with a standard combo kit you will hit 68%.
Replacing the tunic with gold-breastplate (71%) or ornate shirt (73%).
Replacing the riveted pieces with gold pieces you'll increase that by 1%.
Replacing the boots with the gleaming steel boots you'll increase that by 1%.



The numbers below are pulled from examin equipment after the change.

LEGS
murgoz greaves: FROM DB: -1 | PB: -4 | Moves: 0 | Abs: 82.0 TO DB: -1 | PB: -6 | Moves: 0 | Abs: 82.0
ebony greaves: +2 lbs (14 lbs) FROM DB: -1 | PB: -4 | Moves: 0 | Abs: 80 TO DB: -1 | PB: -6 | Moves: 0 | Abs: 80.0
gold greaves: -1 lb (11 lbs) FROM B: -1 | PB: -2 | Moves: 0 | Abs: 76.0 TO DB: -1 | PB: -2 | Moves: 0 | Abs: 71.0

ARMS
murgoz vambraces: -1 lb (7 lbs) FROM DB: -1 | PB: -10 | Moves: 0 | Abs: 80.0 TO B: -1 | PB: -6 | Moves: 0 | Abs: 80.0
ebony vambraces: +2 lbs (8 lbs) FROM DB: -1 | PB: -4 | Moves: 0 | Abs: 76.0 TO B: -1 | PB: -8 | Moves: 0 | Abs: 76.0
gold vambraces: FROM DB: -1 | PB: -4 | Moves: 0 | Abs: 75.0 TO DB: -1 | PB: -2 | Moves: 0 | Abs: 71.0

BODY
murgoz plate: -1 lb (19 lbs)
fade shirt: +12 lb (17 lbs) FROM DB: -1 | PB: -5 | Moves: 0 | Abs: 75.0 TO DB: -1 | PB: -18 | Moves: 0 | Abs: 87.0
shining: +2 lbs (20 lbs) FROM: DB: -1 | PB: -16 | Moves: 0 | Abs: 84.0 TO DB: -3 | PB: -20 | Moves: 0 | Abs: 84.0
ornate: FROM DB: -1 | PB: -6 | Moves: 0 | Abs: 75.0 TO DB: -1 | PB: -10 | Moves: 0 | Abs: 78.0
gold breastplate: -8 lb (10 lbs) FROM DB: -1 | PB: -14 | Moves: 0 | Abs: 83.0 TO DB: -1 | PB: -10 | Moves: 0 | Abs: 73.0
finely tunic: +2 lbs (7 lbs) FROM: DB: -1 | PB: -2 | Moves: -3 | Abs: 65.0 TO DB: -1 | PB: -5 | Moves: 0 | Abs: 68.0

HANDS
heavy gauntlets: FROM DB: -5 | PB: 0 | Moves: 0 | Abs: 86.0 TO DB: -5 | PB: -2 | Moves: 0 | Abs: 86.0
leather half: FROM DB: 0 | PB: 3 | Moves: 2 | Abs: 50. TO B: 0 | PB: 0 | Moves: 2 | Abs: 50.0
work gloves: FROM DB: 1 | PB: 3 | Moves: 2 | Abs: 35. TO DB: 0 | PB: 0 | Moves: 2 | Abs: 35.0

HEAD
visor: +2 lb (5 lbs)
insectoid: +2 lb (5 lbs) FROM DB: -3 | PB: 0 | Moves: -3 | Abs: 70.0 TO DB: -5 | PB: 0 | Moves: -3 | Abs: 85.0

FEET
thick: +.5 lb (5.5 lbs)
gleaming: +.5 lb (4 lbs) FROM DB: -1 | PB: -2 | Moves: 7 | Abs: 74.0 TO DB: -1 | PB: -2 | Moves: 7 | Abs: 80.0
animal fur: DB: 1 | PB: 2 | Moves: 10 | Abs: 68 TO DB: 0 | PB: -1 | Moves: 10 | Abs: 65.0
lissome: -1.5lb (1.5 lbs) DB: -1 | PB: 0 | Moves: 8 | Abs: 72.0 TO DB: -1 | PB: 0 | Moves: 8 | Abs: 65.0

Feneon
Posts: 1747
Joined: Sat Dec 19, 2015 5:02 pm

Re: Base Equipment Changes

Post by Feneon » Fri Oct 07, 2022 1:00 pm

We'd like to bring dodge up to a playable stat, but it's too hard to punish abs without making the extremely good dodgers (in most cases channelers) more powerful. For now, we're going to revert the adjustments to abs and wait to mess with abs or dodge until the armor changes come into play so that we don't just look to make adjustments toward one set of numbers that will change in the future.

