FIXED: Stuck inside Sarita's wagon

... post your favorite game bugs here for the coders' attention. Please, please, please, show the steps necessary to repeat the bug. Otherwise they can't be solved and they will be ignored...

Moderator: Aureus

verne
Posts: 44
Joined: Tue Jun 09, 2020 3:57 pm

FIXED: Stuck inside Sarita's wagon

Post by verne » Wed Nov 25, 2020 11:02 pm

I came across a Sarita's travelling wagon in a room that you could not speak in, couldnt say the mobol so i emote said it and it let me in, but then i was stuck and couldnt get back out. There was a lot of spam with narrates and such so I tried to edit most of that out without erasing anything with the situation.

Hidden Brook
The water here is waist deep, clear, and pristine. It rushes over several
rocks, and makes its way around trees that grow in the streambed. Small
animals jump around in the trees above the water, yielding yellowish-green
fruit. No vines grow here, though they are clearly visible to the north and
west.
[ obvious exits: N E ]
Zone: Light Woods and Plains
A large brightly painted merchant's wagon has stopped here.
A creek flows slowly here between its banks.
A travel weary man sits casually atop a wagon.

* HP:Healthy SP:Strong MV:Strong >
say enter wagon please
You try to speak, but no sound comes out of your mouth.

* HP:Healthy SP:Strong MV:Strong >
emote says enter wagon
Ok.

* HP:Healthy SP:Strong MV:Strong >

Inside the Merchant Wagon
The inside of the wagon appears surprisingly roomy for its size. Rows of
rare and expensive goods line the walls, allowing the customers to
carefully examine any item before purchasing. The only exit is through a
barred door, apparently the guards are not willing to let anyone leave
without a thorough inspection. There is a sign hanging next to the doorway.
[ obvious exits: ]
(wotmudmapper): (error): No matches found.
A middle-aged woman smiles warmly at her customers.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* HP:Healthy SP:Strong MV:Strong >
list
You can buy:
A cup of thready brown tea for 34 gold crowns.
A set of cloth sleeves for 34 gold crowns.
A spiked double handed warhammer for 51 gold crowns.
A sharp, red stone dagger for 127 gold crowns and 10 coppers.
A bone-crushing mattock for 6 gold crowns and 7 coppers.
A package of iron rations for 1 gold crown and 17 coppers.
A cheap brass ring for 12 gold crowns and 15 coppers.
A full wooden shield for 3 gold crowns and 16 coppers.
A pair of tooled leather sleeves for 17 gold crowns.
A pair of oiled chainmail sleeves for 8 gold crowns and 10 coppers.
A set of oiled chainmail leggings for 10 gold crowns and 4 coppers.
A two-fisted flamberge for 17 gold crowns.

* HP:Healthy SP:Strong MV:Strong >
Tic in 7 seconds!

You are hungry.

* HP:Healthy SP:Full MV:Fresh >
buy rations
Sarita, the travelling antique dealer tells you 'Always a pleasure doing business with someone who
appreciates the finer things in life.'
You now have a package of iron rations.
Sarita, the travelling antique dealer puts some coins in a small purse.
Sarita, the travelling antique dealer puts some coins in a small purse.

* HP:Healthy SP:Full MV:Fresh >
buy rations
Sarita, the travelling antique dealer tells you 'Always a pleasure doing business with someone who
appreciates the finer things in life.'
You now have a package of iron rations.
Sarita, the travelling antique dealer puts some coins in a small purse.
Sarita, the travelling antique dealer puts some coins in a small purse.

buy rations
* HP:Healthy SP:Full MV:Fresh >
Sarita, the travelling antique dealer tells you 'Always a pleasure doing business with someone who
appreciates the finer things in life.'
You now have a package of iron rations.
Sarita, the travelling antique dealer puts some coins in a small purse.
Sarita, the travelling antique dealer puts some coins in a small purse.

* HP:Healthy SP:Full MV:Fresh >
list
You can buy:
A cup of thready brown tea for 34 gold crowns.
A set of cloth sleeves for 34 gold crowns.
A spiked double handed warhammer for 51 gold crowns.
A sharp, red stone dagger for 127 gold crowns and 10 coppers.
A bone-crushing mattock for 6 gold crowns and 7 coppers.
A package of iron rations for 1 gold crown and 17 coppers.
A cheap brass ring for 12 gold crowns and 15 coppers.
A full wooden shield for 3 gold crowns and 16 coppers.
A pair of tooled leather sleeves for 17 gold crowns.
A pair of oiled chainmail sleeves for 8 gold crowns and 10 coppers.
A set of oiled chainmail leggings for 10 gold crowns and 4 coppers.
A two-fisted flamberge for 17 gold crowns.

* HP:Healthy SP:Full MV:Fresh >
eat plate
You don't seem to have any.

