Code changes: Fear, Overchannel, NPCs and abs

A place for Immortals of the game to post changes in policy or other relevant announcements for the game.
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Aureus
Posts: 968
Joined: Mon Dec 28, 2020 11:13 pm

Code changes: Fear, Overchannel, NPCs and abs

Post by Aureus » Sun Feb 19, 2023 12:13 am

These code changes are live:

Fear
  • Fear will no longer cause players to be unable to engage in combat. ie, "k <whoever>" won't be blocked, but it will still caused missed combat rounds, and other skills will remain harder to initiate. This will allow blocking/spamming while feared and also alleviate the frustration around fear/stab and fear/charge.
  • To keep the power level about the same, it will instead on small (single digit) percent cause players to fail flees at the outset, similar to the "PANIC!" failed flees.
Overchannel
  • This will no longer have a chance to still players. Instead, there is a chance you draw too much of the One Power and burst into flames, incinerating yourself and potentially dealing damage to those around you, or that you are rendered senseless and stunned.
  • Stilling was too much of a character-ruining mechanic, especially with accidental use due to Portal Stones.
NPCs and abs
  • Non-humanoid NPCs (which included fade mobs) did not benefit from abs, even if wearing armor. Now they do.

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