Neela's cruel betrayal

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vhalerie
Posts: 67
Joined: Mon Nov 15, 2021 6:38 am

Neela's cruel betrayal

Post by vhalerie » Fri Sep 02, 2022 8:43 pm

I think tevyl is using compulsion weaves. he quaked, put all of us on him, watchmen came in and attacked him but faceoff put them on MY mob somehow, and it got me a warrant






Boboliosie has arrived from the west.

* R HP:Hurt MV:Fresh >
where

Boboliosie says 'egate'
Teveyl has arrived from the south, riding a shadow stallion.

* R HP:Hurt MV:Fresh >
Players in your Zone
--------------------
Boboliosie - Magnificent Square
Vhalerie - Magnificent Square

* R HP:Hurt MV:Fresh >
k 1.dark
k 1.dark
You try to blast Teveyl, but he deflects the blow.
Boboliosie leaves west. <<

bas
* R HP:Hurt MV:Fresh - Teveyl: Healthy >
You do the best you can!

* R HP:Hurt MV:Fresh - Teveyl: Healthy >
Boboliosie has arrived from the west.


-
Boboliosie tries to pierce Teveyl, but he deflects the blow.

=
Boboliosie tries to pierce Teveyl, but he parries successfully.

+
*
*
Boboliosie tries to pierce Teveyl, but he parries successfully.

+
=
Teveyl gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
Boboliosie vibrates and is knocked about.
The apprentice vibrates and is knocked about.
A wild stallion vibrates and is knocked about.
You vibrate and are knocked about.
Someone vibrates and is knocked about.
The Whitebridge town crier vibrates and is knocked about.

-

-
=
As Teveyl avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Fresh - Teveyl: Healthy >

A wild stallion tries to hit Teveyl, but he dodges the attack.
The Whitebridge town crier says 'You Teveyl!!! You will die before your time!! '
Boboliosie tries to pierce Teveyl, but he deflects the blow.

change mood brave
* R HP:Wounded MV:Fresh - Teveyl: Healthy >
bas

You gasp in pain as streaks of fire from Teveyl burn your body!

* R HP:Wounded MV:Fresh - Teveyl: Healthy >


* R HP:Wounded MV:Fresh - Teveyl: Healthy >


A wild stallion tries to hit Teveyl, but he deflects the blow.
Boboliosie tries to pierce Teveyl, but he parries successfully.
Teveyl tickles your left foot with his strike.

-
=
+
*
*
The Watchman has arrived from the east.
The Watchman has arrived from the east.
The Watchman has arrived from the east.

+
=
The Watchman stops using a lantern.
A sailor has arrived from the west.
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Whitebridge town crier says 'You Teveyl!!! You will die before your time!! '
Boboliosie tries to pierce Teveyl, but he parries successfully.

-
You gasp in pain as streaks of fire from Teveyl burn your body!


-
Myana chats 'trading/selling 3 red and gold tasseled spears'

=
The Watchman slashes the apprentice's right hand very hard.
A sailor stops using a torch.
The Whitebridge town crier says 'You Teveyl!!! You will die before your time!! '
The Watchman slashes the apprentice's head very hard.
The Watchman slashes the apprentice's left leg into bloody fragments!
Teveyl swiftly dodges a wild stallion's attempt to hit him.
Boboliosie tries to pierce Teveyl, but he deflects the blow.
Teveyl barely strikes your body.
You try to blast Teveyl, but he deflects the blow.
As Teveyl avoids your bash, you topple over and fall to the ground!

The Watchman says 'Male channeler!'
The Watchman says 'Male channeler!'
The Watchman has arrived from the west.
Boboliosie claps approvingly.

* R HP:Battered MV:Fresh >

Boboliosie tries to pierce Teveyl, but he deflects the blow.
You gasp in pain as streaks of fire from Teveyl burn your body!

