CANT REPRODUCE: Master mob and boats

... post your favorite game bugs here for the coders' attention. Please, please, please, show the steps necessary to repeat the bug. Otherwise they can't be solved and they will be ignored...

Moderator: Aureus

Kordin
Posts: 712
Joined: Wed Feb 18, 2015 5:17 pm

CANT REPRODUCE: Master mob and boats

Post by Kordin » Wed May 12, 2021 5:53 am

Embarking seems to work without any issues, but disembarking is weird;
* R HP:Healthy MV:Fresh >
The River Queen
This ship is small and in a bad state of repair. The triangular sail is
filthy and dirt and grime have built up in nooks and crannies on the deck.
Coiled ropes lie on the deck, frayed twines protruding from the brown cord.
The railing surrounding the ship is rotten and showing holes in some
places. A tiller, smoothed by use, sits at the end of the ship. A weather
worn ships log lies open nearby, its pages flapping in the breeze.
[ obvious exits: ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An apprentice Illuminator examines a paper tube.
Kordin steps off a gangplank unsteadily.

* R HP:Healthy MV:Fresh > say follow me off board
You say 'follow me off board'

* R HP:Healthy MV:Fresh >
An apprentice Illuminator nods at you.

* R HP:Healthy MV:Fresh > disembark
Ok.

* R HP:Healthy MV:Fresh >
A gangplank is extended and Kordin leaves the ship.

The City Docks
Wet and dark, the large flat stones of Tear's docks nevertheless provide a
firm footing for the dockmen to toss ropes to the sailors on the vessels
trying to dock. Dozens of small fishing vessels sway to the river's tides
just to the north, and to the east the tops of towers can be seen beyond
the wall of dark gray stone. The Chalm, the rough and muddy warehouse
district of Tear, nestles up to the wall in the foreground. Most dominant
of all is the Stone of Tear, banner flying in the wind. A faded sign stands
at an angle.
[ obvious exits: N E S ]
A length of thick rope is looped into a coil.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Healthy MV:Fresh > look
The City Docks
Wet and dark, the large flat stones of Tear's docks nevertheless provide a
firm footing for the dockmen to toss ropes to the sailors on the vessels
trying to dock. Dozens of small fishing vessels sway to the river's tides
just to the north, and to the east the tops of towers can be seen beyond
the wall of dark gray stone. The Chalm, the rough and muddy warehouse
district of Tear, nestles up to the wall in the foreground. Most dominant
of all is the Stone of Tear, banner flying in the wind. A faded sign stands
at an angle.
[ obvious exits: N E S ]
A length of thick rope is looped into a coil.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Healthy MV:Fresh > look
The City Docks
Wet and dark, the large flat stones of Tear's docks nevertheless provide a
firm footing for the dockmen to toss ropes to the sailors on the vessels
trying to dock. Dozens of small fishing vessels sway to the river's tides
just to the north, and to the east the tops of towers can be seen beyond
the wall of dark gray stone. The Chalm, the rough and muddy warehouse
district of Tear, nestles up to the wall in the foreground. Most dominant
of all is the Stone of Tear, banner flying in the wind. A faded sign stands
at an angle.
[ obvious exits: N E S ]
A length of thick rope is looped into a coil.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Healthy MV:Fresh > look
The City Docks
Wet and dark, the large flat stones of Tear's docks nevertheless provide a
firm footing for the dockmen to toss ropes to the sailors on the vessels
trying to dock. Dozens of small fishing vessels sway to the river's tides
just to the north, and to the east the tops of towers can be seen beyond
the wall of dark gray stone. The Chalm, the rough and muddy warehouse
district of Tear, nestles up to the wall in the foreground. Most dominant
of all is the Stone of Tear, banner flying in the wind. A faded sign stands
at an angle.
[ obvious exits: N E S ]
A length of thick rope is looped into a coil.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Healthy MV:Fresh > look
The City Docks
Wet and dark, the large flat stones of Tear's docks nevertheless provide a
firm footing for the dockmen to toss ropes to the sailors on the vessels
trying to dock. Dozens of small fishing vessels sway to the river's tides
just to the north, and to the east the tops of towers can be seen beyond
the wall of dark gray stone. The Chalm, the rough and muddy warehouse
district of Tear, nestles up to the wall in the foreground. Most dominant
of all is the Stone of Tear, banner flying in the wind. A faded sign stands
at an angle.
[ obvious exits: N E S ]
A length of thick rope is looped into a coil.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Healthy MV:Fresh > embark river queen
Ok.

