EXPLAINED: Mobs irondoor dont attack Light side?

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Jaghut
Posts: 38
Joined: Sat Jul 29, 2017 6:58 pm

EXPLAINED: Mobs irondoor dont attack Light side?

Post by Jaghut » Sat Mar 12, 2022 9:39 pm

o HP:Beaten MV:Strong >
l
The Furnaces of Thakan'dar
Waves of infernal heat and the roar of lines of giant furnaces threaten to
destroy this large building at any moment. Through the hazy, smoke-filled
air you can make out only vaguely defined shapes moving glowing metal about
and throwing bulky, limp objects into the gaping maws of iron caverns. The
stench of burning flesh and stale sweat permeate the air, mixed with the
acrid tang of molten iron and steel, threatening to overcome the workers at
any moment, adding them to the nearby piles of corpses.
[ obvious exits: E ]
Zone: Shayol Ghul
Door east: Irondoor
A mushroom grows here. [2]
A stout wooden barrel stands nearby.
A tall, ramshorned trolloc is here, commanding.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
A vile apprentice works the anvil, building up a vile stench.
An unholy smith molds a weapon here.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Dhai'mon guard stands here, protecting his master.
An Elite Dhai'mon guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.

o HP:Beaten MV:Strong >
where
Players in your Zone
--------------------
Melkor - The Dark Road
Jaghut - The Furnaces of Thakan'dar
You catch a faint scent of a horse nearby. 1 human

o HP:Beaten MV:Strong >
save
Saving Jaghut.

o HP:Beaten MV:Strong >
Tic in 7 seconds!

The Irondoor is opened from the other side.

o HP:Beaten MV:Strong >
*Trang* has arrived from the east.

* HP:Beaten MV:Strong >
*Trang* pierces your right leg.

nar faint SG
* HP:Beaten MV:Strong - Trang: Wounded >
You try to blast *Trang*, but he parries successfully.
A ramshorned trolloc tries to slash Trang, but he parries successfully.
*Trang* barely pierces your right leg.
*Trang* closes the Irondoor.

* HP:Beaten MV:Strong - Trang: Wounded >
*Trang* pierces your body.
You narrate 'faint SG'

stand
* HP:Beaten MV:Strong - Trang: Wounded >

* HP:Beaten MV:Strong - Trang: Wounded >
abc
q
Arglebargle, glop-glyf!?!

* HP:Beaten MV:Strong - Trang: Wounded > [k light]
You do the best you can!

c
* HP:Beaten MV:Strong - Trang: Wounded >
Melkor narrates 'faint sg again'

c
c
* HP:Beaten MV:Strong - Trang: Wounded >
c
A ramshorned trolloc tries to slash Trang, but he parries successfully.
You try to blast *Trang*, but he parries successfully.
*Trang* pierces your body.
You wish that your wounds would stop BLEEDING so much!

[close irondoor]
It's already closed!

c
* HP:Beaten MV:Strong - Trang: Wounded > [close irondoor]
It's already closed!

c
* HP:Beaten MV:Strong - Trang: Wounded >
[close irondoor]
It's already closed!

br
* HP:Beaten MV:Strong - Trang: Wounded > [close irondoor]
It's already closed!

* HP:Beaten MV:Strong - Trang: Wounded > *Trang* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!

[close irondoor]
It's already closed!

* HP:Beaten MV:Strong - Trang: Wounded > [close irondoor]
It's already closed!

* HP:Beaten MV:Strong - Trang: Wounded >
[change mood brave]
Mood changed to: Brave

berserk
* HP:Beaten MV:Strong - Trang: Wounded >
b
[change mood berserk]
Mood changed to: Berserk

* HP:Beaten MV:Strong - Trang: Wounded > [bash ]

-
Trang swiftly dodges a ramshorned trolloc's attempt to slash him.
*Trang* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


=+
*
*+
*Trang* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!


=-
-
=
As *Trang* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Strong >
A ramshorned trolloc tries to slash Trang, but he deflects the blow.
*Trang* pierces your head.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Strong - Trang: Wounded >
c
c
c
c

*Trang* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Trang: Wounded >
[close irondoor]
It's already closed!

* HP:Critical MV:Strong - Trang: Wounded > You try to blast *Trang*, but he parries successfully.
A ramshorned trolloc tries to slash Trang, but he parries successfully.
*Trang* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!

[close irondoor]
It's already closed!

* HP:Critical MV:Strong - Trang: Wounded > [close irondoor]
It's already closed!

c
* HP:Critical MV:Strong - Trang: Wounded > [close irondoor]
It's already closed!

c
c
* HP:Critical MV:Strong - Trang: Wounded >
[close irondoor]
It's already closed!

c
* HP:Critical MV:Strong - Trang: Wounded >
[close irondoor]
It's already closed!

* HP:Critical MV:Strong - Trang: Wounded > [close irondoor]
It's already closed!

c
* HP:Critical MV:Strong - Trang: Wounded > [close irondoor]
It's already closed!

c
c
* HP:Critical MV:Strong - Trang: Wounded >
[close irondoor]
It's already closed!

* HP:Critical MV:Strong - Trang: Wounded > [close irondoor]
It's already closed!

* HP:Critical MV:Strong - Trang: Wounded > [close irondoor]
It's already closed!

* HP:Critical MV:Strong - Trang: Wounded >

You try to blast *Trang*, but he parries successfully.
A ramshorned trolloc tries to slash Trang, but he deflects the blow.
*Trang* pierces your body.
You wish that your wounds would stop BLEEDING so much!

Melkor narrates 'on marge 1e iron'

* HP:Critical MV:Strong - Trang: Wounded >
quaff tea
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

b
* HP:Critical MV:Strong - Trang: Wounded >
[bash ]


-=
+*
A ramshorned trolloc tries to slash Trang, but he parries successfully.
*Trang* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

*Trang* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!


*+
=-
-
=
As *Trang* avoids your bash, you topple over and fall to the ground!

* HP:Critical MV:Strong >
c

A ramshorned trolloc tries to slash Trang, but he deflects the blow.
*Trang* pierces your body.
You wish that your wounds would stop BLEEDING so much!


b
* HP:Critical MV:Strong - Trang: Wounded >

*Trang* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Trang: Wounded >
[close irondoor]
It's already closed!

* HP:Critical MV:Strong - Trang: Wounded >
[bash ]

-
=
A ramshorned trolloc tries to slash Trang, but he deflects the blow.
*someone* pierces your left leg.
You are incapacitated and will slowly die, if not aided.

+*

You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Melkor.
Circle of Darkness
[ obvious exits: N E S W U D ]
Zone: Circles of Light/Darkness/Ravens
A slim blade with a white hilt lies here on the floor.
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.


Is it normal mobs dont assist in irondoor? had 1 ramshorned with me, so was this max engage? doesnt seem to make sense.

Feneon
Posts: 1773
Joined: Sat Dec 19, 2015 5:02 pm

Re: Mobs irondoor dont attack Light side?

Post by Feneon » Tue Mar 29, 2022 2:09 pm

This has to do with faceoff, however, I did readjust the room so that the mob that will assist will not be the ramshorned.

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