Adjustments to Non-Rare Weapons

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Korsik
Posts: 536
Joined: Tue Apr 07, 2020 1:46 pm

Adjustments to Non-Rare Weapons

Post by Korsik » Mon Mar 04, 2024 1:28 pm

There are a few abs weapons out there that wildly overperform on bash. We're dialing back these weapons so that rare weapons feel more meaningful for absers to use in PK vs dodgers.

a great claymore: -3 OB, -3 PB, -.1 lb.

examine claymore
It is a great claymore.
It is a two-handed long blade.
Offensive bonus: 90, Parrying bonus: 0, Damage: 7d5.
It is in pristine condition.
Weight: 17.2

a silver-banded war mallet: -12PB to

examine mallet
It is a silver-banded war mallet.
It is a two-handed club.
Offensive bonus: 78, Parrying bonus: 0, Damage: 4d10.
It is in pristine condition.
Weight: 18.2

an iron-strapped club: -12pb
examine club
It is an iron-strapped club.
It is a two-handed club.
Offensive bonus: 72, Parrying bonus: 0, Damage: 5d8.
It is in pristine condition.
Weight: 18.6

a spiked double handed warhammer: -20pb

examine warhammer
It is a spiked double handed warhammer.
It is a two-handed club.
Offensive bonus: 80, Parrying bonus: 0, Damage: 3d12.
It is in pristine condition.
Weight: 18.2

a bone-crushing mattock: -20pb

examine mattock
It is a bone-crushing mattock.
It is a two-handed club.
Offensive bonus: 74, Parrying bonus: 0, Damage: 8d4.
It is in pristine condition.
Weight: 18.2

a two-handed binnol: +4ob, -1lb

examine binnol
It is a two-handed binnol.
It is a two-handed flail.
Offensive bonus: 82, Parrying bonus: 0, Damage: 4d8.
It is in pristine condition.
Weight: 17.5

Korsik
Posts: 536
Joined: Tue Apr 07, 2020 1:46 pm

Re: Adjustments to Non-Rare Weapons

Post by Korsik » Thu Mar 21, 2024 9:21 am

A few weapon updates;

barbed steel trident: +1 OB +6 PB

Before
It is a barbed steel trident.
It is a two-handed polearm.
Offensive bonus: 79, Parrying bonus: 77, Damage: 6d5.
It is in pristine condition.
Weight: 15.4


After
It is a barbed steel trident.
It is a two-handed polearm.
Offensive bonus: 80, Parrying bonus: 83, Damage: 6d5.
It is in pristine condition.
Weight: 15.4


sharp, red stone dagger: dice change from 7d3 to 9d2

Before
It is a sharp, red stone dagger.
It is a short blade.
Offensive bonus: 81, Parrying bonus: 10, Damage: 7d3.
It is in pristine condition.

After
It is a sharp, red stone dagger.
It is a short blade.
Offensive bonus: 81, Parrying bonus: 10, Damage: 9d2.
It is in pristine condition.


a dagger of green jade: dice change from 9d2 to 6d3

Before
It is a dagger of green jade.
It is a short blade.
Offensive bonus: 87, Parrying bonus: 8, Damage: 9d2.
It is in pristine condition.

After
It is a dagger of green jade.
It is a short blade.
Offensive bonus: 87, Parrying bonus: 8, Damage: 6d3.
It is in pristine condition.


an ironshod staff of oak: dice change from 5d6 to 4d7

Before
It is an ironshod staff of oak.
It is a two-handed staff.
Offensive bonus: 85, Parrying bonus: 76, Damage: 5d6.
It is in pristine condition.

After
It is an ironshod staff of oak.
It is a two-handed staff.
Offensive bonus: 85, Parrying bonus: 76, Damage: 4d7.
It is in pristine condition.


a leatherleaf staff: dice change from 8d4 to 3d9

Before
It is a leatherleaf staff.
It is a two-handed staff.
Offensive bonus: 83, Parrying bonus: 79, Damage: 8d4.
It is in pristine condition.

After
It is a leatherleaf staff.
It is a two-handed staff.
Offensive bonus: 83, Parrying bonus: 79, Damage: 3d9.
It is in pristine condition.

Korsik
Posts: 536
Joined: Tue Apr 07, 2020 1:46 pm

Re: Adjustments to Non-Rare Weapons

Post by Korsik » Thu Apr 11, 2024 3:07 pm

a steel flanged mace - +2OB, +6PB, -0.3 lbs

BEFORE:
It is a steel flanged mace.
It is a club.
Offensive bonus: 79, Parrying bonus: 8, Damage: 6d6.
It is in pristine condition.
WEIGHT: 15.5

AFTER:
It is a steel flanged mace.
It is a club.
Offensive bonus: 80, Parrying bonus: 14, Damage: 6d6.
It is in pristine condition.
WEIGHT: 15.2

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