* R HP:Healthy MV:Fresh > TICK IN 5 SECONDS.

The River Queen
This ship is small and in a bad state of repair. The triangular sail is
filthy and dirt and grime have built up in nooks and crannies on the deck.
Coiled ropes lie on the deck, frayed twines protruding from the brown cord.
The railing surrounding the ship is rotten and showing holes in some
places. A tiller, smoothed by use, sits at the end of the ship. A weather
worn ships log lies open nearby, its pages flapping in the breeze.
[ obvious exits: ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An apprentice Illuminator examines a paper tube.
Kordin steps off a gangplank unsteadily.
A sailor sings hoarsely as he works.

* R HP:Healthy MV:Fresh > say follow me off board
You say 'follow me off board'

* R HP:Healthy MV:Fresh >
An apprentice Illuminator nods at you.

* R HP:Healthy MV:Fresh > disembark
Ok.

* R HP:Healthy MV:Fresh >
A gangplank is extended and Kordin leaves the ship.
The City Docks
Wet and dark, the large flat stones of Tear's docks nevertheless provide a
firm footing for the dockmen to toss ropes to the sailors on the vessels
trying to dock. Dozens of small fishing vessels sway to the river's tides
just to the north, and to the east the tops of towers can be seen beyond
the wall of dark gray stone. The Chalm, the rough and muddy warehouse
district of Tear, nestles up to the wall in the foreground. Most dominant
of all is the Stone of Tear, banner flying in the wind. A faded sign stands
at an angle.
[ obvious exits: N E S ]
A length of thick rope is looped into a coil.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Healthy MV:Fresh > look
The City Docks
Wet and dark, the large flat stones of Tear's docks nevertheless provide a
firm footing for the dockmen to toss ropes to the sailors on the vessels
trying to dock. Dozens of small fishing vessels sway to the river's tides
just to the north, and to the east the tops of towers can be seen beyond
the wall of dark gray stone. The Chalm, the rough and muddy warehouse
district of Tear, nestles up to the wall in the foreground. Most dominant
of all is the Stone of Tear, banner flying in the wind. A faded sign stands
at an angle.
[ obvious exits: N E S ]
A length of thick rope is looped into a coil.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Healthy MV:Fresh > look
The City Docks
Wet and dark, the large flat stones of Tear's docks nevertheless provide a
firm footing for the dockmen to toss ropes to the sailors on the vessels
trying to dock. Dozens of small fishing vessels sway to the river's tides
just to the north, and to the east the tops of towers can be seen beyond
the wall of dark gray stone. The Chalm, the rough and muddy warehouse
district of Tear, nestles up to the wall in the foreground. Most dominant
of all is the Stone of Tear, banner flying in the wind. A faded sign stands
at an angle.
[ obvious exits: N E S ]
A length of thick rope is looped into a coil.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Healthy MV:Fresh > embark river queen
Ok.

* R HP:Healthy MV:Fresh >
The River Queen
This ship is small and in a bad state of repair. The triangular sail is
filthy and dirt and grime have built up in nooks and crannies on the deck.
Coiled ropes lie on the deck, frayed twines protruding from the brown cord.
The railing surrounding the ship is rotten and showing holes in some
places. A tiller, smoothed by use, sits at the end of the ship. A weather
worn ships log lies open nearby, its pages flapping in the breeze.
[ obvious exits: ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An apprentice Illuminator examines a paper tube.
Kordin steps off a gangplank unsteadily.

