FIXED: Murgoz Vault
Moderator: Aureus
FIXED: Murgoz Vault
Can we cut out the part with the prybar and just keep it simple with the key? It's pretty annoying, especially when you figure out that if you drop the prybar first before unlocking the vault, you can't actually open the vault.
Re: Murgoz Vault
Pretty sure that was put in as a result of a bug with keys. So until that bug is fixed, no.
Re: Murgoz Vault
Was it to stop people saving keys after reboot? https://forums.wotmud.info/viewtopic.p ... 99#p140699 had me thinking that the number of uses of the key could be set to avoid that problem now.