EXPLAINED: Quake engage with controller mob

... post your favorite game bugs here for the coders' attention. Please, please, please, show the steps necessary to repeat the bug. Otherwise they can't be solved and they will be ignored...

Moderator: Aureus

ryver
Posts: 15
Joined: Mon Feb 08, 2021 12:46 pm

EXPLAINED: Quake engage with controller mob

Post by ryver » Mon May 17, 2021 4:23 pm

[channel 'earthquake']
You begin to weave the appropriate flows...
-=+*

A darkfriend leader tries to slash you, but you parry successfully.
*+
Ok.
The earth trembles and shivers beneath your feet..!
A darkfriend leader vibrates and is knocked about.
Still better. Experience pays off.
The vibrations are so incredible, a darkfriend leader is shaken into little pieces.
A darkfriend leader is dead! R.I.P.
Your blood freezes as you hear a darkfriend leader's death cry.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.

* R HP:Hurt SP:Strong MV:Fresh - an unobtrusive controllermob: Scratched >
scall
remove staff
draw dagger
scalp 1.corpse
scalp 2.corpse
scalp 3.corpse
scalp 4.corpse
scalp 5.corpse
scalp 6.corpse
scalp 7.corpse
sheath dagger
wield staff
You strike someone's body extremely hard.
You stop using a staff of sungwood.

* R HP:Hurt SP:Strong MV:Fresh - an unobtrusive controllermob: Hurt > You try to quietly draw a
dagger from a camouflaged hood.

* R HP:Hurt SP:Strong MV:Fresh - an unobtrusive controllermob: Hurt > No way! You're fighting for
your life!

* R HP:Hurt SP:Strong MV:Fresh - an unobtrusive controllermob: Hurt > No way! You're fighting for
your life!

* R HP:Hurt SP:Strong MV:Fresh - an unobtrusive controllermob: Hurt > No way! You're fighting for
your life!

* R HP:Hurt SP:Strong MV:Fresh - an unobtrusive controllermob: Hurt > No way! You're fighting for
your life!

* R HP:Hurt SP:Strong MV:Fresh - an unobtrusive controllermob: Hurt > No way! You're fighting for
your life!

* R HP:Hurt SP:Strong MV:Fresh - an unobtrusive controllermob: Hurt > No way! You're fighting for
your life!

* R HP:Hurt SP:Strong MV:Fresh - an unobtrusive controllermob: Hurt > No way! You're fighting for
your life!

* R HP:Hurt SP:Strong MV:Fresh - an unobtrusive controllermob: Hurt > You sheath a dagger into a
camouflaged hood.

* R HP:Hurt SP:Strong MV:Fresh - an unobtrusive controllermob: Hurt > You wield a staff of sungwood
with both hands.

* R HP:Hurt SP:Strong MV:Fresh - an unobtrusive controllermob: Hurt >

Someone swiftly dodges your attempt to strike it.

l
* R HP:Hurt SP:Strong MV:Fresh - an unobtrusive controllermob: Hurt >
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
The corpse of a darkfriend leader is lying here.
The corpse of a darkfriend trooper is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt SP:Strong MV:Fresh - an unobtrusive controllermob: Hurt >
f
Someone swiftly dodges your attempt to strike it.
You panic and attempt to flee!


You flee head over heels.
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt SP:Strong MV:Full >
e
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
The corpse of a darkfriend leader is lying here.
The corpse of a darkfriend trooper is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Nitsej* is standing here.

Elysia
Posts: 7909
Joined: Sun Feb 15, 2015 1:29 pm

Re: Quake engage with controller mob

Post by Elysia » Tue May 18, 2021 9:49 pm

That's what quake does. There's no way to fix it until we can flag mobs a certain way through coding. However, this version beats putting the same mobol on 20+ different mobs that aren't hit by quake. Imm convenience, to fix bugs. Sorry.

Locked