Possible issues with groom commands

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Sarinda
Posts: 687
Joined: Wed Jan 12, 2022 3:10 pm
Location: Kalamazoo, MI

Possible issues with groom commands

Post by Sarinda » Fri Jun 10, 2022 10:47 pm

I wanted to try the new mobol that Elysia announced to see how it works and how much it costs. I came into the room with 3 gold crowns on me. The rename function worked great, but it was free; is that intentional? I thought it was supposed to cost 1-3 crowns per the previous post.

I also am currently RP rank 1 according to the stooped woman mobol (currently 8 RP QPs). I could not get the mobol to work, and it spawned gleaming horseshoes instead.

------------------------------------------------------------------------------------

Equine Emporium
[ obvious exits: E W ]
Zone: Tar Valon
Door east: Sidedoor
Door west: Woodendoor
Iron horseshoes have been discarded here.
A war saddle lies here.
A bridle made of leather lies here.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A worker busily earns a day's pay.
A man walks among the horses here feeding them and rubbing them down.
A Tower Guard watches for signs of trouble.
A young man grooms a fine horse here.
A wild stallion bucks madly.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.

* R HP:Healthy SP:Bursting MV:Full >

say name warhorse Lightning
You say 'name warhorse Lightning'

* R HP:Healthy SP:Bursting MV:Fresh >

A groom bows before you.
A groom says 'As you wish.'

* HP:Healthy SP:Bursting MV:Fresh >

A warhorse starts following you.
A warhorse nickers softly and nuzzles sarinda.

* HP:Healthy SP:Bursting MV:Fresh >
in
You are carrying:
three gold crowns

* HP:Healthy SP:Bursting MV:Fresh >

lip
look in pack
backpack (used) :
a silver-winged basilard
a plate of yellow peppers and pork
a bubbling draught
a cup of thready brown tea
[4] a thin vial of yellow fluid
a lantern

* HP:Healthy SP:Bursting MV:Fresh >
l

Margery narrates 'both nc'

* HP:Healthy SP:Bursting MV:Fresh >
Equine Emporium
The bustling sounds of Merchant Street can be heard coming from the west. To
the east lie the stables where the fine horses that can be purchased here
are stabled. An array of supplies and leather goods lie on shelves which
line the front of this shop.
[ obvious exits: E W ]
Zone: Tar Valon
Door east: Sidedoor
Door west: Woodendoor
A high-cantled saddle crafted from durable, well-oiled leather lies here.
Iron horseshoes have been discarded here. [2]
A war saddle lies here.
A bridle made of leather lies here.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently.
A young man grooms a fine horse here.
A worker busily earns a day's pay.
A man walks among the horses here feeding them and rubbing them down.
A Tower Guard watches for signs of trouble.
A wild stallion bucks madly.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.

* HP:Healthy SP:Bursting MV:Fresh >
lkh
look warhorse
White as driven snow, eighteen hands tall at the shoulders, and clad in steel
armour, this is a horse of war. Trained for battle since birth, it is
invaluable for any warrior in the field. This stallion looks strong enough
to fight all day and ride all night for a week without pause.
A small sign on a chain around its neck says 'My name is lightning'.

A warhorse is in excellent condition.

* HP:Healthy SP:Bursting MV:Fresh >
horse lightning
Horse is set as: lightning.
lkh
look lightning
White as driven snow, eighteen hands tall at the shoulders, and clad in steel
armour, this is a horse of war. Trained for battle since birth, it is
invaluable for any warrior in the field. This stallion looks strong enough
to fight all day and ride all night for a week without pause.
A small sign on a chain around its neck says 'My name is lightning'.

A warhorse is in excellent condition.

* HP:Healthy SP:Bursting MV:Fresh >
in
You are carrying:
three gold crowns

* HP:Healthy SP:Bursting MV:Fresh >
get all
You get a high-cantled saddle.
You get iron horseshoes.
You get iron horseshoes.
You get a war saddle with stirrups.
You get a bridle made of leather.
a hanging lantern: You can't carry that much weight.