On the combo front, fur boots were intended to be the opposite stats of lissome, so that has been adjusted. The changes below are now live

On a category note, we'll be reducing the amount of overall items that respond to comboeq/heavycomboeq/abseq (e.g. burnished) and instead we'll try to make categories respond to the expected 6 pieces you'll be wearing to optimize wear/remove/mend.

For now, the only addition has been goldeq. If you have specific sections on categories that would likely make your life easier let us know.


COMBO RELATED:

Code: Select all

 
 an ornate chainmail shirt chased with gold
DB: -1  |  PB: -10  |  Moves: 0  |  Abs: 78.0	TO DB: -1  |  PB: -5  |  Moves: 0  |  Abs: 78.0

goldeq: (this alias now works for all pieces)
an engraved gold-plated breatplate
DB: -1  |  PB: -10  |  Moves: 0  |  Abs: 73.0 TO DB: -1  |  PB: -7  |  Moves: 0  |  Abs: 73.0
new piece: a gold-chased morion with an engraved silver comb (praise Itesh for name and nickname of said helmet)
2.5 lb, DB: -2  |  PB: 0  |  Moves: 0  |  Abs: 75.0
a pair of gleaming metal boots
DB: -1  |  PB: -2  |  Moves: 7  |  Abs: 80.0 TO DB: -1  |  PB: 2  |  Moves: 7  |  Abs: 80.0

a pair of emerald-trimmed leather gloves 
DB: 1  |  PB: 2  |  Moves: 0  |  Abs: 50.0 TO DB: 1  |  PB: 2  |  Moves: 0  |  Abs: 40.0
a sturdy pair of full leather gauntlets
DB: 0  |  PB: 1  |  Moves: 0  |  Abs: 68.0 TO B: 0  |  PB: 2  |  Moves: 0  |  Abs: 68.0

a pair of animal-fur boots 
DB: -1  |  PB: -1  |  Moves: 10  |  Abs: 6 TO DB: 0  |  PB: -1  |  Moves: 10  |  Abs: 65.0

a set of riveted chainmail leggings 
DB: -1  |  PB: 0  |  Moves: -2  |  Abs: 68.0 TO DB: 0  |  PB: 0  |  Moves: -2  |  Abs: 68
a pair of riveted chainmail sleeves
DB: -1  |  PB: -1  |  Moves: -2  |  Abs: 68.0 TO DB: 0  |  PB: -1  |  Moves: -2  |  Abs: 68.0
a tunic of finely-crafted chain
DB: -1  |  PB: -5  |  Moves: 0  |  Abs: 68.0 TO DB: 0  |  PB: -5  |  Moves: 0  |  Abs: 68.0
ABS RELATED

Code: Select all

The majority of abs changes have been reverted.
a pair of steel-plated greaves: 			DB: -1  |  PB: -4  |  Moves: 0  |  Abs: 82.
a pair of ebony-steel plate greaves: -2 lb, DB: -1  |  PB: -4  |  Moves: 0  |  Abs: 80.0
a shining steel breastplate: -2 lb, 		DB: -3  |  PB: -16  |  Moves: 0  |  Abs: 84.0
a thick, steel-plated breastplate -1 lb,    DB: -1  |  PB: -18  |  Moves: 0  |  Abs: 87.0
a pair of heavy metal gauntlets             DB: -5  |  PB: 0  |  Moves: 0  |  Abs: 86.0
a pair of thick metal boots -.5 lb
a pair of ebony-steel plate vambraces -2 lb,DB: -1  |  PB: -4  |  Moves: 0  |  Abs: 76.0

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