Page 1 of 1
CODING: game mechanic
Posted: Thu Aug 25, 2016 7:14 pm
by Darlana
* R HP:Scratched SP:Strong MV:Tiring > channel 'fireball' h.myzec
* R HP:Scratched SP:Strong MV:Tiring >
You begin to weave the appropriate flows...
-
=
+*
*Zola* panics, and attempts to flee!
*Khosis* panics, and attempts to flee!
*Zola* leaves east.
*
A shrill piercing scream reverberates through the area.
*Khosis* tries to hack Rodger, but he deflects the blow.
*Ghraak* tries to hack Reen, but he parries successfully.
You feel parched from the hot weather.
*Khosis* leaves west.
+
=
*Ghraak* panics, and attempts to flee!
-
*Ghraak* leaves west riding a shadow stallion.
Reen tries to slice *Myzec*, but he parries successfully.
-
=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Myzec*.
* R HP:Scratched SP:Good MV:Strong - Khosis: Hurt >
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Rodger.
And this stab was from damaged Myzec ... HOW!? What's wrong with game?
Re: game mechanic
Posted: Thu Aug 25, 2016 7:18 pm
by Shinobi
Perks of a half-tic in the middle of combat. What doesn't make sense is that Myzec regained more than a fireball's worth of damage in a half tic.
Don't understand how you're seeing an engaged prompt. Potentially miscommunication with client. But, because your timer is rolling your engaged with Khosis past his leaving the room because you've still got a prompt buffered.
Chance of this recurring in a world where the amount of thieves in a PK session is low.

Re: game mechanic
Posted: Thu Aug 25, 2016 7:31 pm
by Darlana
1) I seriously doubt Myzec regained on half-tic more hps than fball at 80 degree weather
2) I was not on Khosis before for like for 2 tics, and this prompt was from mud.
Re: game mechanic
Posted: Thu Aug 25, 2016 7:36 pm
by Darlana
And only explain i can understand why Khosis in prompt is that Reen was on Myzec, Myzec was grouped and fball hit on Myzec brought me on to Khosis cause of group.
But more over this explain does not explain why i got stabed and gives one more reason why i should not be stabed.
Re: game mechanic
Posted: Thu Aug 25, 2016 8:19 pm
by Thore
Has half tic regen been around since the game's beginning or was it a coding change? I believe it accounts for some weave timers going through despite the channie getting hit (even quite hard). Seems like the math is bugged or something.
Re: game mechanic
Posted: Thu Aug 25, 2016 9:48 pm
by Weir
It was a coding change probably about 10 years ago now. Back when they upped trolloc regen.
I feel what likely was the case here was simply Point of No Return/visual client bug, rather than any amount of regen. I don't see someone not getting interrupted by a fireball due to HP loss for anything other than PoNR. I think the Khosis line is likely something client-side.
Re: game mechanic
Posted: Thu Aug 25, 2016 11:52 pm
by Rig
Oh yes, I love when channies don't engage before weaving, free blicks.
Re: game mechanic
Posted: Fri Aug 26, 2016 7:41 pm
by Elysia
I'm not even going to pretend I'm knowledgable enough to explain this.
It looks like ponr or buggy prompt messages to me.
Either way, even if we could figure out what it is, I doubt it will be fixed.
Re: game mechanic
Posted: Sat Sep 24, 2016 1:05 pm
by Shzrei
PONR stab where her Fball would have engaged her on Myzec but instead results in faceoff to Khosis, Stab is done on PONR before any calculation of her being engaged but the prompt reads engaged to Khosis because its the last thing that goes through in a round.
I think.
Re: CODING: game mechanic
Posted: Mon Nov 14, 2016 2:34 pm
by Aardvolf
Did Khosis sneak back in? Not that it has anything to do with the bug, just wondering if Khosis had come back in to receive the faceoff reassign?
*Khosis* leaves west.
+
=
*Ghraak* panics, and attempts to flee!
-
*Ghraak* leaves west riding a shadow stallion.
Reen tries to slice *Myzec*, but he parries successfully.
-
=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Myzec*.
* R HP:Scratched SP:Good MV:Strong - Khosis: Hurt >