* HP:Healthy SP:Bursting MV:Fresh >
in
You are carrying:
a bridle made of leather
a war saddle with stirrups
[2] iron horseshoes
a high-cantled saddle
three gold crowns

* HP:Healthy SP:Bursting MV:Fresh >
put all pack
You put a bridle made of leather in a backpack.
You put a war saddle with stirrups in a backpack.
You put iron horseshoes in a backpack.
You put iron horseshoes in a backpack.
You put a high-cantled saddle in a backpack.
You put three crowns in a backpack.

* HP:Healthy SP:Bursting MV:Fresh >

A worker leaves west. <<

* HP:Healthy SP:Bursting MV:Fresh >
get war pack

* HP:Healthy SP:Bursting MV:Fresh > You get a war saddle with stirrups from a backpack.

* HP:Healthy SP:Bursting MV:Fresh >
say rpretool saddle a saddle emblazoned with a red teardrop
You say 'rpretool saddle a saddle emblazoned with a red teardrop'

* HP:Healthy SP:Bursting MV:Fresh >

A worker has arrived from the west.

* HP:Healthy SP:Bursting MV:Fresh >
in
You are carrying:
a war saddle with stirrups

* HP:Healthy SP:Bursting MV:Fresh >

A groom gives you gleaming horseshoes.

* HP:Healthy SP:Bursting MV:Fresh >
in
You are carrying:
gleaming horseshoes
a war saddle with stirrups

* HP:Healthy SP:Bursting MV:Fresh >
hide gleaming
You hide gleaming horseshoes.

* HP:Healthy SP:Bursting MV:Fresh >
pap
put all pack
You put a war saddle with stirrups in a backpack.

* HP:Healthy SP:Bursting MV:Fresh >
get saddle pack
You get a war saddle with stirrups from a backpack.

* HP:Healthy SP:Bursting MV:Fresh >
give saddle groom
You give a war saddle with stirrups to a groom.

* HP:Healthy SP:Bursting MV:Fresh >
say rpretool saddle a saddle emblazoned with a red teardrop
You say 'rpretool saddle a saddle emblazoned with a red teardrop'

* HP:Healthy SP:Bursting MV:Fresh >

A groom gives you gleaming horseshoes.

* HP:Healthy SP:Bursting MV:Fresh >
in
A worker has arrived from the west.
You are carrying:
gleaming horseshoes

* HP:Healthy SP:Bursting MV:Fresh >

* HP:Healthy SP:Bursting MV:Fresh >
pray is an Imm on by any chance? Think there's a bug with the rpretool rank 1 command, this groom
keeps giving me gleaming horseshoes when I try it. Also, it didn't take any money to rename my
horse per the new command Elysia added.
You pray 'is an Imm on by any chance? Think there's a bug with the rpretool rank 1 command, this
groom keeps giving me gleaming horseshoes when I try it. Also, it didn't take any money to rename my
horse per the new command Elysia added.'

* HP:Healthy SP:Bursting MV:Fresh >
in
You are carrying:
gleaming horseshoes

* HP:Healthy SP:Bursting MV:Fresh >
whe
Players in your Zone
--------------------
Sarinda - Equine Emporium

* HP:Healthy SP:Bursting MV:Fresh >
l
Equine Emporium
The bustling sounds of Merchant Street can be heard coming from the west. To
the east lie the stables where the fine horses that can be purchased here
are stabled. An array of supplies and leather goods lie on shelves which
line the front of this shop.
[ obvious exits: E W ]
Zone: Tar Valon
Door east: Sidedoor
Door west: Woodendoor
An iron lantern hangs from the wall above the gate.
A man walks among the horses here feeding them and rubbing them down.
A worker busily earns a day's pay.
A worker busily earns a day's pay.
A Tower Guard watches for signs of trouble.
A warhorse is here, stamping his feet impatiently.
A young man grooms a fine horse here.
A Tower Guard watches for signs of trouble.
A wild stallion bucks madly.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.

* HP:Healthy SP:Bursting MV:Fresh >

not
l
You start paying increased attention to your surroundings.

