EXPLAINED: Slice Weaves does not add to weave lag
Posted: Sat May 28, 2022 7:54 pm
Experimenting with slice weaves.
Per the previous announcement (viewtopic.php?f=3&t=15146), Slice Weave should add to timer lag.
This does not appear to be the case with an immediate follow-up flamestrike (started first) ending in ponr weaves from the opponent.
Also as a suggestion for improvement: Slice Weave should also cost the opponent the sps of the sliced weave. At the moment, it costs 7 sps to successfully slice the opponent’s weave and 0 sps for the opponent, making it a rather unfavourable tradeoff.
***************************************************
A Tangle of Thorns
A hedge of thorns separates the wild land from civilization, hiding a white
wall to the west. Only a small spit of land remains, edged in thick
blankets of blackthorn that sink their tangled roots deep into the ragged
remnants of the bank. Small white flowers dot the gnarled vines like
snowflakes fallen on coal.
[ obvious exits: N ]
Zone: Southeast Shores of Tar Valon
Door east: briars
Verne the Tower Accepted is standing here, riding a dust-colored gelding.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken wanders around here, pecking at the ground.
nod
* R HP:Hurt SP:Full MV:Fresh >
You nod in agreement.
* R HP:Hurt SP:Full MV:Fresh >
v
channel 'slice weaves' h.verne
You begin to weave the appropriate flows...
-
=
You sense Verne connecting to the True Source.
+
You sense Verne is channeling saidar.
*
*
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing Verne's flows.
* R HP:Hurt SP:Full MV:Fresh >
a
channel 'flame strike' h.verne
You begin to weave the appropriate flows...
You sense Verne is channeling saidar.
-
=
+
*
*
+
=
Ok.
Streaks of fire flow from your hands, burning Verne.
* R HP:Hurt SP:Strong MV:Fresh - Verne: Hurt >
You gasp in pain as streaks of fire from Verne burn your body!
* R HP:Wounded SP:Strong MV:Fresh - Verne: Hurt >
Per the previous announcement (viewtopic.php?f=3&t=15146), Slice Weave should add to timer lag.
This does not appear to be the case with an immediate follow-up flamestrike (started first) ending in ponr weaves from the opponent.
Also as a suggestion for improvement: Slice Weave should also cost the opponent the sps of the sliced weave. At the moment, it costs 7 sps to successfully slice the opponent’s weave and 0 sps for the opponent, making it a rather unfavourable tradeoff.
***************************************************
A Tangle of Thorns
A hedge of thorns separates the wild land from civilization, hiding a white
wall to the west. Only a small spit of land remains, edged in thick
blankets of blackthorn that sink their tangled roots deep into the ragged
remnants of the bank. Small white flowers dot the gnarled vines like
snowflakes fallen on coal.
[ obvious exits: N ]
Zone: Southeast Shores of Tar Valon
Door east: briars
Verne the Tower Accepted is standing here, riding a dust-colored gelding.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken wanders around here, pecking at the ground.
nod
* R HP:Hurt SP:Full MV:Fresh >
You nod in agreement.
* R HP:Hurt SP:Full MV:Fresh >
v
channel 'slice weaves' h.verne
You begin to weave the appropriate flows...
-
=
You sense Verne connecting to the True Source.
+
You sense Verne is channeling saidar.
*
*
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing Verne's flows.
* R HP:Hurt SP:Full MV:Fresh >
a
channel 'flame strike' h.verne
You begin to weave the appropriate flows...
You sense Verne is channeling saidar.
-
=
+
*
*
+
=
Ok.
Streaks of fire flow from your hands, burning Verne.
* R HP:Hurt SP:Strong MV:Fresh - Verne: Hurt >
You gasp in pain as streaks of fire from Verne burn your body!
* R HP:Wounded SP:Strong MV:Fresh - Verne: Hurt >