Dismembered Wolf Corpses instead of Valley Bandit

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Faendar
Posts: 53
Joined: Sat Apr 18, 2015 6:27 am

Dismembered Wolf Corpses instead of Valley Bandit

Post by Faendar » Mon Aug 30, 2021 6:35 am

Don't know if I can recreate because I've been here plenty of times and never seen this happen before, but I dismember three corpses, and two of them were wolves. At the end it registered the right amount of corpses, because it wouldn't let me dismember the last 2 bandit corpses but it shouldn't have taken the wolf corpses in the first place.


* HP:Scratched MV:Strong - Gizmo: Wounded - the valley bandit: Beaten >
Approaching a Bend
This long sretch of road winds its way amongst the hills, appearing and
then dipping below your view again and again. The plant life here seems to
grow to one side, as if the wind has pushed everything. Below you, the
hills dip down into a small depression, and a small field of wildflowers is
off to the west.
[ obvious exits: E W ]
Zone: Light Woods and Plains
The corpse of a black wolf is lying here. [2]
The corpse of the valley bandit is lying here. [2]
Gizmo the Queen of Aridhol is here, fighting the valley bandit.
The valley bandit is sitting here.

* HP:Scratched MV:Strong - Gizmo: Wounded - the valley bandit: Beaten >

You pound the valley bandit's left foot into bloody fragments!
Gizmo pierces the valley bandit's left leg very hard.
The valley bandit is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the valley bandit's death cry.

* HP:Scratched MV:Strong >

Blood and guts splatter all around, as you ferociously dismember the corpse!
Something in particular catches your eye after your gruesome work is done.

* HP:Scratched MV:Strong >
dismember corpse
Ok.

* HP:Scratched MV:Strong >
l
Approaching a Bend
This long sretch of road winds its way amongst the hills, appearing and
then dipping below your view again and again. The plant life here seems to
grow to one side, as if the wind has pushed everything. Below you, the
hills dip down into a small depression, and a small field of wildflowers is
off to the west.
[ obvious exits: E W ]
Zone: Light Woods and Plains
A pulpy pile of guts makes an inglorious mound here.
The corpse of a black wolf is lying here.
The corpse of the valley bandit is lying here. [3]
Gizmo the Queen of Aridhol is standing here.

* HP:Scratched MV:Strong >
dismember corpse
Ok.

* HP:Scratched MV:Strong >

Blood and guts splatter all around, as you ferociously dismember the corpse!
Something in particular catches your eye after your gruesome work is done.

* HP:Healthy MV:Strong >

Blood and guts splatter all around, as you ferociously dismember the corpse!
Something in particular catches your eye after your gruesome work is done.

* HP:Healthy MV:Strong >
p
[get all.bodypart]
You get a mangled severed hand.
You get a disgusting fleshy chunk.
You get a pulpy pile of guts.

* HP:Healthy MV:Strong >
l
Approaching a Bend
This long sretch of road winds its way amongst the hills, appearing and
then dipping below your view again and again. The plant life here seems to
grow to one side, as if the wind has pushed everything. Below you, the
hills dip down into a small depression, and a small field of wildflowers is
off to the west.
[ obvious exits: E W ]
Zone: Light Woods and Plains
A pile of copper pennies lies here.
A mirrored lantern has been left here.
A sailor's pair of leather trousers has been left here.
A club lies here.
A pair of hard leather half-gauntlets is on the ground here.
A thick leather vest is here.
A leather helmet has been dropped here.
The corpse of the valley bandit is lying here. [2]
Gizmo the Queen of Aridhol is standing here.

* HP:Healthy MV:Strong >
take all all.pouch
You can't seem to find any pouchs here.

* HP:Healthy MV:Strong >
take coins
You get fourteen copper pennys.

* HP:Healthy MV:Strong >
take coins
You don't see a coins here.

* HP:Healthy MV:Strong >
l
Approaching a Bend
This long sretch of road winds its way amongst the hills, appearing and
then dipping below your view again and again. The plant life here seems to
grow to one side, as if the wind has pushed everything. Below you, the
hills dip down into a small depression, and a small field of wildflowers is
off to the west.
[ obvious exits: E W ]
Zone: Light Woods and Plains
A mirrored lantern has been left here.
A sailor's pair of leather trousers has been left here.
A club lies here.
A pair of hard leather half-gauntlets is on the ground here.
A thick leather vest is here.
A leather helmet has been dropped here.
The corpse of the valley bandit is lying here. [2]
Gizmo the Queen of Aridhol is standing here.

* HP:Healthy MV:Strong >

Gizmo tears a bloodied limb from the corpse of the valley bandit.

* HP:Healthy MV:Strong >
dismember corpse
Ok.

* HP:Healthy MV:Strong >

Gizmo eats a severed leg.

* HP:Healthy MV:Strong >
Tic in 7 seconds!

That corpse is of no use to anyone.

byrg
Posts: 371
Joined: Fri Aug 07, 2015 8:56 pm

Re: Dismembered Wolf Corpses instead of Valley Bandit

Post by byrg » Mon Aug 30, 2021 8:02 pm

Saw this happen at the ogiers a few times too, always respects the proper number of corpses, but the butcher process seems to happen from the top of the list down or something.

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