* HP:Healthy SP:Bursting MV:Full > Equine Emporium
The bustling sounds of Merchant Street can be heard coming from the west. To
the east lie the stables where the fine horses that can be purchased here
are stabled. An array of supplies and leather goods lie on shelves which
line the front of this shop.
[ obvious exits: E W ]
Zone: Tar Valon
Door east: Sidedoor
Door west: Woodendoor
An iron lantern hangs from the wall above the gate.
You notice gleaming horseshoes is hidden here.
A man walks among the horses here feeding them and rubbing them down.
A worker busily earns a day's pay.
A worker busily earns a day's pay.
A Tower Guard watches for signs of trouble.
A warhorse is here, stamping his feet impatiently.
A young man grooms a fine horse here.
A Tower Guard watches for signs of trouble.
A wild stallion bucks madly.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.

* HP:Healthy SP:Bursting MV:Full >
search gleaming
-=+**+=-
You found gleaming horseshoes.

* HP:Healthy SP:Bursting MV:Full >
l
Equine Emporium
The bustling sounds of Merchant Street can be heard coming from the west. To
the east lie the stables where the fine horses that can be purchased here
are stabled. An array of supplies and leather goods lie on shelves which
line the front of this shop.
[ obvious exits: E W ]
Zone: Tar Valon
Door east: Sidedoor
Door west: Woodendoor
An iron lantern hangs from the wall above the gate.
A man walks among the horses here feeding them and rubbing them down.
A worker busily earns a day's pay.
A worker busily earns a day's pay.
A Tower Guard watches for signs of trouble.
A warhorse is here, stamping his feet impatiently.
A young man grooms a fine horse here.
A Tower Guard watches for signs of trouble.
A wild stallion bucks madly.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.

* HP:Healthy SP:Bursting MV:Full >

A Tower Guard has arrived from the west.
A Tower Guard leaves west. <<

* HP:Healthy SP:Bursting MV:Full >
in
You are carrying:
[2] gleaming horseshoes

* HP:Healthy SP:Bursting MV:Full >
say drop all
You say 'drop all'

* HP:Healthy SP:Bursting MV:Full >
lip
look in pack
backpack (used) :
three gold crowns
a high-cantled saddle
[2] iron horseshoes
a bridle made of leather
a silver-winged basilard
a plate of yellow peppers and pork
a bubbling draught
a cup of thready brown tea
[4] a thin vial of yellow fluid
a lantern

* HP:Healthy SP:Bursting MV:Full >

A worker leaves east. >>

* HP:Healthy SP:Bursting MV:Full >
whe
Players in your Zone
--------------------
Sarinda - Equine Emporium

* HP:Healthy SP:Bursting MV:Full >
in
You are carrying:
[2] gleaming horseshoes

* HP:Healthy SP:Bursting MV:Full >
give all groom
You give gleaming horseshoes to a groom.
You give gleaming horseshoes to a groom.

* HP:Healthy SP:Bursting MV:Fresh >
l
Equine Emporium
The bustling sounds of Merchant Street can be heard coming from the west. To
the east lie the stables where the fine horses that can be purchased here
are stabled. An array of supplies and leather goods lie on shelves which
line the front of this shop.
[ obvious exits: E W ]
Zone: Tar Valon
Door east: Sidedoor
Door west: Woodendoor
An iron lantern hangs from the wall above the gate.
A Tower Guard watches for signs of trouble.
A man walks among the horses here feeding them and rubbing them down.
A worker busily earns a day's pay.
A Tower Guard watches for signs of trouble.
A warhorse is here, stamping his feet impatiently.
A young man grooms a fine horse here.
A wild stallion bucks madly.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.

* HP:Healthy SP:Bursting MV:Fresh >

Elysia
Posts: 7908
Joined: Sun Feb 15, 2015 1:29 pm

Re: Possible issues with groom commands

Post by Elysia » Sat Jun 11, 2022 10:33 am

You must've misunderstood. Neither was supposed to cost money. Mmm, how to explain...

The previous feature gives you money to buy and name a horse. Horses of different levels cost different amounts of money. To prevent some idio... people from then abusing that to get a few crowns every time, it covered the lowest cost, not the highest. Which means that yes, it might cost some, but that was more an anti-abuse feature.

