FIXED: Winding No-channel Ter'Angreal

... post your favorite game bugs here for the coders' attention. Please, please, please, show the steps necessary to repeat the bug. Otherwise they can't be solved and they will be ignored...

Moderator: Aureus

Lisette
Posts: 88
Joined: Sat Oct 03, 2015 3:19 pm

FIXED: Winding No-channel Ter'Angreal

Post by Lisette » Thu Nov 03, 2022 8:51 pm

Anyone able to explain this, or is it just a bug like it seems?
If it isn't a bug, what's the point of having this toggleable?

* R HP:Battered SP:Full MV:Winded > An Oasis
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tigzikk* is standing here.
*Beary* is standing here.
*Byrg* is standing here, riding a shadow stallion.
A ter'angreal stands here, looking gray and dull.
*Tigzikk* tries to scythe you, but you parry successfully.

aa
channel 'ice spikes' h.beary
* R HP:Battered SP:Full MV:Winded - Tigzikk: Healthy > You do the best you can!

* R HP:Battered SP:Full MV:Winded - Tigzikk: Healthy >

Samm chats 'ah, you can mimic that using variables'
*Beary* scythes your body very hard.
You panic and attempt to flee!

You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nobody here by that name.

* R HP:Battered SP:Full MV:Winded >

*Tigzikk* has arrived from the west.

n
* R HP:Battered SP:Full MV:Winded >

*Tigzikk* tries to scythe you, but you parry successfully.

* R HP:Battered SP:Full MV:Winded - Tigzikk: Healthy > No way! You're fighting for your life!

* R HP:Battered SP:Full MV:Winded - Tigzikk: Healthy >
f
You panic and attempt to flee!


*Tigzikk* tries to scythe you, but you parry successfully.


You flee head over heels.
Shadowing a Road
[ obvious exits: N E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Full MV:Winded >
aa
channel 'ice spikes' h.beary
Nobody here by that name.

e
* R HP:Battered SP:Full MV:Winded >
Rugged Terrain
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

dh
diag horse
* R HP:Battered SP:Full MV:Winded >
sav
A warhorse is in excellent condition.
A warhorse is weary.

n
* R HP:Battered SP:Full MV:Winded > You have already saved during this tic.

n
* R HP:Battered SP:Full MV:Winded > A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
A large slab of meat has been placed here. [4]
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Battered SP:Full MV:Winded > Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [3]
A fine-grained oilstone lies upon the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

* R HP:Battered SP:Full MV:Winded > Alas, you cannot go that way...

* R HP:Battered SP:Full MV:Winded >
w
w
w
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [4]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Full MV:Winded > A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Battered SP:Full MV:Winded > A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Full MV:Winded > Before a Cliff's Wall
[ obvious exits: N S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.

dism
* R HP:Battered SP:Full MV:Winded >
9
lead horse

(tic_timer): Tic in 7 seconds!
9
lead horse
You stop riding him.

9
lead horse
* HP:Battered SP:Full MV:Winded > Aeyla chats 'that's a bit beyond the scope of just regex triggers'
A warhorse has an indifferent look.

* HP:Battered SP:Full MV:Winded > A warhorse has an indifferent look.

emb
* HP:Battered SP:Full MV:Winded > You start leading him.
A warhorse starts following you.

* HP:Battered SP:Full MV:Winded > You are already in touch with saidar, can't you feel it?

rel
* HP:Battered SP:Full MV:Winded >
Ok.

i
* HP:Battered SP:Full MV:Winded >
ri
ride horse
You are carrying:
a water skin
the severed head of Drybones the Trolloc slain in Shienar
an apple

* HP:Battered SP:Full MV:Winded > A warhorse stops following you.
You start riding him.