* HP:Healthy SP:Full MV:Fresh >
get plate pack

Morella narrates 'where?'

* HP:Healthy SP:Full MV:Fresh > You get a plate of pickled quail eggs from a backpack.

* HP:Healthy SP:Full MV:Fresh >
eat plate
You eat the food.
You are full.

* HP:Healthy SP:Full MV:Fresh >
say exit please

* HP:Healthy SP:Full MV:Fresh > You say 'exit please'

* HP:Healthy SP:Full MV:Fresh >
l
Inside the Merchant Wagon
The inside of the wagon appears surprisingly roomy for its size. Rows of
rare and expensive goods line the walls, allowing the customers to
carefully examine any item before purchasing. The only exit is through a
barred door, apparently the guards are not willing to let anyone leave
without a thorough inspection. There is a sign hanging next to the doorway.
[ obvious exits: ]
(wotmudmapper): (error): No matches found.
A middle-aged woman smiles warmly at her customers.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* HP:Healthy SP:Full MV:Fresh >
emote says exit please
Ok.

* HP:Healthy SP:Full MV:Fresh >
l
Inside the Merchant Wagon
The inside of the wagon appears surprisingly roomy for its size. Rows of
rare and expensive goods line the walls, allowing the customers to
carefully examine any item before purchasing. The only exit is through a
barred door, apparently the guards are not willing to let anyone leave
without a thorough inspection. There is a sign hanging next to the doorway.
[ obvious exits: ]
(wotmudmapper): (error): No matches found.
A middle-aged woman smiles warmly at her customers.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* HP:Healthy SP:Full MV:Fresh >
say exit please
You say 'exit please'

* HP:Healthy SP:Full MV:Fresh >
Tic in 7 seconds!
emote says exit please

Draz narrates 'we grouped anywhere?'

* HP:Healthy SP:Bursting MV:Fresh > Ok.

emote says exit please
Ok.

* HP:Healthy SP:Bursting MV:Fresh >
tell draz im stuck....
You tell Draz 'im stuck....'

Draz tells you 'where'

* HP:Healthy SP:Bursting MV:Fresh >
tell draz inside saritas wagon
You tell Draz 'inside saritas wagon'

* HP:Healthy SP:Bursting MV:Fresh >
tell draz was in a room that you cant speak in
You tell Draz 'was in a room that you cant speak in'

* HP:Healthy SP:Bursting MV:Fresh >
tell draz so you couldnt say enter wagon
You tell Draz 'so you couldnt say enter wagon'

* HP:Healthy SP:Bursting MV:Fresh >
tell draz i had to emote says it
You tell Draz 'i had to emote says it'

* HP:Healthy SP:Bursting MV:Fresh >
tel draz that let me in, but now nothing is letting me out
You tell Draz 'that let me in, but now nothing is letting me out'

* HP:Healthy SP:Bursting MV:Fresh >
yell exit please
You bellow 'exit please'

* HP:Healthy SP:Bursting MV:Fresh >
l
Inside the Merchant Wagon
The inside of the wagon appears surprisingly roomy for its size. Rows of
rare and expensive goods line the walls, allowing the customers to
carefully examine any item before purchasing. The only exit is through a
barred door, apparently the guards are not willing to let anyone leave
without a thorough inspection. There is a sign hanging next to the doorway.
[ obvious exits: ]
(wotmudmapper): (error): No matches found.
A middle-aged woman smiles warmly at her customers.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!
say exit please
You say 'exit please'

* HP:Healthy SP:Bursting MV:Fresh >
look sign
You are thirsty.
****
Store hours:
7 am - 12 pm
1 pm - 11 pm
****
There will be no fighting or stealing allowed.
Say 'exit' and the guards will show you the door.

* HP:Healthy SP:Bursting MV:Fresh >
yell exit
You bellow 'exit'

* HP:Healthy SP:Bursting MV:Fresh >
skn
get skin pack;;drink skin;; drink skin;;drink skin;; put skin pack
You get a water skin from a backpack.

* HP:Healthy SP:Bursting MV:Fresh > You drink the water.

* HP:Healthy SP:Bursting MV:Fresh > You drink the water.
You don't feel thirsty any more.

* HP:Healthy SP:Bursting MV:Fresh > You're not thirsty.

* HP:Healthy SP:Bursting MV:Fresh > You put a water skin in a backpack.

* HP:Healthy SP:Bursting MV:Fresh >
say exit
You say 'exit'

* HP:Healthy SP:Bursting MV:Fresh >
emote says exit
Ok.

* HP:Healthy SP:Bursting MV:Fresh >
beg sarita
You desperately try to squeeze a few coins from her.

* HP:Healthy SP:Bursting MV:Fresh >
beg guard
You desperately try to squeeze a few coins from him.

