FIXED: One-way ticket home

... post your favorite game bugs here for the coders' attention. Please, please, please, show the steps necessary to repeat the bug. Otherwise they can't be solved and they will be ignored...

Moderator: Aureus

vhalerie
Posts: 67
Joined: Mon Nov 15, 2021 6:38 am

FIXED: One-way ticket home

Post by vhalerie » Thu Aug 11, 2022 3:53 pm

there was a room connection that was not supposed to be there on tremalking, explored it and it let me teleport to murandy, but i could not get back.

Upon the Northern Point
A peninsula of land juts out to the north from the mainland, creating a
small cove of calmer waters to the east. Large waves tumble over themselves
creating a white cap on their crest before crashing onto the sand. Some of
the larger waves manage to crash overtop of the sand bars leaving the
area constantly wet, and muddy.
[ obvious exits: E S W ]
(wotmudmapper): (error): Caution. Direction e leads to an unknown room.
Zone: East Tremalking
A tall dust-colored gelding prances in a circle here, being ridden by you.


ex
Obvious exits:
East - On the Sandbar
South - Sandy Beachfront
West - Northwestern Tip of the Peninsula


dism
You stop riding him.


e
On the Sandbar
Sand covers the coastline, and salty aquamarine waters lap against the edge
of the sandy shore. A large long mound of sand lies just off the main beach
head. The water flows up the canal between the oceanfront and the mass of
sand. Large tufts of hardy beach grass grow in the sand.
[ obvious exits: N ]
(wotmudmapper): (error): No matches found.
A gull is here flying around.
A gull is here flying around.
A gull is visible flying high in the sky.
A gull is visible flying high in the sky.


look sand
You do not see that here.


ex
Obvious exits:
North - Docks on the River Manetherendrelle


n
Docks on the River Manetherendrelle
The dirt side-street makes a small curve and then meets a dead end as it
runs into wooden docks jutting out into the water. A few barrels lie here
and there and carts for transferring goods back and forth to the town
warehouses are parked at the end of a pier waiting for a new shipload.
[ obvious exits: N E W ]
Zone: Rugged Hills of Murandy
A Hand of the Light Inquisitor is here, searching for Darkfriends.
A Child of the Light guard stands here, scrutinizing those who wish to enter.
A Child of the Light guard stands here, scrutinizing those who wish to enter.
A Child of the Light guard stands here, scrutinizing those who wish to enter.
A warhorse is here, stamping his feet impatiently, being ridden by Galadedrid
Damodred.
A tall and handsome man confidently stands here, riding a warhorse.