One room in Ruined Keep made locateable/Travel-able.

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Elysia
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Joined: Sun Feb 15, 2015 1:29 pm

One room in Ruined Keep made locateable/Travel-able.

Post by Elysia » Fri Oct 07, 2016 7:59 am

All,

In order to facilitate dreadlords, one room in the Ruined Keep has been made locateable and changed so one can port in/out. Note that this means that you can (mis)port into the Ruined Keep, hence this announcement being put on Announcements - to give LS channelers a heads up.

The room in question is the bank:

The Barracks
You have entered the sleeping chamber of the barracks. There are lots of
bunkbeds scattered all over here. Some are overturned, some have been
totally destroyed, and some are still intact. A disturbing smell of rot and
decay permeates the air. Skeleton parts can be seen scattered around as if
someone or something was torn apart here. The living room lies to the west.
Crude symbols have been carved into the wall.
[ obvious exits: W ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here commanding a fist of troops.
A large rat, as black as coal, stares at you from the shadows.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
Barely able to move his girth, this greedy-eyed trolloc grins evilly.

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