The SMOB Project

A place for Immortals of the game to post changes in policy or other relevant announcements for the game.
Feneon
Posts: 1928
Joined: Sat Dec 19, 2015 5:02 pm

Re: The SMOB Project

Post by Feneon » Fri Jun 27, 2025 1:01 pm

Feneon wrote:
Wed Apr 30, 2025 6:47 pm
It delayed today (still not reliable, 3hours late?), but this is live now.

You'll see this on LS:
A recruitment officer narrates 'Gather in Andor, friends! Find something to do!'

I'd suggest you focus on smobs in Andor. Once those smobs repop after this narrate you'll notice which smobs have the potential for the loader and the difficulty will adjust with time as we see how it works out. The loader will rotate around every 90 minutes.
Since implementation this has been hit less than 20 times. That is a low sample size for data and while I've heard that it "doesn't work", I don't know what that means and have not received any mails or PMs about what people think it means.

Here is why you should be doing this:

1. There's a 70% for some form of dodge or combo trinkets.
2. There is a 30% chance to roll down into the secondary table.
3. There is 30% in the second table to roll into the third table.

The first table consists of: gchain 2x, jcuff, gring + obsid, gring 2x, obsidian 2x, c-belt + obsidian, c-belt + gchain.

I assume that people have seen the loads above and assumed this is the best case scenario, when it is the worst. I'm sharing some of this in hopes that it encourages people to figure out how this loader works and give me information on how and if it might be broken.

I have seen it break twice because of Orma being hideable still and people killing Orma and breaking it because the sequence requires at least 4 people to be present in the room.



I have seen it break twice because of Orma being hideable still and people killing Orma and breaking it because the sequence requires at least 4 people to be present in the room.

You can say "adventure" at CCS to find out if this has started or if there are no adventures to be had yet.

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