* HP:Healthy SP:Bursting MV:Fresh >
l

* HP:Healthy SP:Bursting MV:Fresh >
say please let me exit
You say 'please let me exit'

* HP:Healthy SP:Bursting MV:Fresh >
l
Inside the Merchant Wagon
The inside of the wagon appears surprisingly roomy for its size. Rows of
rare and expensive goods line the walls, allowing the customers to
carefully examine any item before purchasing. The only exit is through a
barred door, apparently the guards are not willing to let anyone leave
without a thorough inspection. There is a sign hanging next to the doorway.
[ obvious exits: ]
(wotmudmapper): (error): No matches found.
A middle-aged woman smiles warmly at her customers.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* HP:Healthy SP:Bursting MV:Fresh >
em
[embrace ]
You feel the flows of saidar coursing through your body.

* HP:Healthy SP:Bursting MV:Fresh >
l
Inside the Merchant Wagon
The inside of the wagon appears surprisingly roomy for its size. Rows of
rare and expensive goods line the walls, allowing the customers to
carefully examine any item before purchasing. The only exit is through a
barred door, apparently the guards are not willing to let anyone leave
without a thorough inspection. There is a sign hanging next to the doorway.
[ obvious exits: ]
(wotmudmapper): (error): No matches found.
A middle-aged woman smiles warmly at her customers.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* HP:Healthy SP:Bursting MV:Fresh >
ar verne
[channel 'armor']
You begin to weave the appropriate flows...
-=+*
You lost control of Saidar!

* HP:Healthy SP:Full MV:Fresh >
l
Inside the Merchant Wagon
The inside of the wagon appears surprisingly roomy for its size. Rows of
rare and expensive goods line the walls, allowing the customers to
carefully examine any item before purchasing. The only exit is through a
barred door, apparently the guards are not willing to let anyone leave
without a thorough inspection. There is a sign hanging next to the doorway.
[ obvious exits: ]
(wotmudmapper): (error): No matches found.
A middle-aged woman smiles warmly at her customers.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* HP:Healthy SP:Full MV:Fresh >
e
Alas, you cannot go that way...

* HP:Healthy SP:Full MV:Fresh >
n
Alas, you cannot go that way...

* HP:Healthy SP:Full MV:Fresh >
f
Wimpy reset to: 243 hit points.
PANIC! You couldn't escape!

* HP:Healthy SP:Full MV:Fresh >
f
Wimpy reset to: 208 hit points.
PANIC! You couldn't escape!

* HP:Healthy SP:Full MV:Fresh >
f
f
Wimpy reset to: 173 hit points.
PANIC! You couldn't escape!

f
* HP:Healthy SP:Full MV:Fresh > Wimpy reset to: 139 hit points.
PANIC! You couldn't escape!

f
f
* HP:Healthy SP:Full MV:Fresh > PANIC! You couldn't escape!

f
* HP:Healthy SP:Full MV:Fresh > PANIC! You couldn't escape!

f
* HP:Healthy SP:Full MV:Fresh > PANIC! You couldn't escape!

f
* HP:Healthy SP:Full MV:Fresh > PANIC! You couldn't escape!

f
f
* HP:Healthy SP:Full MV:Fresh > PANIC! You couldn't escape!

* HP:Healthy SP:Full MV:Fresh > PANIC! You couldn't escape!

* HP:Healthy SP:Full MV:Fresh > PANIC! You couldn't escape!

* HP:Healthy SP:Full MV:Fresh > PANIC! You couldn't escape!

* HP:Healthy SP:Full MV:Fresh >
em
[embrace ]
You are already in touch with saidar, can't you feel it?

* HP:Healthy SP:Full MV:Fresh >
ll horse
[chann 'locate life']
You begin to weave the appropriate flows...
-=+**+
Tic in 7 seconds!=- -=+*
Ok.
Nobody around by that name.

* HP:Healthy SP:Strong MV:Fresh >
rel
release
Ok.

* HP:Healthy SP:Strong MV:Fresh >
l
Inside the Merchant Wagon
The inside of the wagon appears surprisingly roomy for its size. Rows of
rare and expensive goods line the walls, allowing the customers to
carefully examine any item before purchasing. The only exit is through a
barred door, apparently the guards are not willing to let anyone leave
without a thorough inspection. There is a sign hanging next to the doorway.
[ obvious exits: ]
(wotmudmapper): (error): No matches found.
A middle-aged woman smiles warmly at her customers.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* HP:Healthy SP:Strong MV:Fresh >

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 63.907 seconds.

* HP:Healthy SP:Bursting MV:Fresh >
say exit please
You say 'exit please'

* HP:Healthy SP:Bursting MV:Fresh >
em
[embrace ]
You feel the flows of saidar coursing through your body.

