Bug: Sheepdog attacks Far Madding Guards

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elara
Posts: 26
Joined: Tue Jan 09, 2024 12:40 pm

Bug: Sheepdog attacks Far Madding Guards

Post by elara » Thu Apr 04, 2024 9:39 pm

WHO: My little sheepdog attacked a far madding guard at random today, the one you get for four crowns from the mistress near Emonds Field.

WHAT:
This resulted in a warrant because I was grouped with said pupper and was now associated with a violent dog breed.

WHEN: probably 10 minutes prior to this:

It is 3 o'clock am, on the 2nd day of the month of Nesan, year 1564.
According to legend and prophecy, this is the First Turn of the Wheel.
The Shadow grows stronger as Teveyl is raised as a dreadlord.

HOW:
(Server: Thu Apr 4 21:56:35 2024 EST, last rebooted 21 hours, 53 minutes ago)
* R HP:Healthy SP:Bursting MV:Full > Inside the Tear Gate
The island narrows between two sheer cliffs, wide enough to support a
guarded gate flanked by stone towers in which the cities guards peer out
upon the crowds flowing in and out of the city. The streets of the inner
city turn into a stone paved road once outside the gate, the stones
themselves showing signs of wear from hundreds of years of constant
traffic. The land widens once again to the south forming a grassy field.
[ obvious exits: N S ]
Zone: Far Madding North
Door south: TearGate
An iron lantern hangs from the wall above the gate.
A gray palfrey prances skittishly nearby, being ridden by you.
A clean shaven street guard stands here on patrol.
A clean shaven street guard stands here on patrol.
A clean shaven street guard stands here on patrol.
A clean shaven street guard stands here on patrol.
An officer with a yellow plume stands here.
An eager sheepdog has arrived from the north.

* R HP:Healthy SP:Bursting MV:Full >
s

An eager sheepdog tries to hit a Far Madding street guard, but he deflects the blow.

s
* R HP:Healthy SP:Bursting MV:Full > The TearGate seems to be closed.

* R HP:Healthy SP:Bursting MV:Full > A Far Madding street guard scythes an eager sheepdog's right
foreleg hard.
A Far Madding street guard joins a Far Madding street guard's fight!
A Far Madding street guard joins a Far Madding street guard's fight!
A Far Madding street guard joins a Far Madding street guard's fight!
An officer of Far Madding joins a Far Madding street guard's fight!
An eager sheepdog tries to hit a Far Madding street guard, but he parries successfully.
No way! You're fighting for your life!

* R HP:Healthy SP:Bursting MV:Full - a Far Madding street guard: Scratched >
call
f
You call for the TearGate to be opened.

* R HP:Healthy SP:Bursting MV:Full - a Far Madding street guard: Scratched > A
Far Madding street guard has arrived from the north.
A Far Madding street guard has arrived from the north.
You panic and attempt to flee!


You flee head over heels.
Darksbane Street by the Heights
On the western side of the road stands great palaces and mansions
overlooking the picturesque cliffs of the Heights as they drop off into the
freshwater river. A well manicured park takes up the eastern edge of the
road where the ground is not stable enough to build upon.
[ obvious exits: N E S W ]
Zone: Far Madding North
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A well-dressed man peals his bell, alerting people to the latest news.
A gray mouse is scuttling about here.

* R HP:Healthy SP:Bursting MV:Full >

A Far Madding street guard has arrived from the south.
A Far Madding street guard has arrived from the south.

* R HP:Healthy SP:Bursting MV:Full >

A Far Madding street guard nods at you.
A Far Madding street guard has arrived from the north.
A Far Madding street guard has arrived from the north.
A Far Madding street guard has arrived from the north.
A Far Madding street guard has arrived from the north.

s
* R HP:Healthy SP:Bursting MV:Full >
Inside the Tear Gate
The island narrows between two sheer cliffs, wide enough to support a
guarded gate flanked by stone towers in which the cities guards peer out
upon the crowds flowing in and out of the city. The streets of the inner
city turn into a stone paved road once outside the gate, the stones
themselves showing signs of wear from hundreds of years of constant
traffic. The land widens once again to the south forming a grassy field.
[ obvious exits: N S ]
Zone: Far Madding North
Door south: TearGate
An iron lantern hangs from the wall above the gate.
A gray palfrey prances skittishly nearby, being ridden by you.
An eager sheepdog is here, fighting a Far Madding street guard.
A Far Madding street guard is here, fighting an eager sheepdog.
A clean shaven street guard stands here on patrol.
A clean shaven street guard stands here on patrol.
A Far Madding street guard is here, fighting an eager sheepdog.
An officer with a yellow plume stands here.

