FIXED: Change 'a skin of human flesh' not to respond to 'water'
Posted: Sun Jun 24, 2018 11:14 am
Semantics, but eh.
Behind the Gates of the Night
[ obvious exits: N S ]
A water skin made from dried human flesh lies here.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
o HP:Healthy MV:Winded > get water
You get a skin of human flesh.
o HP:Healthy MV:Winded > inv
You are carrying:
a skin of human flesh
a water skin
o HP:Healthy MV:Winded > drop flesh
You drop a skin of human flesh.
o HP:Healthy MV:Winded > get skin
You get a skin of human flesh.
o HP:Healthy MV:Winded > drop all.skin
You drop a skin of human flesh.
You drop a water skin.
o HP:Healthy MV:Winded > get all.water
You get a water skin.
You get a skin of human flesh.
Behind the Gates of the Night
[ obvious exits: N S ]
A water skin made from dried human flesh lies here.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
o HP:Healthy MV:Winded > get water
You get a skin of human flesh.
o HP:Healthy MV:Winded > inv
You are carrying:
a skin of human flesh
a water skin
o HP:Healthy MV:Winded > drop flesh
You drop a skin of human flesh.
o HP:Healthy MV:Winded > get skin
You get a skin of human flesh.
o HP:Healthy MV:Winded > drop all.skin
You drop a skin of human flesh.
You drop a water skin.
o HP:Healthy MV:Winded > get all.water
You get a water skin.
You get a skin of human flesh.