* HP:Healthy SP:Bursting MV:Fresh >
tr
[chann 'travel']
You begin to weave the appropriate flows...
-=+**+=- -=+**+=-
Ok.
You are unable to leave this place.

* HP:Healthy SP:Strong MV:Fresh >
rel
release
Ok.

* HP:Healthy SP:Strong MV:Fresh >
snap
*SNAP*

* HP:Healthy SP:Strong MV:Fresh >
rel
release
You aren't in touch with saidar to release anything.

* HP:Healthy SP:Strong MV:Fresh >
Tic in 7 seconds!

* HP:Healthy SP:Full MV:Fresh >
Tic in 7 seconds!

Sarita, the travelling antique dealer hustles about the room, getting ready for new business.

* HP:Healthy SP:Bursting MV:Fresh >
tell jerais exit please
No-one by that name here..


* HP:Healthy SP:Bursting MV:Fresh > Inside the Merchant Wagon
The inside of the wagon appears surprisingly roomy for its size. Rows of
rare and expensive goods line the walls, allowing the customers to
carefully examine any item before purchasing. The only exit is through a
barred door, apparently the guards are not willing to let anyone leave
without a thorough inspection. There is a sign hanging next to the doorway.
[ obvious exits: ]
(wotmudmapper): (error): No matches found.
A middle-aged woman smiles warmly at her customers.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* HP:Healthy SP:Bursting MV:Fresh >
tell sarita exit please
You tell Sarita, the travelling antique dealer 'exit please'

* HP:Healthy SP:Bursting MV:Fresh >
tell guard exit please
You tell a merchant guard 'exit please'

* HP:Healthy SP:Bursting MV:Fresh >
tell 2.guard exit please
You tell a merchant guard 'exit please'

* HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!
tell 3.guard exit please
You tell a merchant guard 'exit please'

* HP:Healthy SP:Bursting MV:Fresh >
tell draz theres definately something wrong though cause its letting me channel in here which
normally you cant
You tell Draz 'theres definately something wrong though cause its letting me channel in here which
normally you cant'

* HP:Healthy SP:Bursting MV:Fresh >

Draz tells you 'can u say it now?'

* HP:Healthy SP:Bursting MV:Fresh >

Draz tells you 'oh'

* HP:Healthy SP:Bursting MV:Fresh >

Draz tells you 'port out'

* HP:Healthy SP:Bursting MV:Fresh >
tell draz but i cant locate anything, i tried misporting to get out too
You tell Draz 'but i cant locate anything, i tried misporting to get out too'

* HP:Healthy SP:Bursting MV:Fresh >
tell draz but it says i cant leave this place
l
You tell Draz 'but it says i cant leave this place'

em
ll siro
[embrace ]
You feel the flows of saidar coursing through your body.

* HP:Healthy SP:Bursting MV:Fresh > [chann 'locate life']
You begin to weave the appropriate flows...
-=+**+=- -=+*
Ok.
Nobody around by that name.

* HP:Healthy SP:Full MV:Fresh >
rel
release
Ok.
Draz tells you 'ok, idle rent, cya in 15?'

* HP:Healthy SP:Full MV:Fresh >
Tic in 7 seconds!

* HP:Healthy SP:Bursting MV:Fresh >
pull sconce
You can't do that here.

* HP:Healthy SP:Bursting MV:Fresh >
l
Inside the Merchant Wagon
The inside of the wagon appears surprisingly roomy for its size. Rows of
rare and expensive goods line the walls, allowing the customers to
carefully examine any item before purchasing. The only exit is through a
barred door, apparently the guards are not willing to let anyone leave
without a thorough inspection. There is a sign hanging next to the doorway.
[ obvious exits: ]
(wotmudmapper): (error): No matches found.
A middle-aged woman smiles warmly at her customers.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

Tic in 7 seconds!

Draz tells you 'try say exit wagon again? na ds in fd?'

* HP:Healthy SP:Bursting MV:Fresh >

say exit wagon
You say 'exit wagon'

* HP:Healthy SP:Bursting MV:Fresh >
say exit wagon please
You say 'exit wagon please'

time
It is 7 o'clock am, on the 7th day of the month of Tammaz, year 1371.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Forums: https://forums.wotmud.info Wiki: wotmud.wikia.com

(Server: Wed Nov 25 22:48:58 2020 EST, last rebooted 22 hours, 45 minutes ago)

* HP:Healthy SP:Bursting MV:Fresh >

Aureus
Posts: 968
Joined: Mon Dec 28, 2020 11:13 pm

Re: Stuck inside Sarita's wagon

Post by Aureus » Mon Feb 01, 2021 6:06 pm

This has been fixed. It did have to do with the wagon being in a no-talk room.

Locked