* R HP:Healthy MV:Fresh > say follow me off board
You say 'follow me off board'

* R HP:Healthy MV:Fresh >
An apprentice Illuminator nods at you.

* R HP:Healthy MV:Fresh > o apprentice sit
You are thirsty.
An apprentice Illuminator sits down.
Ok.

* R HP:Healthy MV:Fresh >
A sailor calls out the depth of the river.

* R HP:Healthy MV:Fresh >
An apprentice Illuminator leaves the ship.
An apprentice Illuminator steps off a gangplank unsteadily.
An apprentice Illuminator clambers to her feet.

* R HP:Healthy MV:Fresh > look
The River Queen
This ship is small and in a bad state of repair. The triangular sail is
filthy and dirt and grime have built up in nooks and crannies on the deck.
Coiled ropes lie on the deck, frayed twines protruding from the brown cord.
The railing surrounding the ship is rotten and showing holes in some
places. A tiller, smoothed by use, sits at the end of the ship. A weather
worn ships log lies open nearby, its pages flapping in the breeze.
[ obvious exits: ]
An apprentice Illuminator examines a paper tube.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Healthy MV:Fresh > say follow me off board
You say 'follow me off board'

* R HP:Healthy MV:Fresh >
An apprentice Illuminator nods at you.

* R HP:Healthy MV:Fresh > disembark
Ok.

* R HP:Healthy MV:Fresh >
A gangplank is extended and Kordin leaves the ship.
The City Docks
Wet and dark, the large flat stones of Tear's docks nevertheless provide a
firm footing for the dockmen to toss ropes to the sailors on the vessels
trying to dock. Dozens of small fishing vessels sway to the river's tides
just to the north, and to the east the tops of towers can be seen beyond
the wall of dark gray stone. The Chalm, the rough and muddy warehouse
district of Tear, nestles up to the wall in the foreground. Most dominant
of all is the Stone of Tear, banner flying in the wind. A faded sign stands
at an angle.
[ obvious exits: N E S ]
A length of thick rope is looped into a coil.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Healthy MV:Fresh >
look
The City Docks
Wet and dark, the large flat stones of Tear's docks nevertheless provide a
firm footing for the dockmen to toss ropes to the sailors on the vessels
trying to dock. Dozens of small fishing vessels sway to the river's tides
just to the north, and to the east the tops of towers can be seen beyond
the wall of dark gray stone. The Chalm, the rough and muddy warehouse
district of Tear, nestles up to the wall in the foreground. Most dominant
of all is the Stone of Tear, banner flying in the wind. A faded sign stands
at an angle.
[ obvious exits: N E S ]
A length of thick rope is looped into a coil.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Healthy MV:Fresh >
The sun peeks over the eastern wall of the city.

* R HP:Healthy MV:Fresh > look
The City Docks
Wet and dark, the large flat stones of Tear's docks nevertheless provide a
firm footing for the dockmen to toss ropes to the sailors on the vessels
trying to dock. Dozens of small fishing vessels sway to the river's tides
just to the north, and to the east the tops of towers can be seen beyond
the wall of dark gray stone. The Chalm, the rough and muddy warehouse
district of Tear, nestles up to the wall in the foreground. Most dominant
of all is the Stone of Tear, banner flying in the wind. A faded sign stands
at an angle.
[ obvious exits: N E S ]
A length of thick rope is looped into a coil.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
After that, I embarked one more time and somehow it worked without an issue or delay;
The River Queen
This ship is small and in a bad state of repair. The triangular sail is
filthy and dirt and grime have built up in nooks and crannies on the deck.
Coiled ropes lie on the deck, frayed twines protruding from the brown cord.
The railing surrounding the ship is rotten and showing holes in some
places. A tiller, smoothed by use, sits at the end of the ship. A weather
worn ships log lies open nearby, its pages flapping in the breeze.
[ obvious exits: ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An apprentice Illuminator examines a paper tube.

