FIXED: Jumping two corpses of doom

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Reck
Posts: 32
Joined: Sat Apr 25, 2015 10:33 am

FIXED: Jumping two corpses of doom

Post by Reck » Wed Dec 13, 2023 10:53 pm

So just for a bit of context, I'm crit inside Caemlyn with Lamans.

I run the risk and jump out of NE tower in Caemlyn.

The below is what happened




S HP:Healthy MV:Tiring > [jump out]
Ok.

S HP:Healthy MV:Tiring >
Sik makes a flying leap out of an open window!
OOF!! The fall knocks the wind out of you!
SNAP Pain shoots up your leg and into your side!
Ouch!

S HP:Scratched MV:Winded >
l
Braem Wood Outside Caemlyn
Although the densely populated city of Caemlyn is just a stone's throw
away, the smells, sights and sounds of the forest make it seem distant. The
walls of the town, visible westwards, appear out of place amongst the oaks
and the ash, which have claimed this area as their own. The back of a hill
prevents travel east, so north and south into the wood are the only
choices.
[ obvious exits: N S ]
Zone: Aringill
A badger is rummaging about, looking for stuff to eat.
A mole is here, looking sickly.
A badger is rummaging about, looking for stuff to eat.

S HP:Scratched MV:Winded >

Reck is dead! R.I.P.
Your blood freezes as you hear Reck's death cry.

st
S HP:Scratched MV:Winded >
You are already standing.

where
S HP:Scratched MV:Winded >
l
g
get all corpse
Players in your Zone
--------------------
Sik - Braem Wood Outside Caemlyn
Smoker - Braem Wood

S HP:Scratched MV:Winded > Braem Wood Outside Caemlyn
Although the densely populated city of Caemlyn is just a stone's throw
away, the smells, sights and sounds of the forest make it seem distant. The
walls of the town, visible westwards, appear out of place amongst the oaks
and the ash, which have claimed this area as their own. The back of a hill
prevents travel east, so north and south into the wood are the only
choices.
[ obvious exits: N S ]
Zone: Aringill
The corpse of Reck is lying here.
A badger is rummaging about, looking for stuff to eat.
A mole is here, looking sickly.
A badger is rummaging about, looking for stuff to eat.

n
S HP:Scratched MV:Winded > The corpse of Reck seems to be empty.


Turns out my death had two corpses a few rooms apart from each other.

Humans come outside and find a corpse with Lamans and now have two scalps =(

Sarinda
Posts: 696
Joined: Wed Jan 12, 2022 3:10 pm
Location: Kalamazoo, MI

Re: Jumping two corpses of doom

Post by Sarinda » Wed Dec 13, 2023 11:49 pm

Reck wrote:
Wed Dec 13, 2023 10:53 pm
Humans come outside and find a corpse with Lamans and now have two scalps =(
For what it's worth, Lyam gave the second scalp to a town crier and disposed of it properly. But I am sorry you lost your unique that way. Such a strange bug.

Rentris
Posts: 306
Joined: Sun Mar 22, 2015 2:01 am

Re: Jumping two corpses of doom

Post by Rentris » Thu Dec 14, 2023 2:17 pm

Kudos to Lyam for doing the right thing.

Elysia
Posts: 7926
Joined: Sun Feb 15, 2015 1:29 pm

Re: FIXED: Jumping two corpses of doom

Post by Elysia » Thu Dec 14, 2023 4:24 pm

Fixed both Caemlyn jumps. Jumped off with single digit hps and didn't die twice. Other jumps elsewhere may be unfixed.

Lyam
Posts: 55
Joined: Wed Jun 24, 2020 11:45 pm

Re: FIXED: Jumping two corpses of doom

Post by Lyam » Thu Dec 14, 2023 11:48 pm

I've only personally ever seen this happen if you hit "jump out" more than once without the HPs to survive the first jump.

So then there's the first corpse (equipped corpse) and the second corpse (naked corpse) was him being pulled out of CoD by the jump mobol to die again. Since the jump mobol can put you in different rooms on RNG, it did exactly that.

Reminds me of some mobol clan doors that used to pull you out of the Circle and into the room you were going to if you died in between triggering it and the mobol going through. We may or may not have used those to circumvent 2 hrs of Circle time for PK prac resets back in the day. :)

Would be interested to see Reck's perspective instead of Sik's.

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