* R HP:Beaten MV:Fresh - Teveyl: Healthy >
You try to blast Teveyl, but he deflects the blow.
The Whitebridge town crier says 'You Teveyl!!! You will die before your time!! '
The Watchman slashes the apprentice's body very hard.
The Watchman slashes the apprentice's body into bloody fragments!
The Watchman slashes the apprentice's body very hard.
The Watchman slashes the apprentice's body hard.
A wild stallion tries to hit Teveyl, but he dodges the attack.
Boboliosie tries to pierce Teveyl, but he deflects the blow.
Teveyl barely strikes your right leg.
Mood changed to: Wimpy

* R HP:Beaten MV:Fresh - Teveyl: Healthy >
You panic and attempt to flee!
Someone chats 'anyone trading dodge trinks?'


You flee head over heels.
Wide Cross Street
This wide cross street continues to the south, where you can see what
appears to be a park. Just to the north is a large square, which is
generally the busiest place in Whitebridge. You can see the White Bridge
itself as the eastern foot sets down in the middle of town. Small shops and
homes line a wide, cobbled street that runs north and south through the
town of Whitebridge. A short distance to the north, the street terminates
in a wide square, into which the namesake of the town, the White Bridge,
descends. The surrounding residences, this close to the square, are tidy
and well-kept, a few of which reach three stories in height, though most
merely have two. Colorful flowerboxes rest under several windows.
[ obvious exits: N S ]
Zone: Whitebridge
A wild stallion bucks madly, being ridden by you.
An old woman smiles kindly.
An old woman smiles kindly.
A little boy plays here.
An old woman smiles kindly.

* R HP:Beaten MV:Full >
s
Wide Cross Street
Colorfully painted houses are the most common building on this street, and
each seems to have been painted in its own design. Lavender mouldings with
yellow trim on a green background here, robin's egg blue background with
mauve and scarlet balustrades there, make quite a colorful scene. The short
sidestreet which opens up towards the west is quite drab by comparison. To
the south, the road appears to terminate at a wide open grassy space.
[ obvious exits: N S W ]
Zone: Whitebridge
A wild stallion bucks madly, being ridden by you.
A worker busily earns a day's pay.

* R HP:Beaten MV:Full >
s
Whitebridge Park
A large expanse of green grass and flowers stretches out to the south and
the west, while a narrow, cobbled street begins running northward. A low
stone wall has been erected along the eastern border of the park, isolating
the back yards of shops and houses from the open public space. A few gaps
in the wall, however, show that some value access to the park more than the
dubious privacy the wall provides. Just westwards, hedgerows square off a
quaint flower garden, while an open green space rolls away to the south.
[ obvious exits: N S W ]
Zone: Whitebridge
A wild stallion bucks madly, being ridden by you.
A little boy plays here.
An Illuminator's assistant stands here carrying some colored tubes.

* R HP:Beaten MV:Full >
w
Under the Leatherleaf Trees
A circle of lush green lawn spreads like an emerald carpet between
leatherleaf trees, their branches twined together overhead in a natural
dome glittering with greens, gold and browns. The sky peeks through the
intermittent gaps between leaves and branches creating a sparkling effect.
Fireflies gracefully dance between the branches, and morning glories twine
up the tree trunks between tendrils of delicate ivy. A grouping of rocks
highlights a natural spring whose waters trickle into a small pool strewn
with water lillies. Floral aromas drift on the air giving a sweet breeze.
[ obvious exits: E S W ]
Zone: Whitebridge
A wild stallion bucks madly, being ridden by you.
A little girl plays here.

w
* R HP:Beaten MV:Full >
w
Open Road
The road opens here to the east into a large park of green grass. To the west
the road curves around a bend and follows the river bank. The park extends to
the east, and the path continues to the south.
[ obvious exits: E S W ]
Zone: Whitebridge
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Full >
Bend Along the Wall
The Wharf road bends here to the north and east. The road runs along the river
bank to the north, and extends into an open area to the east.
[ obvious exits: N E ]
Zone: Whitebridge
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Full >
n
Wharf Road
The Wharf Road continues here to the north and south. To the south the road
curves away from the river and around the city. A small pet store lies to the
east. The White Bridge dominates the city from any vantage-point, and this
location is no exception.
[ obvious exits: N E S ]
Zone: Whitebridge
A wild stallion bucks madly, being ridden by you.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* R HP:Beaten MV:Full >
n

A determined Queen's Guard soldier stops using a mirrored lantern.
Captain Martyn Tallanvor leaves east. >>
A determined Queen's Guard soldier leaves east. >>
A determined Queen's Guard soldier leaves east. >>
A determined Queen's Guard soldier leaves east. >>
A determined Queen's Guard soldier leaves east. >>
The apprentice hates your guts!

