FIXED: FM zone change

... post your favorite game bugs here for the coders' attention. Please, please, please, show the steps necessary to repeat the bug. Otherwise they can't be solved and they will be ignored...

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Taziar
Posts: 961
Joined: Sat Mar 21, 2015 10:28 pm

FIXED: FM zone change

Post by Taziar » Thu Aug 13, 2015 7:10 pm

Think room links got messed up here...
(Near Tear gate and Diagan connection)


Hills By the Lake
Following the curve of a massive lake, these hills overlook the shoreline
in an ancient battle of water versus earth. For eons the battle has ensued,
the waters carrying away a little bit of the hill with each rolling wave.
Quite a few boats can be seen on the lake's surface, their owners casting
large nets into the water in hopes of a good day's catch.
[ obvious exits: E S W ]

West brings you to:

Into the Hills
Towering above the surface of a large lake, these hills hold back the flood
from expanding further outward. Standing atop any of the hills provides a
spectacular view of the city of Far Madding sitting on its island home. In
the distance to the northwest, a long stone bridge can be seen connecting
from the city to the hills a bit west of this point.
[ obvious exits: E S ]

But east of Into the Hills is:

In the Hills
Rolling almost endlessly in all directions, these hills dominate the
countryside. Growing across the faces of the hills is thick, yet short
cropped grasses. A small path follows the lulls between the hills, heading
from the road to the west deeper into the rolling range to the east.
[ obvious exits: N W ]

I think this is suppose to be the room linked west of Hills by the Lake:

A Road Through the Grass
Each side of this hard packed, dirt road is bordered by wind swept, grassy
fields sprinkled with small rocks, sand and other debris blown in off a
large lake which stands in the distance to the north. Several small houses
and other buildings have been built quite some distance to the east, away
from the lakes edge where the winds are weakened.
[ obvious exits: E S W ]
Last edited by Taziar on Thu Aug 13, 2015 7:27 pm, edited 1 time in total.

Taziar
Posts: 961
Joined: Sat Mar 21, 2015 10:28 pm

Re: FM zone change

Post by Taziar » Thu Aug 13, 2015 7:19 pm

Found another one...
(Glancor entrance)

Hills Beside the Road
Away from the edge of the road to the west, the low topped hills swell and
fall as they continue to stretch into the distance. Just over the hills to
the south, an extremely large lake beats its cold waves against the
shoreline. The hills continue to follow the lakes edge to the east.
[ obvious exits: E S ]

Goes east to:

Lane Around The Village
The atmosphere present in the city fits well with the hard life the people
lead. Composed of miners and farmers, the people truly understand what it
means to earn ones keep. Living in the Hills of Kintara and the Plains of
Maredo presents enough challenges with extreme weather alone.
[ obvious exits: E W ]

Where it should go to:

Twist In The Lane
The lane continues to wind its way through the buildings of Glancor.
During the day people sit outside when not busy chatting to neighbors or
outsiders for the latest gossip and news. At night, the shutters are drawn
tight and locked to keep ruffians and drunk miners from thinking twice of
stirring up trouble.
[ obvious exits: N E S W ]

Elysia
Posts: 8146
Joined: Sun Feb 15, 2015 1:29 pm

Re: FM zone change

Post by Elysia » Fri Aug 14, 2015 5:29 pm

Fixed this. For the third time. If it doesn't stick this time, my commands are bugged.

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