This works differently, with a horse bought by the mob off-site, and therefore no cost is associated with it.

I've changed the gleaming item around to a different one so it doesn't get caught by the horseeq alias.

Tolveor
Posts: 300
Joined: Sat Apr 11, 2015 3:29 am
Location: Sarpsborg, Norway
Contact:

Re: Possible issues with groom commands

Post by Tolveor » Sat Jun 11, 2022 2:07 pm

The tear groom seems to be producing bloodstocks instead of naming them:

* HP:Healthy MV:Full >
A Painted Stable
[ obvious exits: N W ]
Zone: Tear
A young man grooms a fine horse here.
A bloodstock stallion has arrived from the north.
A Wall Guard streetguard has arrived from the north.

* HP:Healthy MV:Full >
sa name bloodstock birk
You say 'name bloodstock birk'

* HP:Healthy MV:Full >

A groom bows before you.
A groom says 'As you wish.'

* HP:Healthy MV:Full >

A bloodstock stallion starts following you.
A bloodstock stallion nickers softly and nuzzles tolveor.

* HP:Healthy MV:Full >
l bloodstock
A fine Tairen bloodstock stallion, it stands sixteen hands tall and has a
coat of the darkest color. It looks, and is, exceptionally fit and strong.

A bloodstock stallion is in excellent condition.
A bloodstock stallion is healthy.

* HP:Healthy MV:Full >
Tic in 7 seconds!

Kalm tells you 'unless ya want me to run luggy and grab one now?'

* HP:Healthy MV:Full >
l birk
You do not see that here.

* HP:Healthy MV:Fresh >
sa Name Bloodstock Birk
You say 'Name Bloodstock Birk'

* HP:Healthy MV:Fresh >

A groom bows before you.
A groom says 'As you wish.'

* HP:Healthy MV:Fresh >

A bloodstock stallion nickers softly and nuzzles tolveor.

* HP:Healthy MV:Fresh >
l bloodstock
A fine Tairen bloodstock stallion, it stands sixteen hands tall and has a
coat of the darkest color. It looks, and is, exceptionally fit and strong.

A bloodstock stallion is in excellent condition.
A bloodstock stallion is healthy.

* HP:Healthy MV:Fresh >
w
A Wooden Shack
[ obvious exits: E ]
Zone: Tear
Nedin of the land stands here, immersed in woodcraft.
A bloodstock stallion has arrived from the east.
A bloodstock stallion has arrived from the east.
A Wall Guard streetguard has arrived from the east.

* HP:Healthy MV:Full >
inv
You are carrying:
a bridle made of leather
six copper pennys
iron horseshoes
a wealth of gold crowns (103)
a worn saddlebag
a war saddle with stirrups

* HP:Healthy MV:Full >
l birk
You do not see that here.

* HP:Healthy MV:Full >
e
A Painted Stable
[ obvious exits: N W ]
Zone: Tear
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A young man grooms a fine horse here.
A bloodstock stallion has arrived from the west.
A bloodstock stallion has arrived from the west.
A Wall Guard streetguard has arrived from the west.

* HP:Healthy MV:Full >
w
A Wooden Shack
[ obvious exits: E ]
Zone: Tear
There are some tracks of a horse leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a HUMAN leaving east. >>
Nedin of the land stands here, immersed in woodcraft.
A bloodstock stallion has arrived from the east.
A bloodstock stallion has arrived from the east.
A Wall Guard streetguard has arrived from the east.

* HP:Healthy MV:Full >
e
A Painted Stable
[ obvious exits: N W ]
Zone: Tear
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A young man grooms a fine horse here.
A bloodstock stallion has arrived from the west.
A bloodstock stallion has arrived from the west.
A Wall Guard streetguard has arrived from the west.

Elysia
Posts: 7908
Joined: Sun Feb 15, 2015 1:29 pm

Re: Possible issues with groom commands

Post by Elysia » Sat Jun 11, 2022 2:12 pm

This works the same as any shop naming, you can't use existing player names.

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