* R HP:Battered MV:Full >
Wharf Road
The Wharf Road runs along the banks of the river Arinelle, which is
just to the west. You can see the docks to the north. The looming arch of the
White Bridge hangs high overhead as it spans the river. A side road leads off
into the city to the east.
[ obvious exits: N E S ]
Zone: Whitebridge
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Full >
s
e
Wharf Road
The Wharf Road continues here to the north and south. To the south the road
curves away from the river and around the city. A small pet store lies to the
east. The White Bridge dominates the city from any vantage-point, and this
location is no exception.
[ obvious exits: N E S ]
Zone: Whitebridge
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Full >
You can't ride in there.

* R HP:Battered MV:Full >
dismount
e
You stop riding him.

* HP:Battered MV:Full >
Pet Shop
This small shop is like many an animal store you have seen in the past.
Domesticated animals and household pets are sold, along with horses from the
stable in back. An exit leaves west, and the combined smell of many animals
is strong motivation to use it quickly.
[ obvious exits: W ]
Zone: Whitebridge
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A sailor is here.
A petshopkeeper is here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* HP:Battered MV:Full >
k 1.dark


(bunch of spamming then went back to MAG)

Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
The corpse of the apprentice is lying here.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
An old woman smiles kindly.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.

* R HP:Battered MV:Strong >
k 1.dark
k 1.dark
They aren't here.

k 1.dark
* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong >
k 1.dark
k 1.dark
They aren't here.

k 1.dark
* R HP:Battered MV:Strong >
The Watchman stops using a lantern.
The Watchman leaves east. >>
The Watchman leaves east. >>
The Watchman screams 'Vhalerie, here!? Die criminal!'
They aren't here.

* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong >

The Watchman barely slashes your body.
The Watchman has arrived from the west.
The Watchman has arrived from the west.
The Watchman has arrived from the west.
The Watchman has arrived from the west.
The Watchman has arrived from the west.
The Watchman has arrived from the south.
The Watchman has arrived from the south.
The Watchman has arrived from the south.
The Watchman has arrived from the east.
The Watchman has arrived from the east.

vhalerie
Posts: 67
Joined: Mon Nov 15, 2021 6:38 am

Re: Neela's cruel betrayal

Post by vhalerie » Sat Sep 03, 2022 11:22 pm

happened again, this time in FD, not sure if its because of neela or not actually, might be that me and bobo were on the same target when mobs aggroed bobo? but we were not grouped so not sure if that would cause faceoff or not



Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
The apprentice has arrived from the west.

* R HP:Scratched MV:Tiring > They aren't here.

* R HP:Scratched MV:Tiring >
They aren't here.

* R HP:Scratched MV:Tiring >
They aren't here.

* R HP:Scratched MV:Tiring >

(tic_timer): Tic in 7 seconds!
s
s
Road Inside the City Walls
This huge stone road runs to the north and south. Just to the north
lies the Dog Gate and the road to the south takes a sharp bend eastward.
Torches line the wall providing dim but adequate light.
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
The apprentice has arrived from the north.

s
* R HP:Scratched MV:Tiring > Bend in the Road
This large paved road takes a sharp bend to the north and east. The
outer wall of the city lies to the west and has been cleared of all
vegetation. To the north the road stretches on and to the east it leads
back into the city.
[ obvious exits: N E ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
Boboliosie Corleonne, the Gingerbread Man is here, fighting Sewer.
*Sewer* is sitting here.
A young Tower Guard is on duty here.
A warhorse is here, stamping his feet impatiently, being ridden by Draz.
Lord Draz the Gaidin Commander is here, fighting Sewer, riding a warhorse.
The apprentice has arrived from the north.

e
* R HP:Scratched MV:Tiring > Draz gives a young Tower Guard an order.
A young Tower Guard fails to hit Sewer.
Alas, you cannot go that way...

e
* R HP:Scratched MV:Tiring >
An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
Zone: Fal Dara
Door north: olddoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A grizzled Shienaran veteran looks on.
The apprentice has arrived from the west.

