o HP:Wounded MV:Weary > The Eastern Tip of the Southern Hall
[ obvious exits: N E S ]
A huge trolloc marked with a whirlwind snorts here.
o HP:Wounded MV:Weary > TICK IN 5 SECONDS.
The raven master bellows 'sentinel was spotted in A Winding Road'
o HP:Wounded MV:Winded > narr is that a master mob the rm is on about?
You narrate 'is that a master mob the rm is on about?'
o HP:Wounded MV:Winded > s
The Cell with a Fresh Kill
[ obvious exits: N ]
A rancid slab of decaying meat lies here, covered with maggots.
o HP:Wounded MV:Winded > n
e
The Eastern Tip of the Southern Hall
[ obvious exits: N E S ]
A huge trolloc marked with a whirlwind snorts here.
o HP:Wounded MV:Winded > The Hallway
[ obvious exits: E S W ]
o HP:Wounded MV:Winded > s
In a Cell with Dead Bodies
[ obvious exits: N ]
A huge trolloc marked with a whirlwind snorts here.
o HP:Wounded MV:Winded > n
e
The Hallway
[ obvious exits: E S W ]
o HP:Wounded MV:Winded > In the Southern Hall of the Dungeon
[ obvious exits: E S W ]
o HP:Wounded MV:Weary > s
A Small Cell
[ obvious exits: N ]
A leather flask, stained dark red, lies forgotten here. [2]
o HP:Wounded MV:Weary > n
e
In the Southern Hall of the Dungeon
[ obvious exits: E S W ]
o HP:Wounded MV:Weary > The Southern Hall of the Dungeon
[ obvious exits: N S W ]
o HP:Wounded MV:Weary > s
Small Storage Area
[ obvious exits: N ]
Xiric narrates 'dunno'
o HP:Wounded MV:Weary > n
The Southern Hall of the Dungeon
[ obvious exits: N S W ]
n
o HP:Wounded MV:Weary > The Dungeon
[ obvious exits: N S U ]
o HP:Wounded MV:Weary > u
The Eastern Wing of the Great Hall
[ obvious exits: N S W D ]
A rancid slab of decaying meat lies here, covered with maggots.
A thick leather vest is here.
A thin pair of leather gloves has been set here.
A black iron pike stands by the roadside.
A set of chainmail leggings lay upon the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A small purse is here.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
Cracking his already aged knuckles, the Ghar'ghael Quartermaster stands ready.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.
o HP:Wounded MV:Weary > where
Players in your Zone
--------------------
Aardvolf - The Eastern Wing of the Great Hall
Xarn - The Courtyard
Epoh - Sleeping Chamber
Rysse - The Blacksmith's Workshop
Sagrim - The Well
Xiric - The Well
o HP:Wounded MV:Weary > w
The Eastern Wing of the Great Hall
[ obvious exits: N E S W ]
A trolloc is here commanding a fist of troops.
o HP:Wounded MV:Weary >
Xarn has arrived from the west.
o HP:Wounded MV:Weary > w
Xarn leaves east.
o HP:Wounded MV:Weary > In the Great hall
[ obvious exits: N E S W ]
A trolloc is here commanding a fist of troops.
A beastly, boar-headed trolloc growls maliciously.
o HP:Wounded MV:Weary > w
The Entrance to the Great Hall
[ obvious exits: E W ]
An artifact collector stands here, searching specific items.
A trolloc is here commanding a fist of troops.
A young trolloc is here, growling with a deep bloodlust.
A huge darkhound is here, drooling and snarling.
w
o HP:Wounded MV:Weary > w
The Entrance to the Southern Twin Keep
[ obvious exits: N E W ]
A young trolloc is here, growling with a deep bloodlust.
A huge darkhound is here, drooling and snarling.
o HP:Wounded MV:Weary > The Courtyard
[ obvious exits: E S W ]
A figure stands here, ready to collect unwanted things.
A young trolloc is here, growling with a deep bloodlust.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
w
o HP:Wounded MV:Weary > The Courtyard
[ obvious exits: N E S W ]
n
o HP:Wounded MV:Weary > The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A black flame dances here in midair.
A board hangs on a wall peppered with tales of glory, adventure and history.
