Chance of qps/gcs when local clan hits local smob.
Posted: Wed Dec 22, 2021 9:27 am
This is the thing I had mentioned in a thread on Players Lounge, but a limited trial version so I can iron out kinks in mobol on 3 mobs instead of 18.
Using Illian and an example here:
For non-masters:
When a Companion hits an Illian smob and has a non-Companion friend along, members of the group will have a 20% chance of getting one qp (per boot, per nation per character).
When a Companion hits an Illian smob and has a Child of Light, Hand of Light, Forester, Legion, Thiefbane or Wisdom in their group, members of the group will have a 40% chance of getting one qp( per boot, per nation per character).
For masters:
When a Companion hits an Illian smob and has a non-Companion friend along, members of the group will have a 10% chance of getting one qp (per boot, per nation per character).
When a Companion hits an Illian smob and has a Child of Light, Hand of Light, Forester, Legion, Thiefbane or Wisdom in their group, members of the group will have a 20% chance of getting one qp ( per boot, per nation per character).
To activate this, kill the local smob AND its minions, kill it dead. Then say: For Illian!
You will get a message about the Pattern favoring you if succesful, although it will roll between the 1 qp and 20 gcs. You will always get something, unless you already got a reward in that nation during that boot.
This should hopefully increase group diversity. There is now a clear potential gain, the more clans are active in the game. There is now also a benefit to bringing an *oL, Forester, Legion, Thiefbane and Wisdom along. Additional bonus: there's a benefit to being friendly with various groups and nations. The opposite also goes: if you are warranted in said nation, you will not be eligible for a reward.
I should note though, that the perk of bringing an *oL, Forester and Legion around in their respective areas will not immediately lift you to the higher reward tier, once they are imped.
Currently imped as aforementioned 3 mob trial run so we can iron out mobol kinks:
Arad Doman: Celia and Maegor. Say: For Arad Doman!
Far Madding: Aylia and Bryn. Say: For Far Madding!
Illian: Brigand leader, Paishain, Smitty*. Say: For Illian!
I've put a no-mob 1u of Smitty so you can't lure out the hags and only kill the smob, which would make the check whether the entire smob and minions are dead, useless.
Note: once the smob is dead and you move out, there is a chance it will undo the clan check tally. This is to prevent people from reaping the qps when they put in zero effort.
Using Illian and an example here:
For non-masters:
When a Companion hits an Illian smob and has a non-Companion friend along, members of the group will have a 20% chance of getting one qp (per boot, per nation per character).
When a Companion hits an Illian smob and has a Child of Light, Hand of Light, Forester, Legion, Thiefbane or Wisdom in their group, members of the group will have a 40% chance of getting one qp( per boot, per nation per character).
For masters:
When a Companion hits an Illian smob and has a non-Companion friend along, members of the group will have a 10% chance of getting one qp (per boot, per nation per character).
When a Companion hits an Illian smob and has a Child of Light, Hand of Light, Forester, Legion, Thiefbane or Wisdom in their group, members of the group will have a 20% chance of getting one qp ( per boot, per nation per character).
To activate this, kill the local smob AND its minions, kill it dead. Then say: For Illian!
You will get a message about the Pattern favoring you if succesful, although it will roll between the 1 qp and 20 gcs. You will always get something, unless you already got a reward in that nation during that boot.
This should hopefully increase group diversity. There is now a clear potential gain, the more clans are active in the game. There is now also a benefit to bringing an *oL, Forester, Legion, Thiefbane and Wisdom along. Additional bonus: there's a benefit to being friendly with various groups and nations. The opposite also goes: if you are warranted in said nation, you will not be eligible for a reward.
I should note though, that the perk of bringing an *oL, Forester and Legion around in their respective areas will not immediately lift you to the higher reward tier, once they are imped.
Currently imped as aforementioned 3 mob trial run so we can iron out mobol kinks:
Arad Doman: Celia and Maegor. Say: For Arad Doman!
Far Madding: Aylia and Bryn. Say: For Far Madding!
Illian: Brigand leader, Paishain, Smitty*. Say: For Illian!
I've put a no-mob 1u of Smitty so you can't lure out the hags and only kill the smob, which would make the check whether the entire smob and minions are dead, useless.
Note: once the smob is dead and you move out, there is a chance it will undo the clan check tally. This is to prevent people from reaping the qps when they put in zero effort.