* R HP:Scratched MV:Tiring >
Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A tough Shienaran soldier waits here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.
The apprentice has arrived from the west.

w
* R HP:Scratched MV:Tiring >
w
An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
Zone: Fal Dara
Door north: olddoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A grizzled Shienaran veteran looks on.
The apprentice has arrived from the east.

k 1.dark
* R HP:Scratched MV:Tiring >
Bend in the Road
This large paved road takes a sharp bend to the north and east. The
outer wall of the city lies to the west and has been cleared of all
vegetation. To the north the road stretches on and to the east it leads
back into the city.
[ obvious exits: N E ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
Boboliosie Corleonne, the Gingerbread Man is here, fighting Sewer.
*Sewer* is sitting here.
A young Tower Guard is here, fighting Sewer.
A warhorse is here, stamping his feet impatiently, being ridden by Draz.
Lord Draz the Gaidin Commander is here, fighting Sewer, riding a warhorse.
The apprentice has arrived from the east.

* R HP:Scratched MV:Tiring > You blast *Sewer*'s body hard.

* R HP:Scratched MV:Tiring - Boboliosie: Scratched - Sewer: Battered >
bas
They already seem to be stunned.

* R HP:Scratched MV:Tiring - Boboliosie: Scratched - Sewer: Battered >
k 1.dark
k 1.dark
bas

You blast *Sewer*'s right leg hard.
A young Tower Guard barely tickles Sewer's right hand with his hit.
Boboliosie pierces *Sewer*'s body.
Draz strikes *Sewer*'s body hard.

You do the best you can!

* R HP:Scratched MV:Strong - Boboliosie: Scratched - Sewer: Battered >
You do the best you can!

* R HP:Scratched MV:Strong - Boboliosie: Scratched - Sewer: Battered >
Boboliosie pierces *Sewer*'s left leg hard.

bas

-
Cancelled.
*Sewer* panics, and attempts to flee!


Draz narrates 'get n'

-
=
+
*
*Sewer* leaves east. >>


Draz leaves east riding a warhorse. >>
A young Tower Guard leaves east. >>

*
+
=
-

-
=
They're not here anymore!

* R HP:Scratched MV:Strong >
weat
e
The temperature is about 50 degrees.
The sky is cloudless, and a mild wind comes from the north.

e
* R HP:Scratched MV:Strong >
An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
Zone: Fal Dara
Door north: olddoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A grizzled Shienaran veteran looks on.
The apprentice has arrived from the west.

k 1.dark
* R HP:Scratched MV:Strong >
Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
*Sewer* is standing here.
A hunter from Illian searches for the fabled Horn of Valere.
A tough Shienaran soldier waits here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.
The apprentice has arrived from the west.

* R HP:Scratched MV:Strong > You blast *Sewer*'s body hard.

* R HP:Scratched MV:Strong - Sewer: Beaten >

A flock of ravens swarms in from high above to continue its circling and scouting.
*Sewer* panics, and attempts to flee!

* R HP:Scratched MV:Strong - Sewer: Beaten >

Boboliosie pierces *Sewer*'s right foot.

* R HP:Scratched MV:Strong - Sewer: Beaten >


-
=
+
Boboliosie barely pierces *Sewer*'s right foot.
A flock of ravens now follows Boboliosie.
A hunter for the horn tickles Sewer's right arm with his strike.
A soldier joins Boboliosie's fight!
A Shienaran guard joins a soldier's fight!

*

*Sewer* leaves west. <<

*
Boboliosie leaves south. vv
A flock of ravens leaves south. vv

+
=
-

-
=
They're not here anymore!

* R HP:Scratched MV:Strong >
Boboliosie leaves west. <<

w
k 1.dark
* R HP:Scratched MV:Strong >
A Shienaran guard slashes your left arm hard.
A soldier joins a Shienaran guard's fight!

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