* R HP:Battered SP:Full MV:Winded >
stat
sav
You are a 517 year old female human channeler.
Your height is 4 feet, 8 inches, and you weigh 90.0 lbs.
You are carrying 1.7 lbs and wearing 18.0 lbs, peanuts.
Your base abilities are: Str:17 Int:19 Wil:19 Dex:18 Con:15.
Offensive bonus: 133, Dodging bonus: 141, Parrying bonus: 178
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- WARDING VS DMG
- STRENGTH
- NO QUIT
- LIGHT BALL
- ARMOR

l
* R HP:Battered SP:Full MV:Winded > You have already saved during this tic.

* R HP:Battered SP:Full MV:Winded > Before a Cliff's Wall
From the southwestern corner of the hill, the entire western side of the
hill can be viewed. The winding road mirrors the cliff as it provides
passage in a north south route.
[ obvious exits: N S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Full MV:Winded >
not
h
h
You start paying increased attention to your surroundings.

* R HP:Battered SP:Full MV:Winded > [kill dark]
They aren't here.

dh
diag horse
* R HP:Battered SP:Full MV:Winded > [kill dark]
They aren't here.

sav
* R HP:Battered SP:Full MV:Winded > A warhorse is in excellent condition.
A warhorse is weary.

* R HP:Battered SP:Full MV:Winded > You have already saved during this tic.

dh
diag horse
* R HP:Battered SP:Full MV:Winded >
Your white aura has faded.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.203 seconds.
A warhorse is in excellent condition.
A warhorse is strong.

sc
* R HP:Battered SP:Bursting MV:Tiring >
l
You have 115(280) hit and 76(152) movement points.
You have scored 107965051 experience points and 1361 quest points.
You need 534949 exp to level and 1639 qp to rank.
You have amassed 553 Turn points to date, ranking you Ta'veren Fifth.
You have played 50 days and 12 hours (real time).
This ranks you as Lisette the Honored Sister [Green Ajah 7] (Level 50).
You are standing.

* R HP:Battered SP:Bursting MV:Tiring > Before a Cliff's Wall
From the southwestern corner of the hill, the entire western side of the
hill can be viewed. The winding road mirrors the cliff as it provides
passage in a north south route.
[ obvious exits: N S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.

sav
* R HP:Battered SP:Bursting MV:Tiring >
emb
Saving Lisette.

* R HP:Battered SP:Bursting MV:Tiring > You feel the flows of saidar coursing through your body.

* R HP:Battered SP:Bursting MV:Tiring >
wvdme
channel 'warding vs damage' lisette
You begin to weave the appropriate flows...


-=
+*
*+
=-
-
=+
*
*+
=-
-
=+
*
Ok.
A carefully woven flow of Earth, Air, and Water forms an aura about your body!

* R HP:Battered SP:Strong MV:Tiring >
sc
s
s
You have 115(280) hit, 138(163) saidar and 76(152) movement points.
You have scored 107965051 experience points and 1361 quest points.
You need 534949 exp to level and 1639 qp to rank.
You have amassed 553 Turn points to date, ranking you Ta'veren Fifth.
You have played 50 days and 12 hours (real time).
This ranks you as Lisette the Honored Sister [Green Ajah 7] (Level 50).
You are standing.

s
* R HP:Battered SP:Strong MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Battered SP:Strong MV:Winded > A Shallow Ravine
[ obvious exits: N E ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout watches the horizon.

aa
channel 'ice spikes' h.beary
* R HP:Battered SP:Strong MV:Winded > Alas, you cannot go that way...

* R HP:Battered SP:Strong MV:Winded > An Oasis
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Beary* is here, fighting a dull ter'angreal.
*Byrg* is here, fighting a dull ter'angreal, riding a shadow stallion.
A ter'angreal stands here, looking gray and dull.

* R HP:Battered SP:Strong MV:Winded >
You begin to weave the appropriate flows...


-=
+*
*Beary* scythes a dull ter'angreal's left foot into bloody fragments!
A dull ter'angreal swiftly dodges *Byrg*'s attempt to slash it.
Aeyla chats 'hmm, never thought of that, thanks'


*Beary* panics, and attempts to flee!

