Possible that the killhit tp change bug is back?

... post your favorite game bugs here for the coders' attention. Please, please, please, show the steps necessary to repeat the bug. Otherwise they can't be solved and they will be ignored...

Moderator: Aureus

Thore
Posts: 443
Joined: Sun Mar 22, 2015 2:06 am

Possible that the killhit tp change bug is back?

Post by Thore » Mon Dec 14, 2015 2:15 pm

* HP:Scratched MV:Tiring > Top of the Northwest Tower
[ obvious exits: S D ]
A Shienaran guard is here, fighting Wilthush.
Gralin Navar - Child Of Light is here, fighting Wilthush.
*Wilthush* is here, fighting Gralin.
An archer is here, fighting Wilthush.

* HP:Scratched MV:Tiring > You scythe *Wilthush*'s left leg.

* HP:Scratched MV:Tiring - Gralin: Healthy - Wilthush: Critical >
The grizzled veteran has arrived from the south.
The grizzled veteran has arrived from the south.
The grizzled veteran has arrived from the south.
A soldier has arrived from the south.
A Shienaran guard has arrived from the south.
A Shienaran guard has arrived from the south.

* HP:Scratched MV:Tiring - Gralin: Healthy - Wilthush: Critical >
You scythe *Wilthush*'s body.
Gralin barely pierces *Wilthush*'s right leg.

cha mood berserk
* HP:Scratched MV:Tiring - Gralin: Healthy - Wilthush: Critical >
Tick timer disabled.

Kilgore
Posts: 188
Joined: Sun May 24, 2015 3:04 pm

Re: Possible that the killhit tp change bug is back?

Post by Kilgore » Mon Dec 14, 2015 3:22 pm

I was wrong--timing must have been on. View ta command is still disabled, so it wasn't that.
Last edited by Kilgore on Mon Dec 14, 2015 5:07 pm, edited 1 time in total.

Elysia
Posts: 8144
Joined: Sun Feb 15, 2015 1:29 pm

Re: Possible that the killhit tp change bug is back?

Post by Elysia » Mon Dec 14, 2015 5:05 pm

I've passed it on, but my guess is that it's related to a recent code change re: city mobs.

Arandur
Posts: 26
Joined: Mon Dec 14, 2015 1:09 pm

Re: Possible that the killhit tp change bug is back?

Post by Arandur » Mon Dec 14, 2015 7:10 pm

Dunno I'm with thore on this one heh, this happened KK Tempest fled super crit I was right after him with a kill hit command entered insta crash.

blix
Posts: 3
Joined: Wed Dec 09, 2015 10:18 pm

Re: Possible that the killhit tp change bug is back?

Post by blix » Mon Dec 14, 2015 9:24 pm

* R HP:Scratched MV:Winded > *Deckland* panics, and attempts to flee!
You try to pierce *Deckland*, but he deflects the blow.

* R HP:Scratched MV:Winded - Varcoz: Hurt - Deckland: Hurt >
*Deckland* leaves east riding a bloodstock stallion.
Varcoz panics, and attempts to flee!

* R HP:Scratched MV:Winded >
Varcoz leaves south riding a cow.

* R HP:Scratched MV:Winded >
A Red Eagle officer tries to smite you, but you deflect the blow.
You pierce a Red Eagle officer's body extremely hard.
A Red Eagle guard joins a Red Eagle officer's fight!
A Red Eagle guard joins a Red Eagle officer's fight!
A Red Eagle guard joins a Red Eagle officer's fight!
A Red Eagle officer tickles your body with his smite.
You tickle a Red Eagle officer's right hand with your pierce.

* R HP:Scratched MV:Winded - a Red Eagle officer: Scratched >
*Deckland* has arrived from the east, riding a bloodstock stallion.

* R HP:Scratched MV:Winded - a Red Eagle officer: Scratched > fl
You panic and attempt to flee!


You flee head over heels.
Thick Grassy Field
A thick plain of grass lies just of the eastern edge of the North
Road. A dense row of bushes and undergrowth borders the end of the
field to the north. The field continues on to the south, and the
grass grows nearly knee-high. It is a rather idyllic spot to rest,
and is most preferable to the dusty road to the west.
[ obvious exits: S W ]
A draft horse is here, being ridden by you.
A young leatherleaf begins to thicken with age.

* R HP:Scratched MV:Winded > No Connecting Rooms Found
kill deckland

A Red Eagle officer bellows 'Tai'shar Manetheren!'


Probably nothing to do with it but I blame the Red Eagles. Was just as he yelled Tai'shar Manetheren! the mud crashed.

