FIXED: Teleported after leaving portal stone room

... post your favorite game bugs here for the coders' attention. Please, please, please, show the steps necessary to repeat the bug. Otherwise they can't be solved and they will be ignored...

Moderator: Aureus

Yoshimo
Posts: 13
Joined: Sat Aug 22, 2015 11:34 am

FIXED: Teleported after leaving portal stone room

Post by Yoshimo » Sun Jan 16, 2022 11:46 am

Got teleported after leaving the portal stone room. Not sure if a known bug;
* R HP:Battered MV:Fresh > A Strange Stone on the Plains
A few small trees have begun to grow here. Between two of the trees a large
lies a cylindrical hollow, with a stone column lying at its center, like a
king between two bodyguards. The trees themselves are still young and have
very little bark. The crashing of the waves of the Aryth Ocean can be heard
in the distance, reminding you of how close you are to the ocean.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving "<<"WEST"<<"
There are some tracks of an animal leaving west.
Some thick-soled, heavy leather boots stand stiffly together. [2]
A pair of hard leather half-gauntlets is on the ground here. [2]
A fine woolen cloak has been left here.
A leather helmet has been dropped here. [2]
An ancient stone column stands broken and partially buried in the ground.
A wild stallion bucks madly, being ridden by you.
Lord Shinji Galgan, Captain of the Lance, Banner-General is standing here, riding a sleek well-trained torm.
A cute brown deer eyes you nervously.

* R HP:Battered MV:Fresh >
A strange hum intensifies until it rings in your ears.


* R HP:Battered MV:Fresh > grin
w
You grin evilly.

* R HP:Battered MV:Fresh > Toman Head Plains
The grass grows sparse here as it competes for moisture from several large
berry bushes that have populated this area. The grass that does remain is
of a yellowish brown color, indicating the struggle of life or death that
occurs without much notice here.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ">>"EAST">>"
There are some tracks of a ridden mount leaving "vv"SOUTH"vv"
Several blackberries grow on a nearby vine. [3]
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Battered MV:Fresh > s
s
s
Toman Head Plains
The ground covered with a particularly soft rock that crumbles under any
weight. Very few clumps of grass have managed to grow up in between the
natural barrier created by the soil here. The grass that has grown is green
with health. The plains are to the north and south. A track is to the west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving "^^"NORTH"^^"
There are some tracks of a ridden mount leaving "vv"SOUTH"vv"
A wild stallion bucks madly, being ridden by you.
A thin man with cunning eyes scouts the horizon.

* R HP:Battered MV:Fresh > s
Narrow Plains
The ground is green and grassy. Growing between the clumps of short pointed
leaves are some orange rocks. The rocks are sandstone but the fibrous
lichens seem to have overcome the stone. One or two smooth black boulders
stick up from the ground. Moss grows at the base of these giant rocks.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving "^^"NORTH"^^"
There are some tracks of a ridden mount leaving "vv"SOUTH"vv"
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Fresh > s
Pond Among the Rocks
A water runs down from the hill to the north and collects in a muddy pond
here. The rocks littering the ground here are of a dark brown color, and
they give the appearance of a very small destroyed rock structure. The hill
to the north is home to a few trees and a lot of green grass.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving "^^"NORTH"^^"
There are some tracks of a ridden mount leaving "vv"SOUTH"vv"
A muddy pond is here, dark waters broken by an occasional bubble.
A wild stallion bucks madly, being ridden by you.
A thin man with cunning eyes scouts the horizon.

* R HP:Battered MV:Fresh > s
There is a flicker of light and you are in another place.
A bright flash of light illuminates the horizon.


Alas, you cannot go that way...

* R HP:Battered MV:Fresh > Alas, you cannot go that way...

* R HP:Battered MV:Fresh > Alas, you cannot go that way...

* R HP:Battered MV:Fresh >
Shinji leaves east riding a sleek well-trained torm.

* R HP:Battered MV:Fresh >
You swiftly dodge a cheetah's attempt to hit you.

* R HP:Battered MV:Fresh - a cheetah: Healthy >
You cleave a cheetah's body into bloody fragments!
A cheetah tries to hit you, but you deflect the blow.

* R HP:Battered MV:Fresh - a cheetah: Wounded > look
In the Grass on the Vast Plains
The high grass, and the fact that one place looks about the same as
another on these plains, makes navigating very difficult. Grass rustles
lightly, not just because of the wind, but also due to plains animals
sneaking around. A predator could easily, hidden by the high grass, be
ready to pounce on his next unsuspecting victim.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ">>"EAST">>"
There are some tracks of an animal leaving north.
A thin breastplate of steel gleams in the light here.
A long sharpened blade attached to a pole has been left here.
A set of darkly shining chainmail leggings lies forgotten here. [2]
A pair of darkly oiled chainmail sleeves lies here, forgotten. [2]
An ancient stone column stands broken and partially buried in the ground.
A wild stallion bucks madly, being ridden by you.
A cheetah is here, fighting YOU!

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: Teleported after leaving portal stone room

Post by Detritus » Sun Jan 16, 2022 9:34 pm

This may have been a fix, bug reported in the past that you could break the mobol previously(and stop that portal stone from working until reboot) leaving room at the wrong time.

Aureus
Posts: 968
Joined: Mon Dec 28, 2020 11:13 pm

Re: FIXED: Teleported after leaving portal stone room

Post by Aureus » Wed Jan 19, 2022 12:05 am

This is fixed. You must be in the room now.

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