FIXED: Braem CTF

... post your favorite game bugs here for the coders' attention. Please, please, please, show the steps necessary to repeat the bug. Otherwise they can't be solved and they will be ignored...

Moderator: Aureus

terminus
Posts: 10
Joined: Tue Nov 17, 2020 3:47 pm

FIXED: Braem CTF

Post by terminus » Fri Feb 05, 2021 2:34 pm

I had not engaged this patty previously, definitely not since reboot but it aggro'd me immediately

* R HP:Wounded MV:Tiring > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
Zone: Southern Black Hills
A gray palfrey prances skittishly nearby, being ridden by you.
*Arston* is standing here.
*Asahel* is standing here, riding a gray palfrey.
A Queen's Guard squadman stands here.
A Queen's Guard squadman stands here.
A Queen's Guard captain stands here.

* R HP:Wounded MV:Tiring >
A Queen's Guard captain fails to slash you.

* R HP:Wounded MV:Tiring - a Queen's Guard captain: Scratched >
whe
Players in your Zone
--------------------
Terminus - Thick Forest

f
* R HP:Wounded MV:Tiring - a Queen's Guard captain: Scratched >
You panic and attempt to flee!


A Queen's Guard captain barely tickles your right hand with his slash.
A Queen's Guard squadman joins a Queen's Guard captain's fight!
A Queen's Guard squadman joins a Queen's Guard captain's fight!

Mhaliah
Posts: 885
Joined: Wed Feb 25, 2015 11:48 am

Re: Braem CTF

Post by Mhaliah » Fri Feb 05, 2021 6:00 pm

You are warranted Seanchan. QG mobs will aggro you.


The Captain of the patrol performed his duties admirably. Well done Sir.

Aureus
Posts: 973
Joined: Mon Dec 28, 2020 11:13 pm

Re: Braem CTF

Post by Aureus » Fri Feb 05, 2021 6:50 pm

Seems to be working as intended.

Mhaliah
Posts: 885
Joined: Wed Feb 25, 2015 11:48 am

Re: Braem CTF

Post by Mhaliah » Fri Feb 05, 2021 8:47 pm

I did some testing with Arston and... maybe not?

I warranted him and he went into QG CTF and they did not attack.

So.. maybe a bug maybe not.

Either way as I told Arston "you gonna have a hard time convincing me that a QG patrol that aggro a warranted cross race char is a bug." IF it is a bug... no need to fix it IMO lol.

terminus
Posts: 10
Joined: Tue Nov 17, 2020 3:47 pm

Re: Braem CTF

Post by terminus » Mon Feb 08, 2021 10:37 am

Yeah, the thing is the behavior is not consistent patty to patty. If that's intended cool. Arston asked me to post it, I'm not complaining about a ls mob aggroing ss if that is the intended behavior.

arston
Posts: 181
Joined: Tue Oct 13, 2020 10:05 pm

Re: Braem CTF

Post by arston » Mon Feb 08, 2021 4:28 pm

Right if thats what's intended thats fine. but that CTF along with every other one i have seen

1) doesnt aggro cross race characters.
2) doesnt aggro warranted characters.

They all assist their side in combat but this is the first case I have ever seen where they have actively aggroed. Even when flee stabbing them, you can land a stab on a cross race patrol, melee them all for a bit, flee off, reenter the room and they still wont attack you unless there is another player from their side attacking you (counting their *side* as either DS/LS/SS or if its a clan mob then from their clan)

arston
Posts: 181
Joined: Tue Oct 13, 2020 10:05 pm

Re: Braem CTF

Post by arston » Mon Feb 08, 2021 4:30 pm

Unless just being in the room causes them to attack? I have not tested this because any time I am in a room with a cross race side on a CTF I've been trying to kill them and then they assist their side.

Aureus
Posts: 973
Joined: Mon Dec 28, 2020 11:13 pm

Re: Braem CTF

Post by Aureus » Tue Feb 09, 2021 2:57 pm

Only a few of the LS patrols were set to aggro Seanchan -- it was applied pretty inconsistently (and not in a way that made RP sense either). I updated the rest of them to also aggro Seanchan.

The change will take effect for each CTF the next time it's flipped or on next reboot, whichever comes first for each CTF.

Locked