FIXED: Anti-Draz patrol in Ruined Keep

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Dimmu
Posts: 215
Joined: Sun Mar 22, 2015 7:38 am

FIXED: Anti-Draz patrol in Ruined Keep

Post by Dimmu » Fri Oct 15, 2021 3:56 am

Whereas I usually check to see if the patrol has loaded, I did not this time and dropping a second scalp spawned an additional patrol, which seems unintentional.

o S HP:Healthy MV:Weary > In the Great hall
This is the huge intersection of all the halls in the keep. There is the
smell of decay hanging in the air along with the smell of stale air. The
beautiful marble slabs that make up the walls and floor are now covered
in a thick layer of dirt. The torch holders that used to hang on the walls
have fallen from their places to the floor causing cracks in the marble
tiles from the impact. The Hall extends in all directions here.
[ obvious exits: N E S W ]
East: A young trolloc is here, growling with a deep bloodlust.
South: A huge darkhound is here, drooling and snarling.
A beaked trolloc is here, scouting.
A bearish trolloc towers here, its snout drawn into a snarl.
A bearish trolloc towers here, its snout drawn into a snarl.
A bearish trolloc towers here, its snout drawn into a snarl.
A bearish trolloc towers here, its snout drawn into a snarl.
Towering over his peers, a hulking trolloc prepares to feast.

o S HP:Healthy MV:Weary > dro scalp
You drop the death scalp of a soldier slain in Shienar.

o S HP:Healthy MV:Weary >
A group of trollocs joins the feast.
A bearish trolloc now follows a hulking trolloc.
A bearish trolloc now follows a hulking trolloc.
A bearish trolloc now follows a hulking trolloc.
A bearish trolloc now follows a hulking trolloc.

o S HP:Healthy MV:Weary > l
In the Great hall
This is the huge intersection of all the halls in the keep. There is the
smell of decay hanging in the air along with the smell of stale air. The
beautiful marble slabs that make up the walls and floor are now covered
in a thick layer of dirt. The torch holders that used to hang on the walls
have fallen from their places to the floor causing cracks in the marble
tiles from the impact. The Hall extends in all directions here.
[ obvious exits: N E S W ]
East: A young trolloc is here, growling with a deep bloodlust.
South: A huge darkhound is here, drooling and snarling.
A bearish trolloc towers here, its snout drawn into a snarl.
A bearish trolloc towers here, its snout drawn into a snarl.
A bearish trolloc towers here, its snout drawn into a snarl.
A bearish trolloc towers here, its snout drawn into a snarl.
Towering over his peers, a hulking trolloc prepares to feast.
A beaked trolloc is here, scouting.
A bearish trolloc towers here, its snout drawn into a snarl.
A bearish trolloc towers here, its snout drawn into a snarl.
A bearish trolloc towers here, its snout drawn into a snarl.
A bearish trolloc towers here, its snout drawn into a snarl.
Towering over his peers, a hulking trolloc prepares to feast.

Siro
Posts: 501
Joined: Tue Jan 29, 2019 3:38 pm

Re: Anti-Draz patrol in Ruined Keep

Post by Siro » Sun Oct 17, 2021 5:14 am

Fixed. Patrol should now only spawn if the room is empty of all those mobs.

arston
Posts: 168
Joined: Tue Oct 13, 2020 10:05 pm

Re: FIXED: Anti-Draz patrol in Ruined Keep

Post by arston » Sun Oct 17, 2021 8:16 pm

repeatedly hurricaning patty and spawning a new one would still be loophole to swarm the zone?

Adael
Posts: 1081
Joined: Sun Mar 22, 2015 12:34 am

Re: FIXED: Anti-Draz patrol in Ruined Keep

Post by Adael » Sun Oct 17, 2021 9:36 pm

Does that patty chase? If not, that's an indoor room, so you can't cane it away.

Dimmu
Posts: 215
Joined: Sun Mar 22, 2015 7:38 am

Re: FIXED: Anti-Draz patrol in Ruined Keep

Post by Dimmu » Mon Oct 18, 2021 6:09 am

Patty is not spawning at all now :( Dropped 2 separate scalps which disappeared . . . .

o S HP:Healthy MV:Winded > In the Great hall
This is the huge intersection of all the halls in the keep. There is the
smell of decay hanging in the air along with the smell of stale air. The
beautiful marble slabs that make up the walls and floor are now covered
in a thick layer of dirt. The torch holders that used to hang on the walls
have fallen from their places to the floor causing cracks in the marble
tiles from the impact. The Hall extends in all directions here.
[ obvious exits: N E S W ]
North: A bearish trolloc towers here, its snout drawn into a snarl.
East: A hooved trolloc anxiously stamps its feet.
South: An artifact collector stands here, searching specific items.
West: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A bearish trolloc towers here, its snout drawn into a snarl.

o S HP:Healthy MV:Winded > TICK IN 5 SECONDS.
dro scalp
You drop the death scalp of a soldier slain in Shienar.

o S HP:Healthy MV:Winded > l
In the Great hall
This is the huge intersection of all the halls in the keep. There is the
smell of decay hanging in the air along with the smell of stale air. The
beautiful marble slabs that make up the walls and floor are now covered
in a thick layer of dirt. The torch holders that used to hang on the walls
have fallen from their places to the floor causing cracks in the marble
tiles from the impact. The Hall extends in all directions here.
[ obvious exits: N E S W ]
North: A bearish trolloc towers here, its snout drawn into a snarl.
East: A hooved trolloc anxiously stamps its feet.
South: A young trolloc is here, growling with a deep bloodlust.
West: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A bearish trolloc towers here, its snout drawn into a snarl.

o S HP:Healthy MV:Winded > l
A red-eyed raven has arrived from the west.
In the Great hall
This is the huge intersection of all the halls in the keep. There is the
smell of decay hanging in the air along with the smell of stale air. The
beautiful marble slabs that make up the walls and floor are now covered
in a thick layer of dirt. The torch holders that used to hang on the walls
have fallen from their places to the floor causing cracks in the marble
tiles from the impact. The Hall extends in all directions here.
[ obvious exits: N E S W ]
North: A bearish trolloc towers here, its snout drawn into a snarl.
East: A hooved trolloc anxiously stamps its feet.
South: A young trolloc is here, growling with a deep bloodlust.
West: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A red-eyed raven is perched nearby, staring silently at you.
A bearish trolloc towers here, its snout drawn into a snarl.

o S HP:Healthy MV:Winded > dro scalp
You drop the death scalp of a soldier slain in Shienar.

o S HP:Healthy MV:Winded > l
In the Great hall
This is the huge intersection of all the halls in the keep. There is the
smell of decay hanging in the air along with the smell of stale air. The
beautiful marble slabs that make up the walls and floor are now covered
in a thick layer of dirt. The torch holders that used to hang on the walls
have fallen from their places to the floor causing cracks in the marble
tiles from the impact. The Hall extends in all directions here.
[ obvious exits: N E S W ]
North: A bearish trolloc towers here, its snout drawn into a snarl.
East: A hooved trolloc anxiously stamps its feet.
South: A young trolloc is here, growling with a deep bloodlust.
West: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A red-eyed raven is perched nearby, staring silently at you.
A bearish trolloc towers here, its snout drawn into a snarl.

Asandra
Posts: 748
Joined: Mon May 13, 2019 11:30 am

Re: FIXED: Anti-Draz patrol in Ruined Keep

Post by Asandra » Mon Oct 18, 2021 7:47 am

It's been removed from the game:

viewtopic.php?f=6&t=14876

Locked