Stables
Weathered wooden planks provide the walls and roof of this stable. The air
is thick with the combined scents of hay and manure, both plentiful on
the stable floor. Stalls, enough to house several horses, line the back
wall, and an exercise corral is to the north.
[ obvious exits: N ]
An iron lantern hangs from the wall above the gate.
Surrounded by leather and metal, a saddler works here.
A young stablehand is nearby, quietly mucking out an empty stall.
A man walks among the horses here feeding them and rubbing them down.
* HP:Healthy SP:Bursting MV:Fresh > exa ticket
It is a stable ticket for a prancing palomino mare from Stables, already redeemable.
* HP:Healthy SP:Bursting MV:Fresh > give ticket hand
You give a stable ticket to a young stablehand.
A young stablehand tells you 'This is not from my shop.'
A young stablehand gives you a stable ticket.
UPDATED: Amador stablehand not recognising ticket
Moderator: Aureus
Re: Amador stablehand not recognising ticket
There are rooms named 'Stables' in at least 7 other zones. Are you certain it was from Amador?
Re: Amador stablehand not recognising ticket
Should the rooms have unique names?
Re: Amador stablehand not recognising ticket
Fairly certain, as I had just stabled prior to boot and tried to retrieve right after that.
Re: Amador stablehand not recognising ticket
Geoff wrote: ↑Sat Jul 31, 2021 12:13 amStables
Weathered wooden planks provide the walls and roof of this stable. The air
is thick with the combined scents of hay and manure, both plentiful on
the stable floor. Stalls, enough to house several horses, line the back
wall, and an exercise corral is to the north.
[ obvious exits: N ]
An iron lantern hangs from the wall above the gate.
Surrounded by leather and metal, a saddler works here.
A young stablehand is nearby, quietly mucking out an empty stall. <--- I think you gave to this one.
A man walks among the horses here feeding them and rubbing them down. <---- While it should've been this one?
Re: UPDATED: Amador stablehand not recognising ticket
I updated the load order of these mobs so the proper stablehand (the one Elysia pointed out) should be on "top" of the give command stack for stablehand.