*
+
*Byrg* panics, and attempts to flee!

=
*Beary* leaves east.
*Byrg* leaves north riding a shadow stallion.

-
Samm chats 'nah, like whats an example of something you want to use?'


e
h
-=
Your target is no longer here!

* R HP:Battered SP:Strong MV:Winded > A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

a
channel 'flame strike' h.dark
* R HP:Battered SP:Strong MV:Winded > [kill dark]
They aren't here.

* R HP:Battered SP:Strong MV:Winded >
n
Nobody here by that name.

h
* R HP:Battered SP:Strong MV:Winded >
w
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [4]
A warhorse is here, stamping his feet impatiently, being ridden by you.

h
* R HP:Battered SP:Strong MV:Winded > [kill dark]
They aren't here.

* R HP:Battered SP:Strong MV:Winded > A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Battered SP:Strong MV:Winded > [kill dark]
They aren't here.

e
* R HP:Battered SP:Strong MV:Winded > A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [4]
A warhorse is here, stamping his feet impatiently, being ridden by you.

h
* R HP:Battered SP:Strong MV:Winded > Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [3]
A fine-grained oilstone lies upon the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

a
channel 'flame strike' h.dark
* R HP:Battered SP:Strong MV:Winded > [kill dark]
They aren't here.

* R HP:Battered SP:Strong MV:Winded >
s
Nobody here by that name.

h
* R HP:Battered SP:Strong MV:Winded >
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
A large slab of meat has been placed here. [4]
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
w
* R HP:Battered SP:Strong MV:Winded > [kill dark]
They aren't here.

h
* R HP:Battered SP:Strong MV:Winded > A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Strong MV:Winded > An Oasis
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is here, fighting a dull ter'angreal, riding a shadow stallion.
A ter'angreal stands here, looking gray and dull.

a
channel 'flame strike' h.dark
* R HP:Battered SP:Strong MV:Winded > [kill dark]
You strike *Byrg*'s body.

* R HP:Battered SP:Strong MV:Winded - a dull ter'angreal: Hurt - Byrg: Scratched >
You begin to weave the appropriate flows...


-=
+*
A dull ter'angreal is dead! R.I.P.
A dull ter'angreal disappears into nothing.


*+
=
You strike *Byrg*'s body.
Ok.
Your streaks of fire are extinguished into nothingness.

* R HP:Battered SP:Strong MV:Winded - Byrg: Scratched >
l

A ter'angreal begins to slowly hum with energy.

* R HP:Battered SP:Strong MV:Winded - Byrg: Scratched > An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A ter'angreal stands here, humming quietly.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is here, fighting YOU!, riding a shadow stallion.

f
* R HP:Battered SP:Strong MV:Winded - Byrg: Scratched >
*Beary* has arrived from the east.

* R HP:Battered SP:Strong MV:Winded - Byrg: Scratched >
*Beary* tries to scythe you, but you parry successfully.
You panic and attempt to flee!

Lisette
Posts: 88
Joined: Sat Oct 03, 2015 3:19 pm

Re: Winding No-channel Ter'Angreal

Post by Lisette » Thu Nov 03, 2022 8:54 pm

Looks like it isn't a bug, it just got changed since initial implementation so that it just needs to be hit some number of times to flip.

Lisette
Posts: 88
Joined: Sat Oct 03, 2015 3:19 pm

Re: Winding No-channel Ter'Angreal

Post by Lisette » Thu Nov 03, 2022 9:09 pm

The Camp zone one kept saying it was beginning to shift, and then never did at all and took until it actually died to swap. So something seems weird.

Feneon
Posts: 1770
Joined: Sat Dec 19, 2015 5:02 pm

Re: Winding No-channel Ter'Angreal

Post by Feneon » Sun Nov 06, 2022 8:44 pm

Will check these out. Think it's doing the reverse of the HP check that was intended. Will edit post tomorrow morning after looking.


Both should shut off at beaten and then change the channel designation for the room.

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