Clan Trinkets and Weary Merchant

A place for Immortals of the game to post changes in policy or other relevant announcements for the game.
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Feneon
Posts: 1928
Joined: Sat Dec 19, 2015 5:02 pm

Clan Trinkets and Weary Merchant

Post by Feneon » Sun Jul 16, 2017 12:54 am

Hello Randland,

After discussion amongst Staff, we have made several adjustments to how issuable clan trinkets work. Please see the following list for the relevant changes:
  • Rank 5 trinkets will no longer be lootable from corpses.
  • Rank 5 trinkets will be adjusted to be marginally better than their base item.
  • Rank 1 trinkets will be given a slight moves bonus, but will otherwise stay the same as they currently are.
  • Both items can still be issued by giving your relevant clan mob the applicable base item as well as issued for the current qp cost.
Weary merchants will no longer exchange any clan items for their base items. They will, however, now sell basic abs and dodge kits for a fee. This feature is only available for Lightside and Seanchan.

We recognize there is currently a disparity in perks caused by some clans having a rank 5 trinket in a slot where they can wear two of the item while others have it in a slot where they can only wear one. These instances will be addressed on a case-by-case basis by your Watcher. If you feel your clan is in some way neglected, feel free to contact your Watcher or Staff.

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