* R HP:Healthy MV:Fresh > say follow me off board
You say 'follow me off board'

* R HP:Healthy MV:Fresh >
An apprentice Illuminator nods at you.

* R HP:Healthy MV:Fresh > disembark
Ok.

* R HP:Healthy MV:Fresh >
A gangplank is extended and Kordin leaves the ship.
The City Docks
Wet and dark, the large flat stones of Tear's docks nevertheless provide a
firm footing for the dockmen to toss ropes to the sailors on the vessels
trying to dock. Dozens of small fishing vessels sway to the river's tides
just to the north, and to the east the tops of towers can be seen beyond
the wall of dark gray stone. The Chalm, the rough and muddy warehouse
district of Tear, nestles up to the wall in the foreground. Most dominant
of all is the Stone of Tear, banner flying in the wind. A faded sign stands
at an angle.
[ obvious exits: N E S ]
A length of thick rope is looped into a coil.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Healthy MV:Fresh >
An apprentice Illuminator steps off a gangplank unsteadily.

Kordin
Posts: 712
Joined: Wed Feb 18, 2015 5:17 pm

Re: Master mob and boats

Post by Kordin » Thu May 13, 2021 1:26 pm

Now it's just refusing to embark...waited between 10-30 seconds every time
* R HP:Healthy MV:Fresh > embark river stork
Ok.

* R HP:Healthy MV:Fresh >
The River Stork
The solid wooden railing surrounding this sturdy vessel has small holes in
it to allow rainwater to run off the ship, and larger holes to place large
wooden sweeps in. A large square hatch in the front deck has a tarpaulin
covering it, undoubtedly to protect the cargo in the hold below. Ropes have
been neatly coiled on the deck and the ship looks in tidy repair. A weather
worn ships log lies open nearby, its pages flapping in the breeze.
[ obvious exits: ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Kordin steps off a gangplank unsteadily.

* R HP:Healthy MV:Fresh > disembark
Ok.

* R HP:Healthy MV:Fresh >
A gangplank is extended and Kordin leaves the ship.
The City Docks
Wet and dark, the large flat stones of Tear's docks nevertheless provide a
firm footing for the dockmen to toss ropes to the sailors on the vessels
trying to dock. Dozens of small fishing vessels sway to the river's tides
just to the north, and to the east the tops of towers can be seen beyond
the wall of dark gray stone. The Chalm, the rough and muddy warehouse
district of Tear, nestles up to the wall in the foreground. Most dominant
of all is the Stone of Tear, banner flying in the wind. A faded sign stands
at an angle.
[ obvious exits: N E S ]
A length of thick rope is looped into a coil.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An apprentice Illuminator examines a paper tube.

* R HP:Healthy MV:Fresh > say follow me on board
You say 'follow me on board'

* R HP:Healthy MV:Fresh >
An apprentice Illuminator nods at you.

* R HP:Healthy MV:Fresh > embark river stork
Ok.

* R HP:Healthy MV:Fresh >
The River Stork
The solid wooden railing surrounding this sturdy vessel has small holes in
it to allow rainwater to run off the ship, and larger holes to place large
wooden sweeps in. A large square hatch in the front deck has a tarpaulin
covering it, undoubtedly to protect the cargo in the hold below. Ropes have
been neatly coiled on the deck and the ship looks in tidy repair. A weather
worn ships log lies open nearby, its pages flapping in the breeze.
[ obvious exits: ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Kordin steps off a gangplank unsteadily.

* R HP:Healthy MV:Fresh >

A sailor leans on the ship's railing and looks across the water.

* R HP:Healthy MV:Fresh >
Ropes creak in the slight breeze.


* R HP:Healthy MV:Fresh > disembark
Ok.