A hideous trolloc is here, in a world of hurt.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
Sagrim the Whale is resting here.
Xiric the Sneaksy is resting here mending a weapon.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
An aging weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.
o HP:Wounded MV:Weary >
The raven master bellows 'sentinel was spotted in A Winding Road'
o HP:Wounded MV:Weary > n
The Courtyard
[ obvious exits: N E S W ]
o HP:Wounded MV:Weary > drop all.limb
s
You drop a shattered arm.
You drop a shattered arm.
You drop a severed leg.
You drop a severed leg.
o HP:Wounded MV:Weary > The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A black flame dances here in midair.
A board hangs on a wall peppered with tales of glory, adventure and history.
A hideous trolloc is here, in a world of hurt.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
Sagrim the Whale is resting here.
Xiric the Sneaksy is resting here mending a weapon.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
An aging weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.
o HP:Wounded MV:Weary >
Sagrim narrates 'maybe'
o HP:Hurt MV:Weary >
A Dhai'mon trolloc has arrived from the west.
o HP:Hurt MV:Weary >
The raven master bellows 'sentinel was spotted in A Winding Road'
o HP:Hurt MV:Weary > TICK IN 5 SECONDS.
The clouds disappear.
o HP:Hurt MV:Winded >
The raven master bellows 'sentinel was spotted in A Winding Road'
o HP:Hurt MV:Winded >
A hooved trolloc has arrived from the west.
o HP:Hurt MV:Winded >
The raven master bellows 'sentinel was spotted in A Winding Road'
o HP:Hurt MV:Winded >
A Dhai'mon trolloc leaves west.
o HP:Hurt MV:Winded >
The raven master bellows 'sentinel was spotted in A Winding Road'
o HP:Hurt MV:Winded > TICK IN 5 SECONDS.
The raven master bellows 'sentinel was spotted in A Winding Road'
o HP:Hurt MV:Winded > where
Players in your Zone
--------------------
Aardvolf - The Well
Xarn - The Eastern Wing of the Great Hall
Epoh - Sleeping Chamber
Rysse - The Blacksmith's Workshop
Sagrim - The Well
Xiric - The Well
o HP:Hurt MV:Winded >
The raven master bellows 'sentinel was spotted in A Winding Road'
o HP:Hurt MV:Winded > narr we kill sentinel to shut up rm? kik
You narrate 'we kill sentinel to shut up rm? kik'
o HP:Hurt MV:Winded >
A hooved trolloc leaves east.
A muzzled trolloc has arrived from the east.
o HP:Scratched MV:Winded >
The raven master bellows 'sentinel was spotted in A Winding Road'
o HP:Scratched MV:Winded >
Sagrim narrates 'if i was master i'd award you qps for doing so'
o HP:Scratched MV:Winded >
Rysse has arrived from the east.
o HP:Scratched MV:Winded >
Rysse leaves south.
o HP:Scratched MV:Winded > l rysse
You do not see that here.
o HP:Scratched MV:Winded > TICK IN 5 SECONDS.
where
Players in your Zone
--------------------
Rysse - The Old Stables
Aardvolf - The Well
Xarn - The Eastern Wing of the Great Hall
Epoh - Sleeping Chamber
Sagrim - The Well
Xiric - The Well
o HP:Scratched MV:Winded > inv
You are carrying:
Nothing.
o HP:Scratched MV:Winded > n
The Courtyard
[ obvious exits: N E S W ]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
o HP:Scratched MV:Tiring > get limb
s
You get a severed leg.
o HP:Scratched MV:Tiring > The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A black flame dances here in midair.
A board hangs on a wall peppered with tales of glory, adventure and history.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
Sagrim the Whale is resting here.
Xiric the Sneaksy is resting here mending a weapon.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
An aging weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.
o HP:Scratched MV:Tiring >
The raven master bellows 'sentinel was spotted in A Winding Road'
o HP:Scratched MV:Tiring > eat limb
You eat the leg.
You are full.
Removed Spam of getting to Winding.
o HP:Scratched MV:Weary > n
A Winding Road
[ obvious exits: E S ]
A flock of ravens is circling in the air, searching for prey.
