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Code Updates

Posted: Mon Oct 04, 2021 1:36 am
by Paladyr
Some code changes went live after the last reboot:
  • Fade Skill

    Long ago fades were given a bonus reduction to the duration of their fade pulse timer based on their clan level/rank. As time has passed our resident fades have murdered and climbed the ranks to levels that have made the bonus more powerful than intended, rendering the pk no-quit malus ineffective for high ranking fades who can simply attempt the fade over and over very quickly. To rebalance this bonus, we've changed the calculation from

    Code: Select all

    80 - level - (3 * clanlevel)
    to

    Code: Select all

    80 - level - (2 * MIN(6, clanlevel))
    This change lowers the rank-based fade pulse reduction by 50%, and caps the bonus at rank 6. A level 51, rank 4 fade previously had a fade timer of 80-51-3*4=17 pulses, and now has a fade timer of 80-51-2*4=21 pulses. A level 51 fade at rank 8 (the games highest-ranking fade) had a fade timer of 80-51-3*8=5 pulses, and now has a fade timer of 80-51-2*6=17 pulses.
  • Fade/Compel Skill

    If you use these skills while an Immortal is following you around, you will no longer be charged DPS for them and they will no longer fade with you (leaving your traveling companion behind).
  • Armor Degradation

    Armor condition now degrades at 50% of the previous rate. Less time mending, more time fighting!

There were some additional changes added to the game with the last reboot, but I'll leave it to the Immortals who worked on those changes to post about them.

Paladyr