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Use of Travel/Gate/Fade and no-quit.

Posted: Sun May 17, 2015 7:51 am
by Elysia
After a few weeks of discussion and bouncing ideas back and forth, it was decided to make the skills Travel, Gate and Fade harder to use as a get-out-of-jail-free-card.

As of last night, Flash implemented a way so you can still cast Travel, Gate and Fade when you have no-quit, but the skills will have a significantly higher fail-rate under that circumstance. The change should have no effect on entering a Gate once it's been created, the change only affects the casting of the weave.

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