FIXED: Chit Turn in

... post your favorite game bugs here for the coders' attention. Please, please, please, show the steps necessary to repeat the bug. Otherwise they can't be solved and they will be ignored...

Moderator: Aureus

Byorn
Posts: 69
Joined: Thu Feb 23, 2017 11:40 pm

FIXED: Chit Turn in

Post by Byorn » Thu Mar 02, 2017 1:20 am

This was supposed to open I believe?


* HP:Battered MV:Strong > l

The light through the cracks of the oakdoor brightens and beckons you toward it.

* HP:Battered MV:Strong > A Disgusting Room
This room has been occupied recently. The walls are covered with excrement
and the stink is unbelievable. You can't wait to get out of here. An empty
doorway leads south, and a standing door leads west. A carved oakdoor
stands at the back of the room. Dim light seeps in from the cracks.
[ obvious exits: S W ]

* HP:Battered MV:Strong > l oakdoor
You do not see that here.

* HP:Battered MV:Strong > n
Alas, you cannot go that way...

* HP:Battered MV:Strong > l n
* HP:Battered MV:Strong > unlock oakdoor
Ok.

* HP:Battered MV:Strong > open panel
I see no panel here.

* HP:Battered MV:Strong >
You drop a black and white key.
I see no oakdoor there.
The oakdoor creaks open and a flood of light illuminates the room.

* HP:Battered MV:Strong > ope oakdoor
I see no oakdoor here.

* HP:Battered MV:Strong > l
A Disgusting Room
This room has been occupied recently. The walls are covered with excrement
and the stink is unbelievable. You can't wait to get out of here. An empty
doorway leads south, and a standing door leads west. A carved oakdoor
stands at the back of the room. Dim light seeps in from the cracks.
[ obvious exits: S W ]

* HP:Battered MV:Strong > l
A Disgusting Room
This room has been occupied recently. The walls are covered with excrement
and the stink is unbelievable. You can't wait to get out of here. An empty
doorway leads south, and a standing door leads west. A carved oakdoor
stands at the back of the room. Dim light seeps in from the cracks.
[ obvious exits: S W ]

* HP:Battered MV:Strong > l
A Disgusting Room
This room has been occupied recently. The walls are covered with excrement
and the stink is unbelievable. You can't wait to get out of here. An empty
doorway leads south, and a standing door leads west. A carved oakdoor
stands at the back of the room. Dim light seeps in from the cracks.
[ obvious exits: S W ]

* HP:Battered MV:Strong > inv
You are carrying:
a bronze chit

* HP:Battered MV:Strong > l
A Disgusting Room
This room has been occupied recently. The walls are covered with excrement
and the stink is unbelievable. You can't wait to get out of here. An empty
doorway leads south, and a standing door leads west. A carved oakdoor
stands at the back of the room. Dim light seeps in from the cracks.
[ obvious exits: S W ]

* HP:Battered MV:Strong > l
A Disgusting Room
This room has been occupied recently. The walls are covered with excrement
and the stink is unbelievable. You can't wait to get out of here. An empty
doorway leads south, and a standing door leads west. A carved oakdoor
stands at the back of the room. Dim light seeps in from the cracks.
[ obvious exits: S W ]

* HP:Battered MV:Strong > l
A Disgusting Room
This room has been occupied recently. The walls are covered with excrement
and the stink is unbelievable. You can't wait to get out of here. An empty
doorway leads south, and a standing door leads west. A carved oakdoor
stands at the back of the room. Dim light seeps in from the cracks.
[ obvious exits: S W ]

* HP:Battered MV:Strong > w
Burned Room
[ obvious exits: E W ]

* HP:Battered MV:Strong > e
A Disgusting Room
[ obvious exits: S W ]

* HP:Battered MV:Strong > nar wtf
You narrate 'wtf'

* HP:Battered MV:Strong >
The light through the cracks of the oakdoor brightens and beckons you toward it.

* HP:Battered MV:Strong > l
A Disgusting Room
This room has been occupied recently. The walls are covered with excrement
and the stink is unbelievable. You can't wait to get out of here. An empty
doorway leads south, and a standing door leads west. A carved oakdoor
stands at the back of the room. Dim light seeps in from the cracks.
[ obvious exits: S W ]

* HP:Battered MV:Strong >
Plavin tells you 'you die with my chit?'

* HP:Battered MV:Strong > nar oh it is mobol
You narrate 'oh it is mobol'

re no
* HP:Battered MV:Strong > You can't find it!

* HP:Battered MV:Strong > rep no
You reply to Plavin 'no'

* HP:Battered MV:Strong > l
A Disgusting Room
This room has been occupied recently. The walls are covered with excrement
and the stink is unbelievable. You can't wait to get out of here. An empty
doorway leads south, and a standing door leads west. A carved oakdoor
stands at the back of the room. Dim light seeps in from the cracks.
[ obvious exits: S W ]

* HP:Battered MV:Strong > ope oakdoor
I see no oakdoor here.

* HP:Battered MV:Strong > l n
l
* HP:Battered MV:Strong > wher
A Disgusting Room
This room has been occupied recently. The walls are covered with excrement
and the stink is unbelievable. You can't wait to get out of here. An empty
doorway leads south, and a standing door leads west. A carved oakdoor
stands at the back of the room. Dim light seeps in from the cracks.
[ obvious exits: S W ]