EXPLAINED: Groom renaming ate my horse
Posted: Sun Jul 31, 2022 10:18 am
* HP:Healthy MV:Full >
Ok.
* HP:Healthy MV:Full >
Stables of the Golden Wheel Inn
[ obvious exits: N W ]
Zone: Far Madding North
Door west: dutchdoor
An iron lantern hangs from the wall above the gate.
A man walks among the horses here feeding them and rubbing them down.
A smooth-talking horsetrader stands here, appraising a mount.
A wild stallion bucks madly.
A wild stallion bucks madly.
A young man grooms a fine horse here.
Surrounded by leather and metal, a saddler works here.
* HP:Healthy MV:Full >
You get a stable ticket from a belt pack.
* HP:Healthy MV:Full >
You give a stable ticket to a stable hand.
A stable hand mutters 'I'll get him right away Maam!'
A Domani razor starts following you.
* HP:Healthy MV:Full >
You say 'rename razor bucky'
* HP:Healthy MV:Full >
A groom bows before you.
A groom says 'As you wish.'
A Domani razor stops following you.
* HP:Healthy MV:Full >
Horse is set as: bucky.
They're not here to be ridden.
* HP:Healthy MV:Full >
Stables of the Golden Wheel Inn
The heady scent of fresh cut hay fills the air of this simple wooden
stables. Although plain, it serves it's purpose well and the stable workers
are vigilant in their upkeep of the horses' care. A door leads west into
the inn and a rider can exit the stables to the north entering an alley.
[ obvious exits: N W ]
Zone: Far Madding North
Door west: dutchdoor
An iron lantern hangs from the wall above the gate.
A young man grooms a fine horse here.
A man walks among the horses here feeding them and rubbing them down.
A smooth-talking horsetrader stands here, appraising a mount.
A wild stallion bucks madly.
A wild stallion bucks madly.
Surrounded by leather and metal, a saddler works here.
* HP:Healthy MV:Full >
You are carrying:
Nothing.
* HP:Healthy MV:Full >
You say 'rename razor bucky'
* HP:Healthy MV:Full >
Stables of the Golden Wheel Inn
The heady scent of fresh cut hay fills the air of this simple wooden
stables. Although plain, it serves it's purpose well and the stable workers
are vigilant in their upkeep of the horses' care. A door leads west into
the inn and a rider can exit the stables to the north entering an alley.
[ obvious exits: N W ]
Zone: Far Madding North
Door west: dutchdoor
An iron lantern hangs from the wall above the gate.
A man walks among the horses here feeding them and rubbing them down.
A young man grooms a fine horse here.
A smooth-talking horsetrader stands here, appraising a mount.
A wild stallion bucks madly.
A wild stallion bucks madly.
Surrounded by leather and metal, a saddler works here.
* HP:Healthy MV:Fresh >
It is 12 o'clock pm, on the 20th day of the month of Shaldine, year 1466.
According to legend and prophecy, this is the First Turn of the Wheel.
Welcome, new players!
(Server: Sun Jul 31 10:24:49 2022 EST, last rebooted 10 hours, 21 minutes ago)
* HP:Healthy MV:Fresh >
Ok.
* HP:Healthy MV:Full >
Stables of the Golden Wheel Inn
[ obvious exits: N W ]
Zone: Far Madding North
Door west: dutchdoor
An iron lantern hangs from the wall above the gate.
A man walks among the horses here feeding them and rubbing them down.
A smooth-talking horsetrader stands here, appraising a mount.
A wild stallion bucks madly.
A wild stallion bucks madly.
A young man grooms a fine horse here.
Surrounded by leather and metal, a saddler works here.
* HP:Healthy MV:Full >
You get a stable ticket from a belt pack.
* HP:Healthy MV:Full >
You give a stable ticket to a stable hand.
A stable hand mutters 'I'll get him right away Maam!'
A Domani razor starts following you.
* HP:Healthy MV:Full >
You say 'rename razor bucky'
* HP:Healthy MV:Full >
A groom bows before you.
A groom says 'As you wish.'
A Domani razor stops following you.
* HP:Healthy MV:Full >
Horse is set as: bucky.
They're not here to be ridden.
* HP:Healthy MV:Full >
Stables of the Golden Wheel Inn
The heady scent of fresh cut hay fills the air of this simple wooden
stables. Although plain, it serves it's purpose well and the stable workers
are vigilant in their upkeep of the horses' care. A door leads west into
the inn and a rider can exit the stables to the north entering an alley.
[ obvious exits: N W ]
Zone: Far Madding North
Door west: dutchdoor
An iron lantern hangs from the wall above the gate.
A young man grooms a fine horse here.
A man walks among the horses here feeding them and rubbing them down.
A smooth-talking horsetrader stands here, appraising a mount.
A wild stallion bucks madly.
A wild stallion bucks madly.
Surrounded by leather and metal, a saddler works here.
* HP:Healthy MV:Full >
You are carrying:
Nothing.
* HP:Healthy MV:Full >
You say 'rename razor bucky'
* HP:Healthy MV:Full >
Stables of the Golden Wheel Inn
The heady scent of fresh cut hay fills the air of this simple wooden
stables. Although plain, it serves it's purpose well and the stable workers
are vigilant in their upkeep of the horses' care. A door leads west into
the inn and a rider can exit the stables to the north entering an alley.
[ obvious exits: N W ]
Zone: Far Madding North
Door west: dutchdoor
An iron lantern hangs from the wall above the gate.
A man walks among the horses here feeding them and rubbing them down.
A young man grooms a fine horse here.
A smooth-talking horsetrader stands here, appraising a mount.
A wild stallion bucks madly.
A wild stallion bucks madly.
Surrounded by leather and metal, a saddler works here.
* HP:Healthy MV:Fresh >
It is 12 o'clock pm, on the 20th day of the month of Shaldine, year 1466.
According to legend and prophecy, this is the First Turn of the Wheel.
Welcome, new players!
(Server: Sun Jul 31 10:24:49 2022 EST, last rebooted 10 hours, 21 minutes ago)
* HP:Healthy MV:Fresh >