* HP:Scratched MV:Weary > l flock
You do not see that here.
* HP:Scratched MV:Weary > narr well i found the flock in A Winding Road, but nothing here
You narrate 'well i found the flock in A Winding Road, but nothing here'
e
* HP:Scratched MV:Weary > A flock of ravens swarms in from high above to continue its circling and scouting.
A Winding Road
[ obvious exits: E W ]
o HP:Scratched MV:Weary > w
A Winding Road
[ obvious exits: E S ]
A flock of ravens is circling in the air, searching for prey.
* HP:Scratched MV:Weary >
Sagrim narrates 'hidden?'
* HP:Scratched MV:Weary > narr he just yell again?
You narrate 'he just yell again?'
* HP:Scratched MV:Weary > l
TICK IN 5 SECONDS.
A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
* HP:Scratched MV:Weary > kill h.sentinel
bash
They aren't here.
* HP:Scratched MV:Weary > Bash who?
* HP:Scratched MV:Weary > kill sentinel
They aren't here.
* HP:Scratched MV:Weary > kill sentinel
kill sentinel
They aren't here.
* HP:Scratched MV:Weary > They aren't here.
* HP:Scratched MV:Weary >
Sagrim narrates 'ya'
* HP:Scratched MV:Weary >
The sun rises.
Timer now at 62 secs.
* HP:Scratched MV:Winded >
A flock of ravens swarms in from high above to continue its circling and scouting.
* HP:Scratched MV:Winded >
Sagrim narrates 'again just now'
* HP:Scratched MV:Winded > narr yeah this flock is on something, but it is a hidden mob
You narrate 'yeah this flock is on something, but it is a hidden mob'
* HP:Scratched MV:Winded > narr and not one i can hit
You narrate 'and not one i can hit'
* HP:Scratched MV:Winded > where
Players in your Zone
--------------------
Rysse - Before a Cliff's Wall
Aardvolf - A Winding Road
* HP:Scratched MV:Winded >
A flock of ravens swarms in from high above to continue its circling and scouting.
kill h.sentinel
* HP:Scratched MV:Winded > They aren't here.
* HP:Scratched MV:Winded > kill sentinel
They aren't here.
* HP:Scratched MV:Winded >
Sagrim narrates 'can't hit it?'
* HP:Scratched MV:Winded > nar still Sentinel?
You narrate 'still Sentinel?'
* HP:Scratched MV:Winded >
Sagrim narrates 'yes'
* HP:Scratched MV:Winded >
A flock of ravens swarms in from high above to continue its circling and scouting.
* HP:Scratched MV:Winded > kill h.sentinel
They aren't here.
* HP:Scratched MV:Winded > TICK IN 5 SECONDS.
narr yeah it a mobule. should report bug
The day has begun.
Timer now at 62 secs.
* HP:Scratched MV:Winded > You narrate 'yeah it a mobule. should report bug'
* HP:Scratched MV:Winded >
A flock of ravens swarms in from high above to continue its circling and scouting.
* HP:Scratched MV:Winded > where
Players in your Zone
--------------------
Rysse - A Winding Road
Aardvolf - A Winding Road
* HP:Scratched MV:Winded > where
Players in your Zone
--------------------
Rysse - A Winding Road
Aardvolf - A Winding Road
* HP:Scratched MV:Winded > where
A flock of ravens swarms in from high above to continue its circling and scouting.
* HP:Scratched MV:Winded >
Sagrim narrates 'wearing anything?'
* HP:Scratched MV:Winded > Players in your Zone
--------------------
Rysse - A Winding Road
Aardvolf - A Winding Road
* HP:Scratched MV:Winded > narr no it is full hidden, like i cant see anything cant hit anything
You narrate 'no it is full hidden, like i cant see anything cant hit anything'
* HP:Scratched MV:Winded >
A flock of ravens swarms in from high above to continue its circling and scouting.
* HP:Scratched MV:Winded > l
A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
A flock of ravens is circling in the air, searching for prey.
