FIXED: Murgoz Vault

... post your favorite game bugs here for the coders' attention. Please, please, please, show the steps necessary to repeat the bug. Otherwise they can't be solved and they will be ignored...

Moderator: Aureus

Axxye
Posts: 40
Joined: Sat Dec 22, 2018 11:27 pm

FIXED: Murgoz Vault

Post by Axxye » Thu Nov 30, 2023 11:53 pm

Can we cut out the part with the prybar and just keep it simple with the key? It's pretty annoying, especially when you figure out that if you drop the prybar first before unlocking the vault, you can't actually open the vault.

Elysia
Posts: 7926
Joined: Sun Feb 15, 2015 1:29 pm

Re: Murgoz Vault

Post by Elysia » Fri Dec 01, 2023 10:39 am

Axxye wrote:
Thu Nov 30, 2023 11:53 pm
Can we cut out the part with the prybar and just keep it simple with the key? It's pretty annoying, especially when you figure out that if you drop the prybar first before unlocking the vault, you can't actually open the vault.
Pretty sure that was put in as a result of a bug with keys. So until that bug is fixed, no.

Adael
Posts: 1082
Joined: Sun Mar 22, 2015 12:34 am

Re: Murgoz Vault

Post by Adael » Fri Dec 01, 2023 12:28 pm

Was it to stop people saving keys after reboot? https://forums.wotmud.info/viewtopic.p ... 99#p140699 had me thinking that the number of uses of the key could be set to avoid that problem now.

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