* R HP:Healthy SP:Bursting MV:Full >
call

A Far Madding street guard scythes an eager sheepdog's body extremely hard.
An eager sheepdog is stunned, but will probably regain consciousness...
A Far Madding street guard scythes an eager sheepdog's body into bloody fragments!
An eager sheepdog is dead! R.I.P.
Your blood freezes as you hear an eager sheepdog's death cry.
An eager sheepdog stops following you.
A Far Madding street guard has arrived from the north.
A Far Madding street guard has arrived from the north.
A Far Madding street guard has arrived from the north.
A Far Madding street guard has arrived from the north.
A Far Madding street guard has arrived from the north.
A Far Madding street guard has arrived from the north.

s
s
* R HP:Healthy SP:Bursting MV:Full > You call for the TearGate to be opened.

* R HP:Healthy SP:Bursting MV:Full > The TearGate seems to be closed.

* R HP:Healthy SP:Bursting MV:Full > The TearGate seems to be closed.

* R HP:Healthy SP:Bursting MV:Full >
A Far Madding street guard joins a Far Madding street guard's fight!
A Far Madding street guard joins a Far Madding street guard's fight!
A Far Madding street guard joins a Far Madding street guard's fight!
An officer of Far Madding joins a Far Madding street guard's fight!
A Far Madding street guard joins a Far Madding street guard's fight!
A Far Madding street guard joins a Far Madding street guard's fight!
A Far Madding street guard joins a Far Madding street guard's fight!

* R HP:Healthy SP:Bursting MV:Full - a Far Madding street guard: Healthy >
f
n
PANIC! You couldn't escape!

* R HP:Healthy SP:Bursting MV:Full - a Far Madding street guard: Healthy >
No way! You're fighting for your life!

* R HP:Healthy SP:Bursting MV:Full - a Far Madding street guard: Healthy >

A Far Madding street guard scythes your right leg hard.
A Far Madding street guard growls menacingly.
A Far Madding street guard scythes your body very hard.
A Far Madding street guard scythes your body very hard.
An officer of Far Madding slashes your body very hard.
A Far Madding street guard scythes your head very hard.
A Far Madding street guard tries to scythe you, but you parry successfully.
A Far Madding street guard scythes your body hard.
You barely tickle a Far Madding street guard's body with your hit.
A Far Madding street guard tries to scythe you, but you dodge the attack.

wimpy
f
* R HP:Wounded SP:Bursting MV:Full - a Far Madding street guard: Healthy >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 138 hit points.

* R HP:Wounded SP:Bursting MV:Full - a Far Madding street guard: Healthy > You
panic and attempt to flee!

n

Kiltwich
Posts: 64
Joined: Fri Aug 05, 2022 1:05 am

Re: Bug: Sheepdog attacks Far Madding Guards

Post by Kiltwich » Fri Apr 05, 2024 1:37 am

Several pets have this happen (generally pets that can assist you in combat), and to the guard mobs in several cities. I believe it has something to do with the guards doing mobol checks on players that have a potential result in jailing the person (e.g. wearing dark-eq inside Fal Dara).

The small black dogs that several petshops sell will also do this.

Your best option is to stick with trained falcons if you need an xp partner that can also do some amount of attacking, otherwise leaving the dog outside of the city limits (I believe it can also occur on the patty north of the FM city gates).

Fun fact: the Far Madding petshop used to sell said small black dog, which was quite cruel as the FM guard's are quite active with their mobol checks and there was a good chance the lowbie who purchased the dog wouldn't make it out of the city before this happens to them.

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