* HP:Scratched MV:Winded > TICK IN 5 SECONDS.
narr is a background mob for imm stuff i am sure
You narrate 'is a background mob for imm stuff i am sure'
* HP:Healthy MV:Tiring >
Roxie narrates 'whatup'
* HP:Healthy MV:Tiring >
A flock of ravens swarms in from high above to continue its circling and scouting.
* HP:Healthy MV:Tiring > where
Players in your Zone
--------------------
Rysse - Beneath a Cliff's Ledge
Aardvolf - A Winding Road
* HP:Healthy MV:Tiring > where
Players in your Zone
--------------------
Rysse - A Winding Road
Aardvolf - A Winding Road
l
* HP:Healthy MV:Tiring > A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
* HP:Healthy MV:Tiring >
A flock of ravens swarms in from high above to continue its circling and scouting.
* HP:Healthy MV:Tiring >
Sagrim has arrived from the east.
* HP:Healthy MV:Tiring >
A flock of ravens swarms in from high above to continue its circling and scouting.
* HP:Healthy MV:Tiring > TICK IN 5 SECONDS.
nod
You nod in agreement.
* HP:Healthy MV:Strong >
A flock of ravens swarms in from high above to continue its circling and scouting.
* HP:Healthy MV:Strong > l
A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
A flock of ravens is circling in the air, searching for prey.
* HP:Healthy MV:Strong > where
Players in your Zone
--------------------
Sagrim - A Winding Road
Rysse - A Winding Road
Aardvolf - A Winding Road
* HP:Healthy MV:Strong > tell sagrim you report it?
You tell Sagrim 'you report it?'
* HP:Healthy MV:Strong > tell sagrim or want me to?
A flock of ravens swarms in from high above to continue its circling and scouting.
* HP:Healthy MV:Strong > You tell Sagrim 'or want me to?'
* HP:Healthy MV:Strong >
Sagrim tells you 'nah just looking around making sure'
* HP:Healthy MV:Strong >
Sagrim tells you 'go ahead mate

Removed spam getting back toward Keep.
e
* HP:Scratched MV:Winded > e
A Path to the Blight
[ obvious exits: E W ]
* HP:Scratched MV:Winded > e
The raven master bellows 'sentinel was spotted in A Winding Road'
Path to the Blight
[ obvious exits: E W ]
* HP:Scratched MV:Winded > Rotten Vegetation
[ obvious exits: N E W ]
* HP:Scratched MV:Winded > Near a Bridge
[ obvious exits: N E W ]
o HP:Scratched MV:Winded > e
e
The Bridge
[ obvious exits: E W ]
call
o HP:Scratched MV:Winded > In Front of the Castle
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
* HP:Scratched MV:Winded > You call for the stonegate to be opened.
The stonegate is opened from the other side.
* HP:Scratched MV:Winded > e
The Gatekeep
[ obvious exits: E W ]
A burly trolloc stands here, eyeing the surroundings.
A trolloc is here commanding a fist of troops.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
e
* HP:Scratched MV:Winded > Entrance to the Courtyard
[ obvious exits: N E S W ]
A hideous trolloc is here, in a world of hurt.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
* HP:Scratched MV:Winded > e
The Courtyard
[ obvious exits: N E S W ]
n
* HP:Scratched MV:Winded > The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A black flame dances here in midair.
A board hangs on a wall peppered with tales of glory, adventure and history.
Xiric the Sneaksy is resting here mending a weapon.
A figure stands here, ready to collect unwanted things.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
An aging weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.
* HP:Scratched MV:Winded > rest
You sit down and rest your tired bones.
* HP:Scratched MV:Winded > drink blood
You drink the blood.
You don't feel thirsty any more.
* HP:Scratched MV:Winded > time
It is 9 o'clock am, on the 6th day of the month of Jumara, year 1212.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!
(Server: Sun Feb 18 13:25:15 2018 EST, up for 13 hours, 20 minutes)
* HP:Scratched MV:Winded >
The collector leaves east.
* HP:Scratched MV:Winded >
The raven master bellows 'sentinel was spotted in A Winding Road'
* HP:Scratched MV:Winded >
The raven master bellows 'sentinel was spotted in A Winding Road'
* HP:Scratched MV:Winded > TICK IN 5 SECONDS.
The raven master bellows 'sentinel was spotted in A Winding Road'