FIXED: CTF in Caralain

... post your favorite game bugs here for the coders' attention. Please, please, please, show the steps necessary to repeat the bug. Otherwise they can't be solved and they will be ignored...

Moderator: Aureus

Mhaliah
Posts: 873
Joined: Wed Feb 25, 2015 11:48 am

FIXED: CTF in Caralain

Post by Mhaliah » Sun Feb 28, 2021 2:21 pm

Didnt repop when scalped.

Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
The corpse of a darkfriend leader is lying here.
The corpse of a darkfriend trooper is lying here. [2]
A flatbed wagon rocks back and forth on spoked wheels, pulled by a warhorse.
Awander of Two Rivers is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, pulling a flatbed wagon, being ridden by you.
A squirrel is here, chittering.

TICK IN 5 SECONDS.
* R HP:Beaten MV:Full > nod
You nod in agreement.

* R HP:Beaten MV:Full > rem mallet
Draw dagger
Variable: scalpsnum 0
scalp corpse
Sheath dagger
wield mallet
You stop using a silver-banded war mallet.

* R HP:Beaten MV:Full > You try to quietly draw a dagger from a dark, hooded cloak.

* R HP:Beaten MV:Full > You lean over and cut the bloody scalp from the corpse of a darkfriend leader.

* R HP:Beaten MV:Full > You sheath a dagger into a dark, hooded cloak.

* R HP:Beaten MV:Full > You wield a silver-banded war mallet with both hands.

* R HP:Beaten MV:Full > get all
the corpse of a darkfriend leader: You can't carry that much weight.
the corpse of a darkfriend trooper: You can't carry that much weight.
the corpse of a darkfriend trooper: You can't carry that much weight.
a flatbed wagon: You can't carry that much weight.

* R HP:Beaten MV:Full > give scalp captain
No-one by that name here.

* R HP:Beaten MV:Full > l
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
The corpse of a darkfriend leader is lying here.
The corpse of a darkfriend trooper is lying here. [2]
A flatbed wagon rocks back and forth on spoked wheels, pulled by a warhorse.
Awander of Two Rivers is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, pulling a flatbed wagon, being ridden by you.
A squirrel is here, chittering.

* R HP:Beaten MV:Full >
A small squirrel leaves east.

* R HP:Beaten MV:Full >
Awander says 'are you not fighting?'

* R HP:Beaten MV:Full > rem mallet
Draw dagger
scalp 3.corpse
scalp 2.corpse
scalp 1.corpse
Sheath dagger
wield mallet
You stop using a silver-banded war mallet.

* R HP:Beaten MV:Full > You try to quietly draw a dagger from a dark, hooded cloak.

* R HP:Beaten MV:Full > You lean over and cut the bloody scalp from the corpse of a darkfriend trooper.

* R HP:Beaten MV:Full > You lean over and cut the bloody scalp from the corpse of a darkfriend trooper.

* R HP:Beaten MV:Full > It seems to have already been scalped.

* R HP:Beaten MV:Full > You sheath a dagger into a dark, hooded cloak.

* R HP:Beaten MV:Full > You wield a silver-banded war mallet with both hands.

* R HP:Beaten MV:Full > sa i was
You say 'i was'

l
* R HP:Beaten MV:Full > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
The corpse of a darkfriend leader is lying here.
The corpse of a darkfriend trooper is lying here. [2]
A flatbed wagon rocks back and forth on spoked wheels, pulled by a warhorse.
Awander of Two Rivers is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, pulling a flatbed wagon, being ridden by you.

* R HP:Beaten MV:Full > inv

Awander says 'OK'

* R HP:Beaten MV:Full > You are carrying:
the death scalp of a darkfriend leader slain in the Caralain Grass
[2] the death scalp of a darkfriend trooper slain in the Caralain Grass

* R HP:Beaten MV:Full > drop all.scalp
You drop the death scalp of a darkfriend leader slain in the Caralain Grass.
You drop the death scalp of a darkfriend trooper slain in the Caralain Grass.
You drop the death scalp of a darkfriend trooper slain in the Caralain Grass.

* R HP:Beaten MV:Full >
Awander says 'assist did not seem to work'

* R HP:Beaten MV:Full > sa it didnt flip
You say 'it didnt flip'

* R HP:Beaten MV:Full > sa i was on leader and it has faceoff

A small squirrel has arrived from the east.

l
You say 'i was on leader and it has faceoff'

* R HP:Battered MV:Fresh > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
The corpse of a darkfriend leader is lying here.
The corpse of a darkfriend trooper is lying here. [2]
A flatbed wagon rocks back and forth on spoked wheels, pulled by a warhorse.
A squirrel is here, chittering.
Awander of Two Rivers is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, pulling a flatbed wagon, being ridden by you.

* R HP:Battered MV:Fresh > sigh
You sigh.

* R HP:Battered MV:Fresh > score
You have 132(409) hit and 164(164) movement points.
You have scored 107646485 experience points and 1005 quest points.
You need 853515 exp to level and -5 qp to rank.
You have amassed 14 Turn points to date.
You have played 165 days and 21 hours (real time).
This ranks you as Mhaliah the Under-Lieutenant [Queen's Guard 6] (Level 50).
You are standing.

* R HP:Battered MV:Fresh > s
A warhorse pulls a flatbed wagon along.
Old Hovel
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A flatbed wagon rocks back and forth on spoked wheels, pulled by a warhorse.
A warhorse is here, stamping his feet impatiently, pulling a flatbed wagon, being ridden by you.
A black wolf growls loudly, poised to leap.
A long-eared rabbit is here, looking quite sick.
Awander has arrived from the north, riding a warhorse.

* R HP:Battered MV:Fresh > e
A warhorse pulls a flatbed wagon along.
Clearing
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A flatbed wagon rocks back and forth on spoked wheels, pulled by a warhorse.
A warhorse is here, stamping his feet impatiently, pulling a flatbed wagon, being ridden by you.
Awander has arrived from the west, riding a warhorse.

* R HP:Battered MV:Fresh >
Awander says 'Ah'

* R HP:Battered MV:Fresh > time
It is 11 o'clock am, on the 20th day of the month of Saban, year 1386.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Fight well, die bravely!

(Server: Sun Feb 28 14:24:44 2021 EST, last rebooted 14 hours,

Aureus
Posts: 968
Joined: Mon Dec 28, 2020 11:13 pm

Re: FIXED: CTF in Caralain

Post by Aureus » Fri Mar 12, 2021 4:16 pm

This has been fixed.

Locked