* R HP:Healthy MV:Fresh >
A gangplank is extended and Kordin leaves the ship.
The City Docks
Wet and dark, the large flat stones of Tear's docks nevertheless provide a
firm footing for the dockmen to toss ropes to the sailors on the vessels
trying to dock. Dozens of small fishing vessels sway to the river's tides
just to the north, and to the east the tops of towers can be seen beyond
the wall of dark gray stone. The Chalm, the rough and muddy warehouse
district of Tear, nestles up to the wall in the foreground. Most dominant
of all is the Stone of Tear, banner flying in the wind. A faded sign stands
at an angle.
[ obvious exits: N E S ]
A length of thick rope is looped into a coil.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An apprentice Illuminator examines a paper tube.

* R HP:Healthy MV:Fresh > say follow me on board
You say 'follow me on board'

* R HP:Healthy MV:Fresh >
An apprentice Illuminator nods at you.

* R HP:Healthy MV:Fresh > embark river stork
Ok.

* R HP:Healthy MV:Fresh >
The River Stork
The solid wooden railing surrounding this sturdy vessel has small holes in
it to allow rainwater to run off the ship, and larger holes to place large
wooden sweeps in. A large square hatch in the front deck has a tarpaulin
covering it, undoubtedly to protect the cargo in the hold below. Ropes have
been neatly coiled on the deck and the ship looks in tidy repair. A weather
worn ships log lies open nearby, its pages flapping in the breeze.
[ obvious exits: ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Kordin steps off a gangplank unsteadily.

* R HP:Healthy MV:Fresh > disembark
Ok.

* R HP:Healthy MV:Fresh >
A gangplank is extended and Kordin leaves the ship.
The City Docks
Wet and dark, the large flat stones of Tear's docks nevertheless provide a
firm footing for the dockmen to toss ropes to the sailors on the vessels
trying to dock. Dozens of small fishing vessels sway to the river's tides
just to the north, and to the east the tops of towers can be seen beyond
the wall of dark gray stone. The Chalm, the rough and muddy warehouse
district of Tear, nestles up to the wall in the foreground. Most dominant
of all is the Stone of Tear, banner flying in the wind. A faded sign stands
at an angle.
[ obvious exits: N E S ]
A length of thick rope is looped into a coil.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An apprentice Illuminator examines a paper tube.

* R HP:Healthy MV:Fresh > say follow me on board
You say 'follow me on board'

* R HP:Healthy MV:Fresh >
An apprentice Illuminator nods at you.

* R HP:Healthy MV:Fresh > embark river stork
Ok.

* R HP:Healthy MV:Fresh >
The River Stork
The solid wooden railing surrounding this sturdy vessel has small holes in
it to allow rainwater to run off the ship, and larger holes to place large
wooden sweeps in. A large square hatch in the front deck has a tarpaulin
covering it, undoubtedly to protect the cargo in the hold below. Ropes have
been neatly coiled on the deck and the ship looks in tidy repair. A weather
worn ships log lies open nearby, its pages flapping in the breeze.
[ obvious exits: ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Kordin steps off a gangplank unsteadily.

* R HP:Healthy MV:Fresh >
Clouds pass by overhead.


* R HP:Healthy MV:Fresh >

Elysia
Posts: 7908
Joined: Sun Feb 15, 2015 1:29 pm

Re: Master mob and boats

Post by Elysia » Fri May 14, 2021 9:18 pm

Nothing was changed about that mobol between yesterday and today and it just worked for me, so... *shrug*

Kordin
Posts: 712
Joined: Wed Feb 18, 2015 5:17 pm

Re: Master mob and boats

Post by Kordin » Sat May 15, 2021 2:01 am

Elysia wrote:
Fri May 14, 2021 9:18 pm
Nothing was changed about that mobol between yesterday and today and it just worked for me, so... *shrug*
Yeah I can't figure out what it is..

Sometimes it works right away, other times after 5-6 times. And then Sometimes it just doesn't.

Tried ungrouping the mob to see if that is it but didn't change naything. Haven't tested if it is maybe about the boat or dock room..?

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