Kilgore
Posts: 188
Joined: Sun May 24, 2015 3:04 pm

Re: Possible that the killhit tp change bug is back?

Post by Kilgore » Mon Dec 14, 2015 9:28 pm

Could be still connected to listers getting kill hits then. Would have to have those individuals watch when they could get TPs. Kills can happen with non listers atm confirmed though.

Adael
Posts: 1097
Joined: Sun Mar 22, 2015 12:34 am

Re: Possible that the killhit tp change bug is back?

Post by Adael » Mon Dec 14, 2015 11:17 pm

* R HP:Wounded MV:Strong - Rig: Battered >
Do you not consider fighting as standing?
*Rig* panics, and attempts to flee!

* R HP:Wounded MV:Strong - Rig: Battered > You do the best you can!

* R HP:Wounded MV:Strong - Rig: Battered > No way! You're fighting for your life!

* R HP:Wounded MV:Strong - Rig: Battered >
Chiron narrates '2w shoulder'

* R HP:Wounded MV:Strong - Rig: Battered >
b
bash
You try to hack *Rig*, but he parries successfully.
*Rig* tickles your body with his pierce.
*Rig* panics, and attempts to flee!

-
=+
*
Thore narrates 'on dh'
*Rig* leaves west.


Chiron narrates 'crit'

*
+=

[ ALERT ] - Socket got disconnected.
Reason: The remote host closed the connection
[ INFO ] - Connection time: 00:06:58.287

-

Was some other pk going on down s to. But this def seemed odd :P
Last edited by Adael on Mon Dec 14, 2015 11:22 pm, edited 1 time in total.

Sleven
Posts: 26
Joined: Sun Mar 22, 2015 12:08 pm

Re: Possible that the killhit tp change bug is back?

Post by Sleven » Mon Dec 14, 2015 11:20 pm

Not sure how that is odd; he was battered, not like your bash would've wizkilled him.

In response to the city coding stuff, Elysia:

close northgate
* R HP:Scratched MV:Strong > Ok.

* R HP:Scratched MV:Strong > whe
Players in your Zone
--------------------
Sleven - The Northern Gate of Mayene

change mood wimpy
* R HP:Scratched MV:Strong >
Chiron narrates '2w shoulder'

* R HP:Scratched MV:Strong > close northgate
Mood changed to: Wimpy
Wimpy reset to: 186 hit points.

* R HP:Scratched MV:Strong > It's already closed!

* R HP:Scratched MV:Strong >
Thore narrates 'on dh'

* R HP:Scratched MV:Strong >
Chiron narrates 'crit'

k guard
* R HP:Scratched MV:Strong > You pierce an Elite Winged Guard's body hard.

* R HP:Scratched MV:Strong - an Elite Winged Guard: Scratched > close northgate
It's already closed!

diagnose horseed MV:Strong - an Elite Winged Guard: Scratched >

Crash.

Adael
Posts: 1097
Joined: Sun Mar 22, 2015 12:34 am

Re: Possible that the killhit tp change bug is back?

Post by Adael » Mon Dec 14, 2015 11:22 pm

Bolded the relevant part. Other guy was closer to dead.

Chiron
Posts: 45
Joined: Thu Jul 23, 2015 3:20 pm

Re: Possible that the killhit tp change bug is back?

Post by Chiron » Tue Dec 15, 2015 12:14 am

Sleven wrote:Not sure how that is odd; he was battered, not like your bash would've wizkilled him.

In response to the city coding stuff, Elysia:

close northgate
* R HP:Scratched MV:Strong > Ok.

* R HP:Scratched MV:Strong > whe
Players in your Zone
--------------------
Sleven - The Northern Gate of Mayene

change mood wimpy
* R HP:Scratched MV:Strong >
Chiron narrates '2w shoulder'

* R HP:Scratched MV:Strong > close northgate
Mood changed to: Wimpy
Wimpy reset to: 186 hit points.

* R HP:Scratched MV:Strong > It's already closed!

* R HP:Scratched MV:Strong >
Thore narrates 'on dh'

* R HP:Scratched MV:Strong >
Chiron narrates 'crit'

k guard
* R HP:Scratched MV:Strong > You pierce an Elite Winged Guard's body hard.

* R HP:Scratched MV:Strong - an Elite Winged Guard: Scratched > close northgate
It's already closed!

diagnose horseed MV:Strong - an Elite Winged Guard: Scratched >

Crash.
Have died several times today with nothing over 200tps, though I was at 15hps that time.

Post Reply