EXPLAINED: Baerlone Loading QG mobs still?

... post your favorite game bugs here for the coders' attention. Please, please, please, show the steps necessary to repeat the bug. Otherwise they can't be solved and they will be ignored...

Moderator: Aureus

Mhaliah
Posts: 873
Joined: Wed Feb 25, 2015 11:48 am

EXPLAINED: Baerlone Loading QG mobs still?

Post by Mhaliah » Fri Oct 28, 2022 1:48 pm

I thought these had been removed to make loads even for the CTF?



Central Street
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Queen's Guard quietly stands watch here.
A shaggy brown mare stands here.
A strapping Queen's Guard soldier has arrived from the north.

* R HP:Scratched MV:Fresh > nod guard
You nod at him.

* R HP:Scratched MV:Fresh > time
It is 1 o'clock am, on the 18th day of the month of Jumara, year 1481.
According to legend and prophecy, this is the First Turn of the Wheel.
Welcome, new players!

(Server: Fri Oct 28 13:53:52 2022 EST, last rebooted 13 hours, 51 minutes ago)

Feneon
Posts: 1770
Joined: Sat Dec 19, 2015 5:02 pm

Re: Baerlone Loading QG mobs still?

Post by Feneon » Fri Oct 28, 2022 3:48 pm

These do not have nor respond to call code.

Post Reply